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https://github.com/thepaperpilot/Super-Auto-Coots.git
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Fix faint abilities not activating
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24f2103717
commit
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4 changed files with 23 additions and 4 deletions
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@ -83,6 +83,7 @@
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<link rel="prefetch" href="yard_small.png" />
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<link rel="prefetch" href="shop_Switch1.png" />
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<link rel="prefetch" href="Fire.png" />
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<link rel="prefetch" href="bandaid.png" />
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<title>Profectus</title>
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<meta name="description" content="A project made in Profectus"/>
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BIN
public/bandaid.png
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BIN
public/bandaid.png
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After Width: | Height: | Size: 852 B |
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@ -82,6 +82,9 @@
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<img :src="level2_2" v-if="character.exp === 5" />
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<img :src="level3" v-if="character.exp === 6" />
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</span>
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<span class="fainted" v-if="character != null && (character.presence <= 0 || character.relevancy <= 0)">
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<img :src="bandaid" />
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</span>
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<Node v-if="id" :id="id" />
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</div>
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</Tooltip>
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@ -93,16 +96,17 @@ import { jsx, JSXFunction } from "features/feature";
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import Tooltip from "features/tooltips/Tooltip.vue";
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import { Direction } from "util/common";
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import { coerceComponent } from "util/vue";
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import { Component, ref, shallowRef, watch, watchEffect } from "vue";
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import heart from "../../public/heart.png";
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import star from "../../public/presence_v2.png";
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import { ref, shallowRef, watch, watchEffect } from "vue";
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import bandaid from "../../public/bandaid.png";
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import lock from "../../public/Freeze icon.png";
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import heart from "../../public/heart.png";
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import level1_0 from "../../public/Lvl 1_0.png";
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import level1_1 from "../../public/Lvl 1_1.png";
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import level2_0 from "../../public/Lvl 2_0.png";
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import level2_1 from "../../public/Lvl 2_1.png";
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import level2_2 from "../../public/Lvl 2_2.png";
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import level3 from "../../public/Lvl 3.png";
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import star from "../../public/presence_v2.png";
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import { characters } from "./projEntry";
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import { Character } from "./types";
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@ -310,6 +314,17 @@ watchEffect(() => {
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transform: translate(-50%, -50%);
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}
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.fainted img {
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image-rendering: pixelated;
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max-height: 10vmin;
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filter: drop-shadow(2px 4px 6px black);
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z-index: 1;
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position: absolute;
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top: 50%;
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left: 50%;
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transform: translate(-50%, -50%);
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}
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@keyframes bouncingMoveIndicator {
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0% {
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transform: translateX(-50%) rotate(180deg) translateY(0%);
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@ -968,7 +968,10 @@ export const main = createLayer("main", function (this: BaseLayer) {
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console.error("Invalid action", action);
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break;
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}
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if (action.target.presence <= 0 || action.target.relevancy <= 0) {
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if (
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characters[action.target.type].abilityType !== "Faint" &&
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(action.target.presence <= 0 || action.target.relevancy <= 0)
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) {
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break;
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}
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characters[action.target.type].performAbility(action.target);
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