Added update() method to nodes
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2 changed files with 12 additions and 2 deletions
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@ -68,6 +68,14 @@ function updateLayers(diff: DecimalSource) {
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);
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}
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layers[layer].update?.(diff);
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if (layers[layer].boards) {
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Reflect.ownKeys(player.layers[layer].boards).forEach(board => {
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player.layers[layer].boards[board.toString()].forEach(node => {
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const nodeType = layers[layer].boards!.data[board.toString()].types[node.type];
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nodeType.update?.(node, diff);
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});
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});
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}
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});
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// Automate each active layer
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activeLayers.forEach(layer => {
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6
src/typings/features/board.d.ts
vendored
6
src/typings/features/board.d.ts
vendored
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@ -1,3 +1,4 @@
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import { DecimalSource } from "@/lib/break_eternity";
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import { State } from "../state";
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import { Feature, RawFeature } from "./feature";
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@ -41,7 +42,8 @@ export interface NodeType extends Feature {
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fillColor?: string | ((node: BoardNode) => string);
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outlineColor?: string | ((node: BoardNode) => string);
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titleColor?: string | ((node: BoardNode) => string);
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onClick: (node: BoardNode) => void;
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onDrop: (node: BoardNode, otherNode: BoardNode) => void;
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onClick?: (node: BoardNode) => void;
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onDrop?: (node: BoardNode, otherNode: BoardNode) => void;
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update?: (node: BoardNode, diff: DecimalSource) => void;
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nodes: BoardNode[];
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}
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