Documented game/layers.tsx
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1 changed files with 108 additions and 6 deletions
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@ -24,33 +24,51 @@ import { createLazyProxy } from "util/proxies";
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import type { InjectionKey, Ref } from "vue";
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import { ref, shallowReactive, unref } from "vue";
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/** A feature's node in the DOM that has its size tracked. */
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export interface FeatureNode {
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rect: DOMRect;
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observer: MutationObserver;
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element: HTMLElement;
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}
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/**
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* An injection key that a {@link Context} will use to provide a function that registers a {@link FeatureNode} with the given id and HTML element.
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*/
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export const RegisterNodeInjectionKey: InjectionKey<(id: string, element: HTMLElement) => void> =
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Symbol("RegisterNode");
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/**
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* An injection key that a {@link Context} will use to provide a function that unregisters a {@link FeatureNode} with the given id.
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*/
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export const UnregisterNodeInjectionKey: InjectionKey<(id: string) => void> =
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Symbol("UnregisterNode");
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/**
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* An injection key that a {@link Context} will use to provide a ref to a map of all currently registered {@link FeatureNode}s.
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*/
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export const NodesInjectionKey: InjectionKey<Ref<Record<string, FeatureNode | undefined>>> =
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Symbol("Nodes");
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/**
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* An injection key that a {@link Context} will use to provide a ref to a bounding rect of the Context.
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*/
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export const BoundsInjectionKey: InjectionKey<Ref<DOMRect | undefined>> = Symbol("Bounds");
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/** All types of events able to be sent or emitted from a layer's emitter. */
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export interface LayerEvents {
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// Generation
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/** Sent every game tick, before the update event. Intended for "generation" type actions. */
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preUpdate: (diff: number) => void;
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// Actions (e.g. automation)
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/** Sent every game tick. Intended for "automation" type actions. */
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update: (diff: number) => void;
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// Effects (e.g. milestones)
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/** Sent every game tick, after the update event. Intended for checking state. */
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postUpdate: (diff: number) => void;
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}
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/**
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* A reference to all the current layers.
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* It is shallow reactive so it will update when layers are added or removed, but not interfere with the existing refs within each layer.
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*/
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export const layers: Record<string, Readonly<GenericLayer> | undefined> = shallowReactive({});
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declare global {
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/** Augment the window object so the layers can be accessed from the console */
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/** Augment the window object so the layers can be accessed from the console. */
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interface Window {
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layers: Record<string, Readonly<GenericLayer> | undefined>;
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}
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@ -58,36 +76,81 @@ declare global {
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window.layers = layers;
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declare module "@vue/runtime-dom" {
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/** Augment CSS Properties to allow for setting the layer color CSS variable. */
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interface CSSProperties {
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"--layer-color"?: string;
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}
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}
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/** An object representing the position of some entity. */
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export interface Position {
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/** The X component of the entity's position. */
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x: number;
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/** The Y component of the entity's position. */
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y: number;
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}
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/**
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* An object that configures a {@link Layer}.
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* Even moreso than features, the developer is expected to include extra properties in this object.
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* All {@link persistent} refs must be included somewhere within the layer object.
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*/
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export interface LayerOptions {
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/** The color of the layer, used to theme the entire layer's display. */
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color?: Computable<string>;
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/**
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* The layout of this layer's features.
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* When the layer is open in {@link player.tabs}, this is the content that is display.
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*/
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display: Computable<CoercableComponent>;
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/** An object of classes that should be applied to the display. */
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classes?: Computable<Record<string, boolean>>;
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/** Styles that should be applied to the display. */
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style?: Computable<StyleValue>;
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/**
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* The name of the layer, used on minimized tabs.
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* Defaults to {@link id}.
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*/
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name?: Computable<string>;
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/**
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* Whether or not the layer can be minimized.
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* Defaults to true.
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*/
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minimizable?: Computable<boolean>;
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/**
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* Whether or not to force the go back button to be hidden.
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* If true, go back will be hidden regardless of {@link projInfo.allowGoBack}.
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*/
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forceHideGoBack?: Computable<boolean>;
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/**
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* A CSS min-width value that is applied to the layer.
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* Can be a number, in which case the unit is assumed to be px.
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* Defaults to 600px.
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*/
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minWidth?: Computable<number | string>;
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}
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/** The properties that are added onto a processed {@link LayerOptions} to create a {@link Layer} */
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export interface BaseLayer {
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/**
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* The ID of the layer.
