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Support battle outcomes being 3 states
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parent
1cc254546b
commit
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2 changed files with 6 additions and 4 deletions
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@ -135,10 +135,10 @@ function setupSocket(socket: Socket<ServerToClientEvents, ClientToServerEvents>)
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main.team.value[index] = null;
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main.team.value[otherIndex] = char;
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});
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socket.on("stream", (enemyTeam, enemyNickname, victory) => {
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if (victory) {
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socket.on("stream", (enemyTeam, enemyNickname, outcome) => {
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if (outcome === "Victory") {
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main.wins.value++;
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} else {
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} else if (outcome === "Defeat") {
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main.lives.value--;
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}
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main.findingMatch.value = false;
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4
src/data/types.d.ts
vendored
4
src/data/types.d.ts
vendored
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@ -12,6 +12,8 @@ interface Character {
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presence: number;
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}
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type BattleOutcome = "Victory" | "Defeat" | "Tie";
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interface ServerToClientEvents {
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"server version": (semver: string) => void;
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nickname: (nickname: string) => void;
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@ -21,7 +23,7 @@ interface ServerToClientEvents {
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buy: (shopIndex: number, teamIndex: number, char: Character) => void;
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move: (index: number, otherIndex: number) => void;
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merge: (shopIndex: number, teamIndex: number, char: Character) => void;
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stream: (enemyTeam: Character[], nickname: string, victory: boolean) => void;
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stream: (enemyTeam: (Character | null)[], nickname: string, outcome: BattleOutcome) => void;
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}
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interface ClientToServerEvents {
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