Updated reroll button, made it also freeze and sell

This commit is contained in:
thepaperpilot 2023-02-23 23:17:35 -06:00
parent 47274edea0
commit 8c86fd42fb
5 changed files with 84 additions and 47 deletions

View file

@ -32,6 +32,8 @@
<link rel="prefetch" href="Vespa Coots.png" />
<link rel="prefetch" href="shop1.png" />
<link rel="prefetch" href="shop.gif" />
<link rel="prefetch" href="shop_Sell1.png" />
<link rel="prefetch" href="Freeze shop.png" />
<link rel="prefetch" href="Kitchen BG.png" />
<link rel="prefetch" href="game window.png" />
<link rel="prefetch" href="cat.png" />

BIN
public/Freeze shop.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.8 KiB

BIN
public/shop_Sell1.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

View file

@ -107,7 +107,6 @@
}
.shop {
margin-top: 10vh !important;
position: relative;
filter: drop-shadow(2px 4px 6px black);
}
@ -117,7 +116,7 @@
border-image-slice: 106 53 53 424 fill;
border-style: solid;
border-width: 5vmin 2.5vmin 2.5vmin 20vmin;
width: 72.5vmin;
width: 54vmin;
justify-content: flex-start;
align-items: center;
}
@ -136,9 +135,12 @@
pointer-events: none;
}
.shop > .row > *:first-child {
margin-left: -18vmin;
}
.reroll {
margin-left: -19vmin !important;
margin-top: -1vmin !important;
margin: auto -2vmin;
height: 18vmin;
cursor: pointer;
user-select: none;

View file

@ -3,6 +3,7 @@ import Row from "components/layout/Row.vue";
import { jsx } from "features/feature";
import { createParticles } from "features/particles/particles";
import { createReset } from "features/reset";
import Tooltip from "features/tooltips/Tooltip.vue";
import { globalBus } from "game/events";
import type { BaseLayer, GenericLayer } from "game/layers";
import { createLayer } from "game/layers";
@ -18,13 +19,15 @@ import mail from "../../public/Mogul Mail Coots.png";
import money from "../../public/Mogul Money Coots.png";
import money_small from "../../public/money_small.png";
import coots from "../../public/Normal Coots.png";
import star_small from "../../public/presence_small.png";
import qt from "../../public/QT Coots.png";
import shopGif from "../../public/shop.gif";
import shopStill from "../../public/shop1.png";
import stanz from "../../public/Stanz Coots.png";
import startStream from "../../public/start stream.png";
import star_small from "../../public/presence_small.png";
import vespa from "../../public/Vespa Coots.png";
import sellShop from "../../public/shop_Sell1.png";
import freezeShop from "../../public/Freeze shop.png";
import CharacterSlot from "./CharacterSlot.vue";
import "./common.css";
import "./socket";
@ -700,49 +703,79 @@ export const main = createLayer("main", function (this: BaseLayer) {
/>
))}
</Row>
<Row class="shop">
<div
class="reroll"
style={
gold.value > 0 ? "" : "color: var(--locked); cursor: not-allowed"
}
onClick={() => {
if (gold.value > 0) {
emit("reroll");
}
}}
>
<img src={showRefreshAnim.value ? shopGif : shopStill} />
</div>
{shop.value.map((item, i) => (
<CharacterSlot
id={`shop-char-${i}`}
frozen={frozen.value.includes(i)}
character={item == null ? undefined : item}
isSelected={selectedShopItem.value === i}
isShop={true}
isDragging={isDragging.value}
onClick={(e: MouseEvent) => {
if (item == null) {
return;
<Row style="margin-top: 10vh;">
{selectedCharacter.value != null ? (
<Tooltip display="Sell Coots">
<div
class="reroll"
onDragover={e => e.preventDefault()}
onClick={() => emit("sell", selectedCharacter.value!)}
onDrop={() => emit("sell", selectedCharacter.value!)}
>
<img src={sellShop} />
</div>
</Tooltip>
) : selectedShopItem.value != null ? (
<Tooltip display="Freeze Coots">
<div
class="reroll"
onDragover={e => e.preventDefault()}
onClick={() => emit("freeze", selectedShopItem.value!)}
onDrop={() => emit("freeze", selectedShopItem.value!)}
>
<img src={freezeShop} />
</div>
</Tooltip>
) : (
<Tooltip display="Re-roll store">
<div
class="reroll"
style={
gold.value > 0
? ""
: "color: var(--locked); cursor: not-allowed"
}
selectedShopItem.value =
selectedShopItem.value === i ? null : i;
selectedCharacter.value = null;
e.stopPropagation();
}}
onDragstart={() => {
isDragging.value = true;
selectedCharacter.value = null;
selectedShopItem.value = i;
}}
onDragend={() => {
isDragging.value = false;
selectedCharacter.value = null;
selectedShopItem.value = null;
}}
/>
))}
onClick={() => {
if (gold.value > 0) {
emit("reroll");
}
}}
>
<img src={showRefreshAnim.value ? shopGif : shopStill} />
</div>
</Tooltip>
)}
<Row class="shop">
{shop.value.map((item, i) => (
<CharacterSlot
id={`shop-char-${i}`}
frozen={frozen.value.includes(i)}
character={item == null ? undefined : item}
isSelected={selectedShopItem.value === i}
isShop={true}
isDragging={isDragging.value}
onClick={(e: MouseEvent) => {
if (item == null) {
return;
}
selectedShopItem.value =
selectedShopItem.value === i ? null : i;
selectedCharacter.value = null;
e.stopPropagation();
}}
onDragstart={() => {
isDragging.value = true;
selectedCharacter.value = null;
selectedShopItem.value = i;
}}
onDragend={() => {
isDragging.value = false;
selectedCharacter.value = null;
selectedShopItem.value = null;
}}
/>
))}
</Row>
</Row>
{render(particles)}
</div>