Documented game/layers.tsx

This commit is contained in:
thepaperpilot 2022-07-10 00:43:34 -05:00
parent 0b8210c18d
commit 21e739070d

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@ -24,33 +24,51 @@ import { createLazyProxy } from "util/proxies";
import type { InjectionKey, Ref } from "vue";
import { ref, shallowReactive, unref } from "vue";
/** A feature's node in the DOM that has its size tracked. */
export interface FeatureNode {
rect: DOMRect;
observer: MutationObserver;
element: HTMLElement;
}
/**
* An injection key that a {@link Context} will use to provide a function that registers a {@link FeatureNode} with the given id and HTML element.
*/
export const RegisterNodeInjectionKey: InjectionKey<(id: string, element: HTMLElement) => void> =
Symbol("RegisterNode");
/**
* An injection key that a {@link Context} will use to provide a function that unregisters a {@link FeatureNode} with the given id.
*/
export const UnregisterNodeInjectionKey: InjectionKey<(id: string) => void> =
Symbol("UnregisterNode");
/**
* An injection key that a {@link Context} will use to provide a ref to a map of all currently registered {@link FeatureNode}s.
*/
export const NodesInjectionKey: InjectionKey<Ref<Record<string, FeatureNode | undefined>>> =
Symbol("Nodes");
/**
* An injection key that a {@link Context} will use to provide a ref to a bounding rect of the Context.
*/
export const BoundsInjectionKey: InjectionKey<Ref<DOMRect | undefined>> = Symbol("Bounds");
/** All types of events able to be sent or emitted from a layer's emitter. */
export interface LayerEvents {
// Generation
/** Sent every game tick, before the update event. Intended for "generation" type actions. */
preUpdate: (diff: number) => void;
// Actions (e.g. automation)
/** Sent every game tick. Intended for "automation" type actions. */
update: (diff: number) => void;
// Effects (e.g. milestones)
/** Sent every game tick, after the update event. Intended for checking state. */
postUpdate: (diff: number) => void;
}
/**
* A reference to all the current layers.
* It is shallow reactive so it will update when layers are added or removed, but not interfere with the existing refs within each layer.
*/
export const layers: Record<string, Readonly<GenericLayer> | undefined> = shallowReactive({});
declare global {
/** Augment the window object so the layers can be accessed from the console */
/** Augment the window object so the layers can be accessed from the console. */
interface Window {
layers: Record<string, Readonly<GenericLayer> | undefined>;
}
@ -58,36 +76,81 @@ declare global {
window.layers = layers;
declare module "@vue/runtime-dom" {
/** Augment CSS Properties to allow for setting the layer color CSS variable. */
interface CSSProperties {
"--layer-color"?: string;
}
}
/** An object representing the position of some entity. */
export interface Position {
/** The X component of the entity's position. */
x: number;
/** The Y component of the entity's position. */
y: number;
}
/**
* An object that configures a {@link Layer}.
* Even moreso than features, the developer is expected to include extra properties in this object.
* All {@link persistent} refs must be included somewhere within the layer object.
*/
export interface LayerOptions {
/** The color of the layer, used to theme the entire layer's display. */
color?: Computable<string>;
/**
* The layout of this layer's features.
* When the layer is open in {@link player.tabs}, this is the content that is display.
*/
display: Computable<CoercableComponent>;
/** An object of classes that should be applied to the display. */
classes?: Computable<Record<string, boolean>>;
/** Styles that should be applied to the display. */
style?: Computable<StyleValue>;
/**
* The name of the layer, used on minimized tabs.
* Defaults to {@link id}.
*/
name?: Computable<string>;
/**
* Whether or not the layer can be minimized.
* Defaults to true.
*/
minimizable?: Computable<boolean>;
/**
* Whether or not to force the go back button to be hidden.
* If true, go back will be hidden regardless of {@link projInfo.allowGoBack}.
*/
forceHideGoBack?: Computable<boolean>;
/**
* A CSS min-width value that is applied to the layer.
* Can be a number, in which case the unit is assumed to be px.
* Defaults to 600px.
*/
minWidth?: Computable<number | string>;
}
/** The properties that are added onto a processed {@link LayerOptions} to create a {@link Layer} */
export interface BaseLayer {
/**
* The ID of the layer.
