mirror of
https://github.com/thepaperpilot/Super-Auto-Coots.git
synced 2024-11-21 16:13:56 +00:00
Implemented merging/levels
This commit is contained in:
parent
17ffc977fb
commit
b0e0f8aeac
5 changed files with 175 additions and 37 deletions
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@ -10,6 +10,10 @@
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<link rel="alternate icon" type="image/png" sizes="48x48" href="/favicon.ico">
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<meta name="theme-color" content="#2E3440">
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<link rel="preconnect" href="https://fonts.googleapis.com">
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<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
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<link href="https://fonts.googleapis.com/css2?family=Mynerve&display=swap" rel="stylesheet">
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<title>Profectus</title>
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<meta name="description" content="A project made in Profectus"/>
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@ -1,9 +1,26 @@
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<template>
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<Tooltip
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:display="character ? characters[character.type].nickname : ''"
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:display="character && selected == null ? characters[character.type].nickname : ''"
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:direction="Direction.Up"
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>
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<div class="character" :class="{ selected, empty: character == null }">
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<div
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class="character"
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:class="{ selected: isSelected, empty: character == null && selected == null }"
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>
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<span class="move-indicator" v-if="character == null && selected != null">
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<span class="material-icons">straight</span></span
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>
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<span
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class="move-indicator"
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v-if="
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character != null &&
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selected != null &&
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!isSelected &&
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character.type === selected.type &&
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character.exp < 6
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"
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><span class="material-icons">merge</span></span
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>
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<span class="character-display" v-if="character != null">
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<img :src="characters[character.type].display" />
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</span>
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@ -15,6 +32,18 @@
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<span class="material-icons"> extension </span>
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{{ character?.presence }}
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</span>
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<span class="level-display" v-if="character != null">
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<span class="level">{{ level }}</span>
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<span class="segments">
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<span
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v-for="i in segments"
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:key="i"
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class="segment"
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:class="{ filled: filledSegments >= i }"
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>
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</span>
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</span>
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</span>
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</div>
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</Tooltip>
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</template>
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@ -22,16 +51,39 @@
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<script setup lang="ts">
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import Tooltip from "features/tooltips/Tooltip.vue";
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import { Direction } from "util/common";
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import { computed, watch } from "vue";
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import { characters } from "./projEntry";
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defineProps<{
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character?: {
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type: string;
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relevancy: number;
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presence: number;
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} | null;
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selected?: boolean;
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const props = defineProps<{
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character?: Character | null;
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isSelected?: boolean;
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selected?: Character | null;
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}>();
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const level = computed(() => {
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const exp = props.character?.exp ?? 0;
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if (exp < 3) {
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return 1;
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}
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if (exp < 6) {
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return 2;
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}
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return 3;
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});
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const segments = computed(() => {
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const exp = props.character?.exp ?? 0;
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if (exp < 3) {
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return 2;
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}
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return 3;
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});
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const filledSegments = computed(() => {
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const exp = props.character?.exp ?? 0;
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if (exp < 3) {
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return exp - 1;
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}
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return exp - 3;
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});
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</script>
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<style scoped>
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@ -81,6 +133,7 @@ defineProps<{
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left: 0;
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right: 0;
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background-image: url("data:image/svg+xml,%3csvg width='100%25' height='100%25' xmlns='http://www.w3.org/2000/svg'%3e%3crect width='100%25' height='100%25' fill='none' stroke='%2388C0D0' stroke-width='8' stroke-dasharray='10%25%2c90%25' stroke-dashoffset='5' stroke-linecap='square'/%3e%3c/svg%3e");
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transform: scale(1.5);
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}
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.relevancy-display {
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@ -116,4 +169,71 @@ defineProps<{
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font-size: 200%;
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z-index: -1;
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}
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.level-display {
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position: absolute;
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bottom: -10%;
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right: -20%;
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color: var(--accent2);
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font-size: xx-large;
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text-shadow: -1px 1px 0 var(--outline), 1px 1px 0 var(--outline), 1px -1px 0 var(--outline),
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-1px -1px 0 var(--outline);
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}
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.level {
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background: var(--locked);
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border-radius: 4px;
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border-top-left-radius: 50%;
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border-bottom-left-radius: 0;
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border: solid 2px var(--raised-background);
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padding-left: 4px;
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padding-right: 4px;
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}
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.level,
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.level::before {
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font-family: "Mynerve", cursive;
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}
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.level::before {
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content: "lv";
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font-size: large;
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}
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.segments {
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position: absolute;
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right: calc(100% - 2px);
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width: 100%;
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height: 25%;
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bottom: -2px;
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background: var(--locked);
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border-radius: 20px 0 0 0;
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border: solid 2px var(--raised-background);
