chromatic-lattice/src/game/gameLoop.ts

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import projInfo from "data/projInfo.json";
import { globalBus } from "game/events";
import settings from "game/settings";
import Decimal from "util/bignum";
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import { loadingSave } from "util/save";
import type { Ref } from "vue";
import { watch } from "vue";
import player from "./player";
import state from "./state";
let intervalID: NodeJS.Timer | null = null;
// Not imported immediately due to dependency cycles
// This gets set during startGameLoop(), and will only be used in the update function
let hasWon: null | Ref<boolean> = null;
function update() {
const now = Date.now();
let diff = (now - player.time) / 1e3;
player.time = now;
const trueDiff = diff;
state.lastTenTicks.push(trueDiff);
if (state.lastTenTicks.length > 10) {
state.lastTenTicks = state.lastTenTicks.slice(1);
}
// Stop here if the game is paused on the win screen
if (hasWon?.value && !player.keepGoing) {
return;
}
// Stop here if the player had a NaN value
if (state.hasNaN) {
return;
}
diff = Math.max(diff, 0);
if (player.devSpeed === 0) {
return;
}
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loadingSave.value = false;
// Add offline time if any
if (player.offlineTime != undefined) {
if (Decimal.gt(player.offlineTime, projInfo.offlineLimit * 3600)) {
player.offlineTime = projInfo.offlineLimit * 3600;
}
if (Decimal.gt(player.offlineTime, 0) && player.devSpeed !== 0) {
const offlineDiff = Math.max(player.offlineTime / 10, diff);
player.offlineTime = player.offlineTime - offlineDiff;
diff += offlineDiff;
} else if (player.devSpeed === 0) {
player.offlineTime += diff;
}
if (!player.offlineProd || Decimal.lt(player.offlineTime, 0)) {
player.offlineTime = null;
}
}
// Cap at max tick length
diff = Math.min(diff, projInfo.maxTickLength);
// Apply dev speed
if (player.devSpeed != undefined) {
diff *= player.devSpeed;
}
if (!Number.isFinite(diff)) {
diff = 1e308;
}
// Update
if (Decimal.eq(diff, 0)) {
return;
}
player.timePlayed += diff;
if (!Number.isFinite(player.timePlayed)) {
player.timePlayed = 1e308;
}
globalBus.emit("update", diff, trueDiff);
if (settings.unthrottled) {
requestAnimationFrame(update);
if (intervalID != null) {
clearInterval(intervalID);
intervalID = null;
}
} else if (intervalID == null) {
intervalID = setInterval(update, 50);
}
}
/** Starts the game loop for the project, which updates the game in ticks. */
export async function startGameLoop() {
hasWon = (await import("data/projEntry")).hasWon;
watch(hasWon, hasWon => {
if (hasWon) {
globalBus.emit("gameWon");
}
});
if (settings.unthrottled) {
requestAnimationFrame(update);
} else {
intervalID = setInterval(update, 50);
}
}