Implemented hunger mechanic
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6b5c94d62e
commit
856809cade
2 changed files with 183 additions and 25 deletions
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@ -49,7 +49,7 @@ enum LinkType {
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// Links cause gain/loss of one resource to also affect other resources
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type ResourceLink = {
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resource: string;
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amount: DecimalSource;
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amount: DecimalSource | (() => DecimalSource);
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linkType: LinkType;
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};
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@ -64,11 +64,28 @@ type Resource = {
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const resources = {
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time: createResource("time", "#3EB489", 24 * 60 * 60, 24 * 60 * 60, [
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{ resource: "mental", amount: 1 / (120 * 60), linkType: LinkType.LossOnly }
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{ resource: "mental", amount: 1 / (120 * 60), linkType: LinkType.LossOnly },
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{ resource: "hunger", amount: -1 / (15 * 60), linkType: LinkType.LossOnly }
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]),
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energy: createResource("energy", "#FFA500", 100, 100),
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mental: createResource("mental", "#32CD32", 100, 100),
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focus: createResource("focus", "#0000FF", 100, 0)
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focus: createResource("focus", "#0000FF", 100, 0),
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hunger: createResource("hunger", "#FFFF00", 100, 0, [
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{
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resource: "focus",
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amount() {
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// the higher hunger goes, the more focus it consumes
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// the idea being the amount lost is the area under the y=x line
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// that's right, using calculus in a video game :sunglasses:
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return new Decimal(resources.hunger.amount)
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.div(10)
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.pow(1.5)
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.div(1.5)
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.neg();
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},
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linkType: LinkType.GainOnly
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}
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])
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} as Record<string, Resource>;
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function createResource(
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@ -279,7 +296,8 @@ const actions = {
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],
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baseChanges: [
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{ resource: "time", amount: 16 * 60 * 60, assign: true },
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{ resource: "energy", amount: 100, assign: true }
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{ resource: "energy", amount: 100, assign: true },
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{ resource: "hunger", amount: 20 }
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]
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},
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forcedSleep: {
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@ -298,7 +316,10 @@ const actions = {
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weight: 1
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}
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],
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baseChanges: [{ resource: "mental", amount: -10 }]
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baseChanges: [
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{ resource: "mental", amount: -10 },
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{ resource: "hunger", amount: 20 }
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]
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},
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rest: {
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icon: "chair",
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@ -306,10 +327,7 @@ const actions = {
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events: [
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{
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event: () => {
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resources.energy.amount = Decimal.sub(
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resources.energy.amount || 100,
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Decimal.times(10, focusMult.value)
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);
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resources.energy.amount = Decimal.add(resources.energy.amount, 10);
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return { description: "You rest your eyes for a bit and wake up rejuvenated" };
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},
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weight: 90
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@ -324,10 +342,7 @@ const actions = {
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},
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{
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event: () => {
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resources.energy.amount = Decimal.add(
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resources.energy.amount,
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Decimal.times(20, focusMult.value)
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);
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resources.energy.amount = Decimal.add(resources.energy.amount, 20);
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return {
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description:
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"You take an incredible power nap and wake up significantly more refreshed",
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@ -380,6 +395,118 @@ const actions = {
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{ resource: "energy", amount: -5 },
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{ resource: "mental", amount: 5 }
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]
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},
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eat: {
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icon: "restaurant",
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tooltip: "Eat meal",
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events: [
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{
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event: () => ({ description: `You eat a delicious meal. Nice!` }),
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weight: 8
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},
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{
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event: () => {
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resources.mental.amount = Decimal.add(resources.mental.amount, 10);
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return {
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description: `This is your favorite meal! Oh, what a treat!`,
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effectDescription: `+10% <span style="color: ${resources.mental.color}">Mental</span> `
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};
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},
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weight: 1
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},
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{
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event: () => {
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resources.energy.amount = Decimal.sub(resources.energy.amount, 10);
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resources.hunger.amount = Decimal.add(resources.hunger.amount, 25);
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return {
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description: `Oh no, I'm not sure that food was still good`,
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effectDescription: `-10% <span style="color: ${resources.energy.color}">Energy</span>, -25% <span style="color: ${resources.hunger.color}">Hunger</span> depletion `
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};
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},
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weight: 1
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}
