mirror of
https://github.com/thepaperpilot/Super-Auto-Coots.git
synced 2024-11-24 01:11:47 +00:00
Initial stuff
This commit is contained in:
parent
bfd14e6288
commit
15b7d6adbc
10 changed files with 250 additions and 162 deletions
14
package-lock.json
generated
14
package-lock.json
generated
|
@ -25,7 +25,6 @@
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"nanoevents": "^6.0.2",
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"semver": "^7.3.8",
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"socket.io-client": "^4.6.0",
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"unique-names-generator": "^4.7.1",
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"vite": "^2.9.12",
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"vite-plugin-pwa": "^0.12.0",
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"vite-tsconfig-paths": "^3.5.0",
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@ -7134,14 +7133,6 @@
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"node": ">=4"
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}
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},
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"node_modules/unique-names-generator": {
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"version": "4.7.1",
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"resolved": "https://registry.npmjs.org/unique-names-generator/-/unique-names-generator-4.7.1.tgz",
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||||
"integrity": "sha512-lMx9dX+KRmG8sq6gulYYpKWZc9RlGsgBR6aoO8Qsm3qvkSJ+3rAymr+TnV8EDMrIrwuFJ4kruzMWM/OpYzPoow==",
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"engines": {
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"node": ">=8"
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}
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},
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"node_modules/unique-string": {
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"version": "2.0.0",
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"resolved": "https://registry.npmjs.org/unique-string/-/unique-string-2.0.0.tgz",
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@ -13131,11 +13122,6 @@
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"resolved": "https://registry.npmjs.org/unicode-property-aliases-ecmascript/-/unicode-property-aliases-ecmascript-2.0.0.tgz",
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"integrity": "sha512-5Zfuy9q/DFr4tfO7ZPeVXb1aPoeQSdeFMLpYuFebehDAhbuevLs5yxSZmIFN1tP5F9Wl4IpJrYojg85/zgyZHQ=="
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},
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"unique-names-generator": {
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"version": "4.7.1",
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||||
"resolved": "https://registry.npmjs.org/unique-names-generator/-/unique-names-generator-4.7.1.tgz",
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||||
"integrity": "sha512-lMx9dX+KRmG8sq6gulYYpKWZc9RlGsgBR6aoO8Qsm3qvkSJ+3rAymr+TnV8EDMrIrwuFJ4kruzMWM/OpYzPoow=="
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},
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"unique-string": {
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"version": "2.0.0",
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"resolved": "https://registry.npmjs.org/unique-string/-/unique-string-2.0.0.tgz",
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@ -29,7 +29,6 @@
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"nanoevents": "^6.0.2",
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"semver": "^7.3.8",
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"socket.io-client": "^4.6.0",
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"unique-names-generator": "^4.7.1",
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"vite": "^2.9.12",
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"vite-plugin-pwa": "^0.12.0",
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"vite-tsconfig-paths": "^3.5.0",
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|
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@ -36,11 +36,6 @@
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<span class="material-icons">info</span>
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</Tooltip>
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</div>
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<div @click="savesManager?.open()">
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<Tooltip display="Saves" :direction="Direction.Down" xoffset="-20px">
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<span class="material-icons">library_books</span>
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</Tooltip>
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</div>
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<div @click="options?.open()">
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<Tooltip display="Settings" :direction="Direction.Down" xoffset="-66px">
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<span class="material-icons">settings</span>
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@ -53,11 +48,6 @@
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<span>v{{ versionNumber }}</span>
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</Tooltip>
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</div>
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<div @click="savesManager?.open()">
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<Tooltip display="Saves" :direction="Direction.Right">
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<span class="material-icons">library_books</span>
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</Tooltip>
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</div>
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<div @click="options?.open()">
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<Tooltip display="Settings" :direction="Direction.Right">
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<span class="material-icons">settings</span>
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|
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@ -16,10 +16,10 @@
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<Toggle :title="offlineProdTitle" v-model="offlineProd" />
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<Toggle :title="autosaveTitle" v-model="autosave" />
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<FeedbackButton v-if="!autosave" class="button save-button" @click="save()">Manually save</FeedbackButton>
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<component :is="settingFieldsComponent" />
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</div>
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<div v-if="isTab('appearance')">
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<Select :title="themeTitle" :options="themes" v-model="theme" />
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<component :is="settingFieldsComponent" />
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<Toggle :title="showTPSTitle" v-model="showTPS" />
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<Toggle :title="alignModifierUnitsTitle" v-model="alignUnits" />
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</div>
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40
src/data/CharacterSlot.vue
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40
src/data/CharacterSlot.vue
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<template>
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<div class="character">
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<span class="character-display">{{ character?.type }}</span>
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</div>
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</template>
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<script setup lang="ts">
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const props = defineProps<{
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character?: {
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type: string;
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relevancy: number;
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};
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}>();
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</script>
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<style scoped>
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.character {
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width: 8vw;
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height: 8vw;
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position: relative;
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margin: 50px;
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justify-content: center;
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}
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.character-display {
