Added warning notifications when resources deplete
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1 changed files with 4 additions and 2 deletions
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@ -15,6 +15,7 @@ import { formatTime } from "@/util/bignum";
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import { format, formatWhole } from "@/util/break_eternity";
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import { format, formatWhole } from "@/util/break_eternity";
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import { camelToTitle } from "@/util/common";
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import { camelToTitle } from "@/util/common";
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import { getUniqueNodeID } from "@/util/features";
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import { getUniqueNodeID } from "@/util/features";
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import { coerceComponent } from "@/util/vue";
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import { computed, watch } from "vue";
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import { computed, watch } from "vue";
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import { useToast } from "vue-toastification";
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import { useToast } from "vue-toastification";
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import themes from "../themes";
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import themes from "../themes";
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@ -291,7 +292,7 @@ const actions = {
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resources.mental.amount = Decimal.sub(resources.mental.amount, 10);
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resources.mental.amount = Decimal.sub(resources.mental.amount, 10);
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player.day = (player.day as Decimal).add(1);
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player.day = (player.day as Decimal).add(1);
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return {
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return {
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description: `You passed out! That was <span style="font-style: italicize">not</span> a good night's sleep`
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description: `You passed out! That was <span style="font-style: italic">not</span> a good night's sleep`
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};
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};
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},
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},
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weight: 1
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weight: 1
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@ -622,7 +623,7 @@ function performAction(id: string, action: Action, node: BoardNode) {
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if (action.events) {
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if (action.events) {
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const logEntry = getRandomEvent(action.events);
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const logEntry = getRandomEvent(action.events);
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if (logEntry) {
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if (logEntry) {
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toast.info(logEntry.description);
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toast.info(coerceComponent(logEntry.description));
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(node.data as ActionNodeData).log.push(logEntry);
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(node.data as ActionNodeData).log.push(logEntry);
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}
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}
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}
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}
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@ -716,6 +717,7 @@ function registerResourceDepletedAction(resource: string, nodeID: string, action
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}),
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}),
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({ amount, forcedAction }) => {
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({ amount, forcedAction }) => {
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if (Decimal.eq(amount, 0) && forcedAction == null) {
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if (Decimal.eq(amount, 0) && forcedAction == null) {
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toast.error(coerceComponent(`${camelToTitle(resources[resource].name)} depleted!`));
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player.layers.main.forcedAction = {
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player.layers.main.forcedAction = {
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resource,
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resource,
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node: layers.main.boards!.data.main.nodes.find(
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node: layers.main.boards!.data.main.nodes.find(
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