chromatic-lattice/src/features/feature.ts

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import { globalBus } from "@/game/events";
import { GenericLayer } from "@/game/layers";
import Decimal, { DecimalSource } from "@/util/bignum";
import { ProcessedComputable } from "@/util/computed";
import { isArray } from "@vue/shared";
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import { ComponentOptions, CSSProperties, DefineComponent, isRef, ref, Ref } from "vue";
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export const PersistentState = Symbol("PersistentState");
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export const DefaultValue = Symbol("DefaultValue");
export const Component = Symbol("Component");
// Note: This is a union of things that should be safely stringifiable without needing
// special processes for knowing what to load them in as
// - Decimals aren't allowed because we'd need to know to parse them back.
// - DecimalSources are allowed because the string is a valid value for them
export type State =
| string
| number
| boolean
| DecimalSource
| { [key: string]: State }
| { [key: number]: State };
export type CoercableComponent = string | ComponentOptions | DefineComponent | JSX.Element;
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export type StyleValue = string | CSSProperties | Array<string | CSSProperties>;
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export type Persistent<T extends State = State> = {
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[PersistentState]: Ref<T>;
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[DefaultValue]: T;
};
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export type PersistentRef<T extends State = State> = Ref<T> & Persistent<T>;
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// TODO if importing .vue components in .tsx can become type safe,
// this type can probably be safely removed
// eslint-disable-next-line @typescript-eslint/no-explicit-any
export type GenericComponent = DefineComponent<any, any, any>;
export type FeatureComponent<T> = Omit<
{
[K in keyof T]: T[K] extends ProcessedComputable<infer S> ? S : T[K];
},
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typeof Component | typeof DefaultValue
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>;
export type Replace<T, S> = S & Omit<T, keyof S>;
let id = 0;
// Get a unique ID to allow a feature to be found for creating branches
// and any other uses requiring unique identifiers for each feature
// IDs are gauranteed unique, but should not be saved as they are not
// guaranteed to be persistent through updates and such
export function getUniqueID(prefix = "feature-"): string {
return prefix + id++;
}
export enum Visibility {
Visible,
Hidden,
None
}
export function showIf(condition: boolean, otherwise = Visibility.None): Visibility {
return condition ? Visibility.Visible : otherwise;
}
export function persistent<T extends State>(defaultValue: T | Ref<T>): PersistentRef<T> {
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const persistent = (
isRef(defaultValue) ? defaultValue : (ref<T>(defaultValue) as unknown)
) as PersistentRef<T>;
persistent[PersistentState] = persistent;
persistent[DefaultValue] = isRef(defaultValue) ? defaultValue.value : defaultValue;
return persistent as PersistentRef<T>;
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}
export function makePersistent<T extends State>(
obj: unknown,
defaultValue: T
): asserts obj is Persistent<T> {
const persistent = obj as Partial<Persistent<T>>;
const state = ref(defaultValue) as Ref<T>;
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persistent[PersistentState] = state;
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persistent[DefaultValue] = isRef(defaultValue) ? (defaultValue.value as T) : defaultValue;
}
export function setDefault<T, K extends keyof T>(
object: T,
key: K,
value: T[K]
): asserts object is Exclude<T, K> & Required<Pick<T, K>> {
if (object[key] === undefined && value != undefined) {
object[key] = value;
}
}
export function findFeatures(obj: Record<string, unknown>, type: symbol): unknown[] {
const objects: unknown[] = [];
const handleObject = (obj: Record<string, unknown>) => {
Object.keys(obj).forEach(key => {
const value = obj[key];
if (value && typeof value === "object") {
if ((value as Record<string, unknown>).type === type) {
objects.push(value);
} else {
handleObject(value as Record<string, unknown>);
}
}
});
};
handleObject(obj);
return objects;
}
globalBus.on("addLayer", (layer: GenericLayer, saveData: Record<string, unknown>) => {
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const handleObject = (obj: Record<string, unknown>, path: string[] = []): boolean => {
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let foundPersistent = false;
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Object.keys(obj).forEach(key => {
const value = obj[key];
if (value && typeof value === "object") {
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if (PersistentState in value) {
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foundPersistent = true;
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// Construct save path if it doesn't exist
const persistentState = path.reduce<Record<string, unknown>>((acc, curr) => {
if (!(curr in acc)) {
acc[curr] = {};
}
return acc[curr] as Record<string, unknown>;
}, saveData);
// Cache currently saved value
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const savedValue = persistentState[key];
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// Add ref to save data
persistentState[key] = (value as Persistent)[PersistentState];
// Load previously saved value
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if (savedValue != null) {
(persistentState[key] as Ref<unknown>).value = savedValue;
}
} else if (!(value instanceof Decimal)) {
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// Continue traversing
const foundPersistentInChild = handleObject(value as Record<string, unknown>, [
...path,
key
]);
// Show warning for persistent values inside arrays
// TODO handle arrays better
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if (foundPersistentInChild) {
if (isArray(value)) {
console.warn(
"Found array that contains persistent values when adding layer. Keep in mind changing the order of elements in the array will mess with existing player saves.",
obj,
key
);
} else {
foundPersistent = true;
}
}
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}
}
});
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return foundPersistent;
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};
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handleObject(layer);
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});