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text-shadow: 3px 3px 5px black;
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}
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.character::after {
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content: "";
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background: grey;
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position: absolute;
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top: 50%;
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left: 0;
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right: 0;
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bottom: 0;
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border-radius: 50%;
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z-index: -1;
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}
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</style>
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@ -1,73 +0,0 @@
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/**
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* @module
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* @hidden
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*/
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import { main } from "data/projEntry";
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import { createCumulativeConversion, createPolynomialScaling } from "features/conversion";
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import { jsx } from "features/feature";
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import { createHotkey } from "features/hotkey";
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import { createReset } from "features/reset";
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import MainDisplay from "features/resources/MainDisplay.vue";
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import { createResource } from "features/resources/resource";
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import { addTooltip } from "features/tooltips/tooltip";
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import { createResourceTooltip } from "features/trees/tree";
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import { BaseLayer, createLayer } from "game/layers";
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import type { DecimalSource } from "util/bignum";
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import { render } from "util/vue";
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import { createLayerTreeNode, createResetButton } from "../common";
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const id = "p";
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const layer = createLayer(id, function (this: BaseLayer) {
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const name = "Prestige";
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const color = "#4BDC13";
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const points = createResource<DecimalSource>(0, "prestige points");
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const conversion = createCumulativeConversion(() => ({
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scaling: createPolynomialScaling(10, 0.5),
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baseResource: main.points,
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gainResource: points,
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roundUpCost: true
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}));
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const reset = createReset(() => ({
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thingsToReset: (): Record<string, unknown>[] => [layer]
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}));
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const treeNode = createLayerTreeNode(() => ({
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layerID: id,
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color,
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reset
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}));
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addTooltip(treeNode, {
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display: createResourceTooltip(points),
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pinnable: true
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});
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const resetButton = createResetButton(() => ({
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conversion,
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tree: main.tree,
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treeNode
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}));
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const hotkey = createHotkey(() => ({
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description: "Reset for prestige points",
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key: "p",
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onPress: resetButton.onClick
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}));
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return {
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name,
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color,
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points,
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display: jsx(() => (
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<>
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<MainDisplay resource={points} color={color} />
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{render(resetButton)}
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</>
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)),
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treeNode,
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hotkey
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};
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});
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export default layer;
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import Row from "components/layout/Row.vue";
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import Spacer from "components/layout/Spacer.vue";
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import { jsx } from "features/feature";
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import { createResource, trackBest, trackOOMPS, trackTotal } from "features/resources/resource";
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import type { GenericTree } from "features/trees/tree";
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import { branchedResetPropagation, createTree } from "features/trees/tree";
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import { globalBus } from "game/events";
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import type { BaseLayer, GenericLayer } from "game/layers";
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import { createLayer } from "game/layers";
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import type { Player } from "game/player";
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import player from "game/player";
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import type { DecimalSource } from "util/bignum";
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import Decimal, { format, formatTime } from "util/bignum";
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import { render } from "util/vue";
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import { computed, toRaw } from "vue";
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import prestige from "./layers/prestige";
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import { computed, ref } from "vue";
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import CharacterSlot from "./CharacterSlot.vue";
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import "./socket";
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import { nickname } from "./socket";
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export const characters: Record<string, CharacterInfo> = {
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coots: {
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nickname: "Coots Prime",
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initialRelevancy: 1
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},
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ludwig: {
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nickname: "Ludwig",
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initialRelevancy: 1
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},
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qt: {
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nickname: "QtCinderella",
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initialRelevancy: 1
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},
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ders: {
