chromatic-lattice/src/game/events.ts

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import projInfo from "@/data/projInfo.json";
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import Decimal, { DecimalSource } from "@/util/bignum";
import { createNanoEvents } from "nanoevents";
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import { App, Ref } from "vue";
import { GenericLayer } from "./layers";
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import player from "./player";
import settings, { Settings } from "./settings";
import state from "./state";
export interface GlobalEvents {
addLayer: (layer: GenericLayer, saveData: Record<string, unknown>) => void;
removeLayer: (layer: GenericLayer) => void;
update: (diff: Decimal, trueDiff: number) => void;
loadSettings: (settings: Partial<Settings>) => void;
setupVue: (vue: App) => void;
}
export const globalBus = createNanoEvents<GlobalEvents>();
let intervalID: number | null = null;
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// Not imported immediately due to dependency cycles
// This gets set during startGameLoop(), and will only be used in the update function
let hasWon: null | Ref<boolean> = null;
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function update() {
const now = Date.now();
let diff: DecimalSource = (now - player.time) / 1e3;
player.time = now;
const trueDiff = diff;
state.lastTenTicks.push(trueDiff);
if (state.lastTenTicks.length > 10) {
state.lastTenTicks = state.lastTenTicks.slice(1);
}
// Stop here if the game is paused on the win screen
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if (hasWon?.value && !player.keepGoing) {
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return;
}
// Stop here if the player had a NaN value
if (state.hasNaN) {
return;
}
diff = new Decimal(diff).max(0);
if (player.devSpeed === 0) {
return;
}
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// Add offline time if any
if (player.offlineTime != undefined) {
if (Decimal.gt(player.offlineTime, projInfo.offlineLimit * 3600)) {
player.offlineTime = new Decimal(projInfo.offlineLimit * 3600);
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}
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if (Decimal.gt(player.offlineTime, 0) && player.devSpeed !== 0) {
const offlineDiff = Decimal.div(player.offlineTime, 10).max(diff);
player.offlineTime = Decimal.sub(player.offlineTime, offlineDiff);
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diff = diff.add(offlineDiff);
} else if (player.devSpeed === 0) {
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player.offlineTime = Decimal.add(player.offlineTime, diff);
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}
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if (!player.offlineProd || Decimal.lt(player.offlineTime, 0)) {
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player.offlineTime = null;
}
}
// Cap at max tick length
diff = Decimal.min(diff, projInfo.maxTickLength);
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// Apply dev speed
if (player.devSpeed != undefined) {
diff = diff.times(player.devSpeed);
}
// Update
if (diff.eq(0)) {
return;
}
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player.timePlayed = Decimal.add(player.timePlayed, diff);
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globalBus.emit("update", diff, trueDiff);
if (settings.unthrottled) {
requestAnimationFrame(update);
if (intervalID != null) {
clearInterval(intervalID);
intervalID = null;
}
} else if (intervalID == null) {
intervalID = setInterval(update, 50);
}
}
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export async function startGameLoop() {
hasWon = (await import("@/data/projEntry")).hasWon;
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if (settings.unthrottled) {
requestAnimationFrame(update);
} else {
intervalID = setInterval(update, 50);
}
}