2021-06-12 04:38:16 +00:00
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<template>
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<div v-if="bar.unlocked" :style="style" :class="{ [layer]: true, bar: true }">
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<div class="overlayTextContainer border" :style="borderStyle">
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<component class="overlayText" :style="textStyle" :is="display" />
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</div>
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<div class="border" :style="backgroundStyle">
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<div class="fill" :style="fillStyle" />
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</div>
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<branch-node :branches="bar.branches" :id="id" featureType="bar" />
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</div>
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2021-06-12 04:38:16 +00:00
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</template>
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<script lang="ts">
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import { Direction } from "@/game/enums";
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import { layers } from "@/game/layers";
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import { Bar } from "@/typings/features/bar";
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import Decimal from "@/util/bignum";
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import { coerceComponent, InjectLayerMixin } from "@/util/vue";
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import { Component, defineComponent } from "vue";
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2021-06-12 04:38:16 +00:00
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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export default defineComponent({
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name: "bar",
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mixins: [InjectLayerMixin],
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props: {
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id: {
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type: [Number, String],
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required: true
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}
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},
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computed: {
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bar(): Bar {
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return layers[this.layer].bars!.data[this.id];
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},
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progress(): number {
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let progress =
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this.bar.progress instanceof Decimal
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? this.bar.progress.toNumber()
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: (this.bar.progress as number);
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return (1 - Math.min(Math.max(progress, 0), 1)) * 100;
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},
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style(): Array<Partial<CSSStyleDeclaration> | undefined> {
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return [
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{ width: this.bar.width + "px", height: this.bar.height + "px" },
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layers[this.layer].componentStyles?.bar,
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this.bar.style
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];
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},
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borderStyle(): Array<Partial<CSSStyleDeclaration> | undefined> {
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return [
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{ width: this.bar.width + "px", height: this.bar.height + "px" },
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this.bar.borderStyle
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];
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},
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textStyle(): Array<Partial<CSSStyleDeclaration> | undefined> {
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return [this.bar.style, this.bar.textStyle];
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},
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backgroundStyle(): Array<Partial<CSSStyleDeclaration> | undefined> {
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return [
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{ width: this.bar.width + "px", height: this.bar.height + "px" },
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this.bar.style,
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this.bar.baseStyle,
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this.bar.borderStyle
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];
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},
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fillStyle(): Array<Partial<CSSStyleDeclaration> | undefined> {
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const fillStyle: Partial<CSSStyleDeclaration> = {
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width: this.bar.width + 0.5 + "px",
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height: this.bar.height + 0.5 + "px"
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};
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switch (this.bar.direction) {
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case Direction.Up:
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fillStyle.clipPath = `inset(${this.progress}% 0% 0% 0%)`;
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fillStyle.width = this.bar.width + 1 + "px";
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break;
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case Direction.Down:
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fillStyle.clipPath = `inset(0% 0% ${this.progress}% 0%)`;
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fillStyle.width = this.bar.width + 1 + "px";
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break;
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case Direction.Right:
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fillStyle.clipPath = `inset(0% ${this.progress}% 0% 0%)`;
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break;
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case Direction.Left:
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fillStyle.clipPath = `inset(0% 0% 0% ${this.progress} + '%)`;
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break;
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case Direction.Default:
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fillStyle.clipPath = "inset(0% 50% 0% 0%)";
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break;
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}
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return [fillStyle, this.bar.style, this.bar.fillStyle];
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},
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display(): Component | string {
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return coerceComponent(this.bar.display);
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}
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}
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});
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2021-06-12 04:38:16 +00:00
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</script>
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<style scoped>
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.bar {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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position: relative;
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display: table;
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2021-06-12 04:38:16 +00:00
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}
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.overlayTextContainer {
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position: absolute;
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border-radius: 10px;
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vertical-align: middle;
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display: flex;
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justify-content: center;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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z-index: 3;
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2021-06-12 04:38:16 +00:00
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}
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.overlayText {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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z-index: 6;
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2021-06-12 04:38:16 +00:00
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}
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.border {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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border: 2px solid;
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2021-06-12 04:38:16 +00:00
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border-radius: 10px;
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2021-09-04 21:51:41 +00:00
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border-color: var(--foreground);
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2021-06-12 04:38:16 +00:00
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overflow: hidden;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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mask-image: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAIAAACQd1PeAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAA5JREFUeNpiYGBgAAgwAAAEAAGbA+oJAAAAAElFTkSuQmCC);
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2021-06-12 04:38:16 +00:00
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margin: 0;
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}
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.fill {
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position: absolute;
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2021-09-04 21:51:41 +00:00
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background-color: var(--foreground);
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2021-06-12 04:38:16 +00:00
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overflow: hidden;
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margin-left: -0.5px;
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transition-duration: 0.2s;
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z-index: 2;
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}
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</style>
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