forked from profectus/Profectus
Made default layer option functions not anonymous
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fe865bff9d
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2 changed files with 4 additions and 4 deletions
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@ -10,13 +10,13 @@ import MainDisplay from "features/resources/MainDisplay.vue";
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import { createResource } from "features/resources/resource";
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import { createResource } from "features/resources/resource";
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import { addTooltip } from "features/tooltips/tooltip";
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import { addTooltip } from "features/tooltips/tooltip";
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import { createResourceTooltip } from "features/trees/tree";
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import { createResourceTooltip } from "features/trees/tree";
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import { createLayer } from "game/layers";
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import { BaseLayer, createLayer } from "game/layers";
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import type { DecimalSource } from "util/bignum";
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import type { DecimalSource } from "util/bignum";
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import { render } from "util/vue";
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import { render } from "util/vue";
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import { createLayerTreeNode, createResetButton } from "../common";
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import { createLayerTreeNode, createResetButton } from "../common";
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const id = "p";
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const id = "p";
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const layer = createLayer(id, () => {
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const layer = createLayer(id, function (this: BaseLayer) {
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const name = "Prestige";
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const name = "Prestige";
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const color = "#4BDC13";
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const color = "#4BDC13";
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const points = createResource<DecimalSource>(0, "prestige points");
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const points = createResource<DecimalSource>(0, "prestige points");
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@ -4,7 +4,7 @@ import { createResource, trackBest, trackOOMPS, trackTotal } from "features/reso
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import type { GenericTree } from "features/trees/tree";
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import type { GenericTree } from "features/trees/tree";
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import { branchedResetPropagation, createTree } from "features/trees/tree";
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import { branchedResetPropagation, createTree } from "features/trees/tree";
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import { globalBus } from "game/events";
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import { globalBus } from "game/events";
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import type { GenericLayer } from "game/layers";
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import type { BaseLayer, GenericLayer } from "game/layers";
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import { createLayer } from "game/layers";
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import { createLayer } from "game/layers";
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import type { PlayerData } from "game/player";
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import type { PlayerData } from "game/player";
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import player from "game/player";
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import player from "game/player";
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@ -17,7 +17,7 @@ import prestige from "./layers/prestige";
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/**
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/**
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* @hidden
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* @hidden
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*/
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*/
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export const main = createLayer("main", () => {
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export const main = createLayer("main", function (this: BaseLayer) {
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const points = createResource<DecimalSource>(10);
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const points = createResource<DecimalSource>(10);
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const best = trackBest(points);
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const best = trackBest(points);
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const total = trackTotal(points);
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const total = trackTotal(points);
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