forked from profectus/Profectus
Oh man did this end up requiring a *ton* of other work as well. There's still a few typing issues I still can't quite work out, and others I'd like to improve when I have time. In fact, this version doesn't even really work, it has a stack overflow error caused by a tooltip for some reason have a tree inside it, which in turn has another tooltip, etc. There's also 17 errors that I *really* feel like shouldn't be there, but they are, and 113 warnings - mostly using ! to assert that things are non-null. Lots of work left to do, to sum up. The reason I'm committing this now is because I really need to get to work on my game jam, and since it won't use a tree or really many of TMT-X's features, I can get away with using a broken engine :)
79 lines
2.8 KiB
Vue
79 lines
2.8 KiB
Vue
<template>
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<span>
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{{ resetDescription }}<b>{{ resetGain }}</b>
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{{ resource }}
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<br v-if="nextAt" /><br v-if="nextAt" />
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{{ nextAt }}
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</span>
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</template>
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<script lang="ts">
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import { layers } from "@/game/layers";
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import player from "@/game/player";
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import Decimal, { format, formatWhole } from "@/util/bignum";
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import { InjectLayerMixin } from "@/util/vue";
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import { defineComponent } from "vue";
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export default defineComponent({
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name: "default-prestige-button-display",
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mixins: [InjectLayerMixin],
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computed: {
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resetDescription(): string {
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if (player.layers[this.layer].points.lt(1e3) || layers[this.layer].type === "static") {
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return layers[this.layer].resetDescription || "Reset for ";
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}
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return "";
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},
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resetGain(): string {
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return formatWhole(layers[this.layer].resetGain);
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},
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resource(): string {
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return layers[this.layer].resource;
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},
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showNextAt(): boolean {
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if (layers[this.layer].showNextAt != undefined) {
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return layers[this.layer].showNextAt!;
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} else {
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return layers[this.layer].type === "static"
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? player.layers[this.layer].points.lt(30) // static
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: player.layers[this.layer].points.lt(1e3) &&
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layers[this.layer].resetGain.lt(100); // normal
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}
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},
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nextAt(): string {
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if (this.showNextAt) {
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let prefix;
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if (layers[this.layer].type === "static") {
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if (
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Decimal.gte(layers[this.layer].baseAmount!, layers[this.layer].nextAt) &&
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layers[this.layer].canBuyMax !== false
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) {
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prefix = "Next:";
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} else {
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prefix = "Req:";
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}
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const baseAmount = formatWhole(layers[this.layer].baseAmount!);
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const nextAt = (layers[this.layer].roundUpCost ? formatWhole : format)(
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layers[this.layer].nextAtMax
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);
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const baseResource = layers[this.layer].baseResource;
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return `${prefix} ${baseAmount} / ${nextAt} ${baseResource}`;
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} else {
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let amount;
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if (layers[this.layer].roundUpCost) {
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amount = formatWhole(layers[this.layer].nextAt);
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} else {
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amount = format(layers[this.layer].nextAt);
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}
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return `Next at ${amount} ${layers[this.layer].baseResource}`;
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}
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}
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return "";
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}
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}
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});
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</script>
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<style scoped></style>
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