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https://github.com/thepaperpilot/Super-Auto-Coots.git
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Implement shop anim
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parent
c2ef210947
commit
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5 changed files with 17 additions and 7 deletions
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public/shop.gif
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public/shop.gif
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public/shop1.png
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public/shop1.png
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@ -40,13 +40,17 @@
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}
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}
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.reroll {
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.reroll {
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flex-direction: column;
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height: 18vmin;
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margin: 2vmin;
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cursor: pointer;
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cursor: pointer;
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user-select: none;
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user-select: none;
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transition-duration: 0s;
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transition-duration: 0s;
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}
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}
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.reroll img {
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height: 100%;
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transform: scale(1.5) translateY(-18%);
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}
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.startStream {
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.startStream {
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height: 16vmin;
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height: 16vmin;
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cursor: pointer;
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cursor: pointer;
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@ -27,6 +27,8 @@ import { createParticles } from "features/particles/particles";
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import { render } from "util/vue";
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import { render } from "util/vue";
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import { globalBus } from "game/events";
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import { globalBus } from "game/events";
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import victoryParticles from "./victory.json";
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import victoryParticles from "./victory.json";
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import shopStill from "../../public/shop1.png";
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import shopGif from "../../public/shop.gif";
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export const characters: Record<string, CharacterInfo> = {
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export const characters: Record<string, CharacterInfo> = {
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// Tier 1
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// Tier 1
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@ -257,6 +259,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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}[]
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}[]
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>([]);
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>([]);
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const frozen = ref<number[]>([]);
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const frozen = ref<number[]>([]);
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const showRefreshAnim = ref<boolean>(false);
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const battle = ref<{
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const battle = ref<{
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team: Character[];
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team: Character[];
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@ -681,10 +684,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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}
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}
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}}
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}}
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>
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>
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<span class="material-icons" style="font-size: 8vmin">
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<img src={showRefreshAnim.value ? shopGif : shopStill} />
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casino
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</span>
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<span style="font-size: 2vmin">Roll</span>
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</div>
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</div>
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{shop.value.map((item, i) => (
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{shop.value.map((item, i) => (
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<CharacterSlot
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<CharacterSlot
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@ -774,7 +774,8 @@ export const main = createLayer("main", function (this: BaseLayer) {
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playClicked,
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playClicked,
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prepareMove,
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prepareMove,
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particles,
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particles,
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queue
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queue,
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showRefreshAnim
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};
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};
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});
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});
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@ -131,9 +131,12 @@ function setupSocket(socket: Socket<ServerToClientEvents, ClientToServerEvents>)
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presence: characters[item].initialPresence,
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presence: characters[item].initialPresence,
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exp: 1
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exp: 1
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}));
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}));
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main.frozen.value = main.frozen.value.map((_, i) => i);
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setTimeout(() => {
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setTimeout(() => {
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shop.forEach((_, i) => poof(`shop-char-${i}`));
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shop.forEach((_, i) => poof(`shop-char-${i}`));
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}, 0);
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}, 0);
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main.showRefreshAnim.value = true;
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setTimeout(() => (main.showRefreshAnim.value = false), 500);
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});
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});
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socket.on("reroll", shop => {
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socket.on("reroll", shop => {
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main.gold.value--;
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main.gold.value--;
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@ -147,6 +150,8 @@ function setupSocket(socket: Socket<ServerToClientEvents, ClientToServerEvents>)
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setTimeout(() => {
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setTimeout(() => {
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shop.forEach((_, i) => poof(`shop-char-${i}`));
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shop.forEach((_, i) => poof(`shop-char-${i}`));
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}, 0);
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}, 0);
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main.showRefreshAnim.value = true;
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setTimeout(() => (main.showRefreshAnim.value = false), 500);
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});
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});
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socket.on("buy", (shopIndex, teamIndex, char) => {
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socket.on("buy", (shopIndex, teamIndex, char) => {
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main.team.value[teamIndex] = char;
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main.team.value[teamIndex] = char;
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