2021-06-12 04:38:16 +00:00
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<template>
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<button
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v-if="upgrade.unlocked"
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:style="style"
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@click="buy"
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:class="{
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feature: true,
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[layer]: true,
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upgrade: true,
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can: upgrade.canAfford && !upgrade.bought,
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locked: !upgrade.canAfford && !upgrade.bought,
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bought: upgrade.bought
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}"
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:disabled="!upgrade.canAfford && !upgrade.bought"
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>
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<component v-if="fullDisplay" :is="fullDisplay" />
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<default-upgrade-display v-else :id="id" />
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<branch-node :branches="upgrade.branches" :id="id" featureType="upgrade" />
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</button>
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2021-06-12 04:38:16 +00:00
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</template>
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|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<script lang="ts">
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import { layers } from "@/game/layers";
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import { Upgrade } from "@/typings/features/upgrade";
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import { coerceComponent, InjectLayerMixin } from "@/util/vue";
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import { Component, defineComponent } from "vue";
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2021-06-12 04:38:16 +00:00
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|
|
|
First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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export default defineComponent({
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name: "upgrade",
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mixins: [InjectLayerMixin],
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props: {
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id: {
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type: [Number, String],
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required: true
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}
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},
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computed: {
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upgrade(): Upgrade {
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return layers[this.layer].upgrades!.data[this.id];
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},
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style(): Array<Partial<CSSStyleDeclaration> | undefined> {
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return [
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this.upgrade.canAfford && !this.upgrade.bought
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? { backgroundColor: layers[this.layer].color }
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: undefined,
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layers[this.layer].componentStyles?.upgrade,
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this.upgrade.style
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];
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},
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fullDisplay(): Component | string | null {
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if (this.upgrade.fullDisplay) {
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return coerceComponent(this.upgrade.fullDisplay, "div");
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}
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return null;
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}
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},
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methods: {
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buy() {
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this.upgrade.buy();
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}
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}
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});
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2021-06-12 04:38:16 +00:00
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</script>
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<style scoped>
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.upgrade {
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min-height: 120px;
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width: 120px;
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font-size: 10px;
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}
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</style>
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