Make nested player proxies of arrays as well as objects
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1 changed files with 5 additions and 1 deletions
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@ -51,7 +51,11 @@ const playerHandler: ProxyHandler<Record<PropertyKey, any>> = {
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}
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const value = target[ProxyState][key];
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if (key !== "value" && isPlainObject(value) && !(value instanceof Decimal)) {
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if (
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key !== "value" &&
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(isPlainObject(value) || Array.isArray(value)) &&
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!(value instanceof Decimal)
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) {
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if (value !== target[key]?.[ProxyState]) {
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const path = [...target[ProxyPath], key];
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target[key] = new Proxy({ [ProxyState]: value, [ProxyPath]: path }, playerHandler);
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