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* Populated from the {@link createLayer} parameters.
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* Used for saving and tracking open tabs.
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*/
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id: string;
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/** A persistent ref tracking if the tab is minimized or not. */
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minimized: Persistent<boolean>;
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/** An emitter for sending {@link LayerEvents} events for this layer. */
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emitter: Emitter<LayerEvents>;
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/** A function to register an event listener on {@link emitter}. */
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on: OmitThisParameter<Emitter<LayerEvents>["on"]>;
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emit: <K extends keyof LayerEvents>(event: K, ...args: Parameters<LayerEvents[K]>) => void;
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/** A function to emit a {@link LayerEvents} event to this layer. */
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emit: <K extends keyof LayerEvents>(...args: [K, ...Parameters<LayerEvents[K]>]) => void;
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/** A map of {@link FeatureNode}s present in this layer's {@link Context} component. */
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nodes: Ref<Record<string, FeatureNode | undefined>>;
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}
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/** An unit of game content. Displayed to the user as a tab or modal. */
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export type Layer<T extends LayerOptions> = Replace<
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T & BaseLayer,
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{
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@ -102,6 +165,7 @@ export type Layer<T extends LayerOptions> = Replace<
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}
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>;
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/** A type that matches any valid {@link Layer} object. */
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export type GenericLayer = Replace<
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Layer<LayerOptions>,
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{
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@ -111,8 +175,19 @@ export type GenericLayer = Replace<
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}
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>;
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/**
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* When creating layers, this object a map of layer ID to a set of any created persistent refs in order to check they're all included in the final layer object.
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*/
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export const persistentRefs: Record<string, Set<Persistent>> = {};
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/**
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* When creating layers, this array stores the layers currently being created, as a stack.
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*/
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export const addingLayers: string[] = [];
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/**
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* Lazily creates a layer with the given options.
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* @param id The ID this layer will have. See {@link BaseLayer.id}.
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* @param optionsFunc Layer options.
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*/
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export function createLayer<T extends LayerOptions>(
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id: string,
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optionsFunc: OptionsFunc<T, BaseLayer>
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@ -150,6 +225,14 @@ export function createLayer<T extends LayerOptions>(
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});
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}
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/**
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* Enables a layer object, so it will be updated every tick.
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* Note that accessing a layer/its properties does NOT require it to be enabled.
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* For dynamic layers you can call this function and {@link removeLayer} as necessary. Just make sure {@link projEntry.getInitialLayers} will provide an accurate list of layers based on the player data object.
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* For static layers just make {@link projEntry.getInitialLayers} return all the layers.
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* @param layer The layer to add.
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* @param player The player data object, which will have a data object for this layer.
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*/
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export function addLayer(
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layer: GenericLayer,
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player: { layers?: Record<string, Record<string, unknown>> }
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@ -173,10 +256,19 @@ export function addLayer(
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globalBus.emit("addLayer", layer, player.layers[layer.id]);
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}
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/**
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* Convenience method for getting a layer by its ID with correct typing.
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* @param layerID The ID of the layer to get.
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*/
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export function getLayer<T extends GenericLayer>(layerID: string): T {
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return layers[layerID] as T;
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}
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/**
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* Disables a layer, so it will no longer be updated every tick.
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* Note that accessing a layer/its properties does NOT require it to be enabled.
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* @param layer The layer to remove.
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*/
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export function removeLayer(layer: GenericLayer): void {
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console.info("Removing layer", layer.id);
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globalBus.emit("removeLayer", layer);
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@ -184,6 +276,11 @@ export function removeLayer(layer: GenericLayer): void {
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layers[layer.id] = undefined;
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}
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/**
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* Convenience method for removing and immediately re-adding a layer.
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* This is useful for layers with dynamic content, to ensure persistent refs are correctly configured.
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* @param layer Layer to remove and then re-add
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*/
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export function reloadLayer(layer: GenericLayer): void {
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removeLayer(layer);
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@ -191,6 +288,11 @@ export function reloadLayer(layer: GenericLayer): void {
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addLayer(layer, player);
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}
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/**
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* Utility function for creating a modal that display's a {@link layer.display}.
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* Returns the modal itself, which can be rendered anywhere you need, as well as a function to open the modal.
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* @param layer The layer to display in the modal.
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*/
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export function setupLayerModal(layer: GenericLayer): {
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openModal: VoidFunction;
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modal: JSXFunction;
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