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nickname: "Ders",
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initialRelevancy: 1
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},
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slime: {
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nickname: "Slime",
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initialRelevancy: 1
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},
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stanz: {
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nickname: "Stanz",
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initialRelevancy: 1
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},
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beast: {
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nickname: "Mr.Beast",
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initialRelevancy: 1
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},
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car: {
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nickname: "Red Car",
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initialRelevancy: 1
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}
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};
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/**
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* @hidden
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*/
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export const main = createLayer("main", function (this: BaseLayer) {
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const points = createResource<DecimalSource>(10);
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const best = trackBest(points);
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const total = trackTotal(points);
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const pointGain = computed(() => {
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// eslint-disable-next-line prefer-const
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let gain = new Decimal(1);
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return gain;
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});
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globalBus.on("update", diff => {
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points.value = Decimal.add(points.value, Decimal.times(pointGain.value, diff));
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});
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const oomps = trackOOMPS(points, pointGain);
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const tree = createTree(() => ({
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nodes: [[prestige.treeNode]],
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branches: [],
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onReset() {
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points.value = toRaw(this.resettingNode.value) === toRaw(prestige.treeNode) ? 0 : 10;
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best.value = points.value;
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total.value = points.value;
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},
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resetPropagation: branchedResetPropagation
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})) as GenericTree;
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const lives = ref<number>(3);
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const wins = ref<number>(0);
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const turn = ref<number>(0);
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const team = ref<Character[]>([]);
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const shop = ref<string[]>([]);
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return {
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name: "Tree",
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links: tree.links,
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name: "Game",
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minimizable: false,
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display: jsx(() => (
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<>
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{player.devSpeed === 0 ? <div>Game Paused</div> : null}
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{player.devSpeed != null && player.devSpeed !== 0 && player.devSpeed !== 1 ? (
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<div>Dev Speed: {format(player.devSpeed)}x</div>
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) : null}
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{player.offlineTime != null && player.offlineTime !== 0 ? (
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<div>Offline Time: {formatTime(player.offlineTime)}</div>
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) : null}
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<div>
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{Decimal.lt(points.value, "1e1000") ? <span>You have </span> : null}
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<h2>{format(points.value)}</h2>
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{Decimal.lt(points.value, "1e1e6") ? <span> points</span> : null}
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</div>
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{Decimal.gt(pointGain.value, 0) ? <div>({oomps.value})</div> : null}
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<div style="display: flex; flex-direction: column">
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<h2>{nickname.value}</h2>
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<Spacer height="10vh" />
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<Row>
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<CharacterSlot character={team.value[0]} />
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<CharacterSlot character={team.value[1]} />
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<CharacterSlot character={team.value[2]} />
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</Row>
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<Spacer height="10vh" />
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<Row>
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{shop.value.map(item => (
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<CharacterSlot
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character={
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item
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? { type: item, relevancy: characters[item].initialRelevancy }
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: undefined
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}
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onClick={() => console.log(item)}
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/>
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))}
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</Row>
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<Spacer />
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{render(tree)}
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</>
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<button onClick={() => console.log("play")}>Start Stream!</button>
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</div>
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)),
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points,
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best,
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total,
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oomps,
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tree
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lives,
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wins,
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turn,
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team,
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shop
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};
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});
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@ -80,7 +98,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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export const getInitialLayers = (
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/* eslint-disable-next-line @typescript-eslint/no-unused-vars */
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player: Partial<Player>
|
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): Array<GenericLayer> => [main, prestige];
|
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): Array<GenericLayer> => [main];
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|
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/**
|
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* A computed ref whose value is true whenever the game is over.