* Populated from the {@link createLayer} parameters.
* Used for saving and tracking open tabs.
*/
id: string;
/** A persistent ref tracking if the tab is minimized or not. */
minimized: Persistent<boolean>;
/** An emitter for sending {@link LayerEvents} events for this layer. */
emitter: Emitter<LayerEvents>;
/** A function to register an event listener on {@link emitter}. */
on: OmitThisParameter<Emitter<LayerEvents>["on"]>;
emit: <K extends keyof LayerEvents>(event: K, ...args: Parameters<LayerEvents[K]>) => void;
/** A function to emit a {@link LayerEvents} event to this layer. */
emit: <K extends keyof LayerEvents>(...args: [K, ...Parameters<LayerEvents[K]>]) => void;
/** A map of {@link FeatureNode}s present in this layer's {@link Context} component. */
nodes: Ref<Record<string, FeatureNode | undefined>>;
}
/** An unit of game content. Displayed to the user as a tab or modal. */
export type Layer<T extends LayerOptions> = Replace<
T & BaseLayer,
{
@ -102,6 +165,7 @@ export type Layer<T extends LayerOptions> = Replace<
}
>;
/** A type that matches any valid {@link Layer} object. */
export type GenericLayer = Replace<
Layer<LayerOptions>,
{
@ -111,8 +175,19 @@ export type GenericLayer = Replace<
}
>;
/**
* When creating layers, this object a map of layer ID to a set of any created persistent refs in order to check they're all included in the final layer object.
*/
export const persistentRefs: Record<string, Set<Persistent>> = {};
/**
* When creating layers, this array stores the layers currently being created, as a stack.
*/
export const addingLayers: string[] = [];
/**
* Lazily creates a layer with the given options.
* @param id The ID this layer will have. See {@link BaseLayer.id}.
* @param optionsFunc Layer options.
*/
export function createLayer<T extends LayerOptions>(
id: string,
optionsFunc: OptionsFunc<T, BaseLayer>
@ -150,6 +225,14 @@ export function createLayer<T extends LayerOptions>(
});
}
/**
* Enables a layer object, so it will be updated every tick.
* Note that accessing a layer/its properties does NOT require it to be enabled.
* For dynamic layers you can call this function and {@link removeLayer} as necessary. Just make sure {@link projEntry.getInitialLayers} will provide an accurate list of layers based on the player data object.
* For static layers just make {@link projEntry.getInitialLayers} return all the layers.
* @param layer The layer to add.
* @param player The player data object, which will have a data object for this layer.
*/
export function addLayer(
layer: GenericLayer,
player: { layers?: Record<string, Record<string, unknown>> }
@ -173,10 +256,19 @@ export function addLayer(
globalBus.emit("addLayer", layer, player.layers[layer.id]);
}
/**
* Convenience method for getting a layer by its ID with correct typing.
* @param layerID The ID of the layer to get.
*/
export function getLayer<T extends GenericLayer>(layerID: string): T {
return layers[layerID] as T;
}
/**
* Disables a layer, so it will no longer be updated every tick.
* Note that accessing a layer/its properties does NOT require it to be enabled.
* @param layer The layer to remove.
*/
export function removeLayer(layer: GenericLayer): void {
console.info("Removing layer", layer.id);
globalBus.emit("removeLayer", layer);
@ -184,6 +276,11 @@ export function removeLayer(layer: GenericLayer): void {
layers[layer.id] = undefined;
}
/**
* Convenience method for removing and immediately re-adding a layer.
* This is useful for layers with dynamic content, to ensure persistent refs are correctly configured.
* @param layer Layer to remove and then re-add
*/
export function reloadLayer(layer: GenericLayer): void {
removeLayer(layer);
@ -191,6 +288,11 @@ export function reloadLayer(layer: GenericLayer): void {
addLayer(layer, player);
}
/**
* Utility function for creating a modal that display's a {@link layer.display}.
* Returns the modal itself, which can be rendered anywhere you need, as well as a function to open the modal.
* @param layer The layer to display in the modal.
*/
export function setupLayerModal(layer: GenericLayer): {
openModal: VoidFunction;
modal: JSXFunction;