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display: flex;
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overflow: hidden;
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}
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.segment {
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width: 100%;
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height: 100%;
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}
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.segment:not(:last-child) {
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border-right: solid 3px var(--raised-background);
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}
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.segment.filled {
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background-color: var(--accent2);
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}
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.move-indicator {
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position: absolute;
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transform: translateX(-50%) rotate(180deg);
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top: -75%;
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left: 50%;
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font-size: xxx-large;
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}
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.move-indicator .material-icons {
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font-size: xxx-large;
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}
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</style>
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@ -78,7 +78,7 @@ export const main = createLayer("main", function (this: BaseLayer) {
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const turn = ref<number>(0);
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const gold = ref<number>(0);
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const team = ref<(Character | null)[]>([null, null, null]);
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const shop = ref<(string | null)[]>([]);
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const shop = ref<(Character | null)[]>([]);
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const selectedCharacter = ref<number | null>(null);
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const selectedShopItem = ref<number | null>(null);
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@ -123,37 +123,34 @@ export const main = createLayer("main", function (this: BaseLayer) {
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<h2>{nickname.value}</h2>
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<Spacer height="10vh" />
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<Row>
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<CharacterSlot
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character={team.value[0]}
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selected={selectedCharacter.value === 0}
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onClick={clickCharacter(0)}
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/>
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<CharacterSlot
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character={team.value[1]}
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selected={selectedCharacter.value === 1}
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onClick={clickCharacter(1)}
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/>
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<CharacterSlot
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character={team.value[2]}
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selected={selectedCharacter.value === 2}
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onClick={clickCharacter(2)}
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/>
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{new Array(3).fill(0).map((_, i) => (
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<CharacterSlot
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character={team.value[i]}
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isSelected={selectedCharacter.value === i}
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selected={
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selectedCharacter.value == null
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? selectedShopItem.value == null ||
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(team.value[i] != null &&
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shop.value[selectedShopItem.value]?.type !==
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team.value[i]?.type)
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? null
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: shop.value[selectedShopItem.value]
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: team.value[selectedCharacter.value]
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}
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onClick={clickCharacter(i)}
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/>
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))}
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</Row>
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<Spacer height="10vh" />
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<Row>
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{shop.value.map((item, i) => (
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<CharacterSlot
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character={
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item == null
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? undefined
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: {
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type: item,
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relevancy: characters[item].initialRelevancy,
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presence: characters[item].initialPresence
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}
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}
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selected={selectedShopItem.value === i}
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character={item == null ? undefined : item}
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isSelected={selectedShopItem.value === i}
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onClick={(e: MouseEvent) => {
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if (item == null) {
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return;
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}
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selectedShopItem.value = selectedShopItem.value === i ? null : i;
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selectedCharacter.value = null;
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e.stopPropagation();
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@ -102,10 +102,20 @@ function setupSocket(socket: Socket<ServerToClientEvents, ClientToServerEvents>)
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socket.on("newTurn", shop => {
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main.gold.value = 10;
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main.turn.value++;
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main.shop.value = shop;
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main.shop.value = shop.map(item => ({
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type: item,
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relevancy: characters[item].initialRelevancy,
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presence: characters[item].initialPresence,
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exp: 1
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}));
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});
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socket.on("reroll", shop => {
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main.shop.value = shop;
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main.shop.value = shop.map(item => ({
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type: item,
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relevancy: characters[item].initialRelevancy,
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presence: characters[item].initialPresence,
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exp: 1
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}));
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});
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socket.on("buy", (shopIndex, teamIndex, char) => {
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main.team.value[teamIndex] = char;
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@ -117,6 +127,10 @@ function setupSocket(socket: Socket<ServerToClientEvents, ClientToServerEvents>)
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main.team.value[index] = main.team.value[otherIndex];
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main.team.value[otherIndex] = temp;
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});
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socket.on("merge", (index, otherIndex, char) => {
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main.team.value[index] = null;
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main.team.value[otherIndex] = char;
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});
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}
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declare module "game/settings" {
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3
src/data/types.d.ts
vendored
3
src/data/types.d.ts
vendored
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@ -7,6 +7,7 @@ interface CharacterInfo {
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interface Character {
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type: string;
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exp: number;
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relevancy: number;
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presence: number;
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}
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@ -19,9 +20,11 @@ interface ServerToClientEvents {
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reroll: (shop: string[]) => void;
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buy: (shopIndex: number, teamIndex: number, char: Character) => void;
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move: (index: number, otherIndex: number) => void;
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merge: (shopIndex: number, teamIndex: number, char: Character) => void;
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}
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interface ClientToServerEvents {
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buy: (shopIndex: number, teamIndex: number) => void;
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move: (index: number, otherIndex: number) => void;
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merge: (index: number, otherIndex: number) => void;
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}
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