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|
|
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@ -1,17 +1,17 @@
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{
|
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"$schema": "./projInfo-schema.json",
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"title": "Profectus",
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"title": "Super Auto Coots",
|
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"description": "A project made in Profectus",
|
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"id": "",
|
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"author": "",
|
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"id": "superautocoots",
|
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"author": "thepaperpilot and crea",
|
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"discordName": "",
|
||||
"discordLink": "",
|
||||
|
||||
"versionNumber": "0.0",
|
||||
"versionNumber": "0.0.0",
|
||||
"versionTitle": "Initial Commit",
|
||||
|
||||
"allowGoBack": true,
|
||||
"allowGoBack": false,
|
||||
"defaultShowSmall": false,
|
||||
"defaultDecimalsShown": 2,
|
||||
"useHeader": true,
|
||||
|
|
110
src/data/socket.tsx
Normal file
110
src/data/socket.tsx
Normal file
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@ -0,0 +1,110 @@
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|||
import Text from "components/fields/Text.vue";
|
||||
import projInfo from "data/projInfo.json";
|
||||
import { jsx, setDefault } from "features/feature";
|
||||
import { globalBus } from "game/events";
|
||||
import { registerSettingField } from "game/settings";
|
||||
import satisfies from "semver/functions/satisfies";
|
||||
import { io, Socket } from "socket.io-client";
|
||||
import { ref, watch } from "vue";
|
||||
import { useToast } from "vue-toastification";
|
||||
import { main } from "./projEntry";
|
||||
|
||||
export const connected = ref<boolean>(false);
|
||||
export const nickname = ref<string>("");
|
||||
|
||||
const toast = useToast();
|
||||
|
||||
const socket = ref<Socket<ServerToClientEvents, ClientToServerEvents> | null>();
|
||||
const connectionError = ref<string>("");
|
||||
|
||||
export function emit<T extends keyof ClientToServerEvents>(
|
||||
event: T,
|
||||
...args: Parameters<ClientToServerEvents[T]>
|
||||
): void {
|
||||
if (!connected.value) {
|
||||
return;
|
||||
}
|
||||
socket.value?.emit(event, ...args);
|
||||
}
|
||||
|
||||
globalBus.on("loadSettings", settings => {
|
||||
setDefault(settings, "server", "https://Super-Auto-Coots.thepaperpilot.repl.co");
|
||||
|
||||
watch(
|
||||
() => settings.server,
|
||||
server => {
|
||||
if (socket.value) {
|
||||
socket.value.close();
|
||||
}
|
||||
|
||||
socket.value = io(server);
|
||||
setupSocket(socket.value);
|
||||
|
||||
connected.value = false;
|
||||
connectionError.value = "";
|
||||
socket.value.connect();
|
||||
},
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
registerSettingField(
|
||||
jsx(() => (
|
||||
<>
|
||||
<Text
|
||||
title="Server URL"
|
||||
onUpdate:modelValue={value => (settings.server = value)}
|
||||
modelValue={settings.server}
|
||||
/>
|
||||
<div style="font-style: italic; font-size: small; margin-top: -10px;">
|
||||
{connected.value ? (
|
||||
<span>Connected!</span>
|
||||
) : connectionError.value ? (
|
||||
<span style="color: red">{connectionError.value}</span>
|
||||
) : (
|
||||
<span>Connecting...</span>
|
||||
)}
|
||||
</div>
|
||||
</>
|
||||
))
|
||||
);
|
||||
});
|
||||
|
||||
function setupSocket(socket: Socket<ServerToClientEvents, ClientToServerEvents>) {
|
||||
socket.on("connect", () => {
|
||||
connectionError.value = "";
|
||||
connected.value = true;
|
||||
});
|
||||
socket.on("connect_error", error => {
|
||||
connectionError.value = `${error.name}: ${error.message}`;
|
||||
});
|
||||
socket.on("disconnect", (reason, details) => {
|
||||
connectionError.value =
|
||||
details instanceof Error
|
||||
? `${details.name}: ${details.message}`
|
||||
: details?.description ?? reason;
|
||||
connected.value = false;
|
||||
});
|
||||
socket.on("server version", semver => {
|
||||
if (!satisfies(projInfo.versionNumber, semver)) {
|
||||
toast.info("Server only accepts game versions in range: " + semver);
|
||||
socket.disconnect();
|
||||
}
|
||||
});
|
||||
|
||||
socket.on("info", message => {
|
||||
toast.info(message);
|
||||
});
|
||||
socket.on("nickname", nick => {
|
||||
nickname.value = nick;
|
||||
});
|
||||
|
||||
socket.on("shop", shop => {
|
||||
main.shop.value = shop;
|
||||
});
|
||||
}
|
||||
|
||||
declare module "game/settings" {
|
||||
interface Settings {
|
||||
server: string;
|
||||
}
|
||||
}
|
18
src/data/types.d.ts
vendored
Normal file
18
src/data/types.d.ts
vendored
Normal file
|
@ -0,0 +1,18 @@
|
|||
interface CharacterInfo {
|
||||
nickname: string;
|
||||
initialRelevancy: number;
|
||||
}
|
||||
|
||||
interface Character {
|
||||
type: string;
|
||||
relevancy: number;
|
||||
}
|
||||
|
||||
interface ServerToClientEvents {
|
||||
"server version": (semver: string) => void;
|
||||
nickname: (nickname: string) => void;
|
||||
info: (message: string) => void;
|
||||
shop: (shop: string[]) => void;
|
||||
}
|
||||
|
||||
interface ClientToServerEvents {}
|
Loading…
Reference in a new issue