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],
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baseChanges: [
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{ resource: "time", amount: -30 * 60 },
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{ resource: "energy", amount: 10 },
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{ resource: "hunger", amount: -70 }
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]
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},
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snack: {
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icon: "icecream",
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tooltip: "Eat snack",
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events: [
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{
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event: () => ({ description: `You have a nice, small snack. Nice!` }),
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weight: 8
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},
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{
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event: () => {
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resources.energy.amount = Decimal.add(resources.energy.amount, 10);
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return {
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description: `You chose a healthy, delicious snack. You feel really good!`,
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effectDescription: `+10% <span style="color: ${resources.energy.color}">Energy</span> `
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};
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},
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weight: 1
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},
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{
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event: () => {
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resources.mental.amount = Decimal.sub(resources.mental.amount, 5);
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resources.hunger.amount = Decimal.add(resources.hunger.amount, 10);
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return {
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description: `You gorge yourself on unhealthy foods, and don't feel so good`,
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effectDescription: `-5% <span style="color: ${resources.mental.color}">Mental</span>, -10% <span style="color: ${resources.hunger.color}">Hunger</span> depletion `
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};
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},
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weight: 1
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}
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],
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baseChanges: [
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{ resource: "time", amount: -20 * 60 },
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{ resource: "mental", amount: 2 },
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{ resource: "hunger", amount: -25 }
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]
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},
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forcedSnack: {
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events: [
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{
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event: () => {
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resources.mental.amount = Decimal.sub(resources.mental.amount, 15);
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return {
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description: `You scarf down anything and everything around you. That can't be good for you.`,
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effectDescription: `-15% <span style="color: ${resources.mental.color}">Mental</span> `
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};
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},
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weight: 1
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}
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],
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baseChanges: [
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{ resource: "time", amount: -20 * 60 },
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{ resource: "hunger", amount: -25 }
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]
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},
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brush: {
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icon: "mood",
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tooltip: "Brush Teeth",
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enabled: () =>
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Decimal.lt(player.lastDayBrushed as DecimalSource, player.day as DecimalSource),
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events: [
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{
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event: () => {
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player.lastDayBrushed = player.day;
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return {
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description: `Brushing once a day is 33% of the way towards keeping the dentist at bay`
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};
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},
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weight: 1
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}
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],
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baseChanges: [
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{ resource: "time", amount: -5 * 60 },
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{ resource: "energy", amount: -2 },
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{ resource: "mental", amount: 2 }
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]
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}
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} as Record<string, Action>;
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@ -425,6 +552,10 @@ const actionNodes = {
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bed: {
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actions: ["sleep", "rest", "makeBed"],
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display: "Bed"
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},
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food: {
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actions: ["eat", "snack", "brush"],
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display: "Food"
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}
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} as Record<string, ActionNode>;
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@ -474,9 +605,10 @@ for (const id in resources) {
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}
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const resource = resources[link.resource];
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if (resource.amount != null) {
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const amount = typeof link.amount === "function" ? link.amount() : link.amount;
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resource.amount = Decimal.add(
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resource.amount,
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Decimal.times(link.amount, resourceGain)
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Decimal.times(amount, resourceGain)
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);
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}
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});
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@ -532,14 +664,17 @@ const resourceNodeType = {
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const link = selectedResource.links.find(link => link.resource === resource.name);
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if (link) {
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let text;
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const amount = new Decimal(
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typeof link.amount === "function" ? link.amount() : link.amount
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).neg();
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if (resource.name === "time") {
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text = formatTime(link.amount);
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text = formatTime(amount);
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} else if (Decimal.eq(resource.maxAmount, 100)) {
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text = formatWhole(link.amount) + "%";
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text = formatWhole(amount) + "%";
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} else {
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text = format(link.amount);
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text = format(amount);
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}
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let negativeLink = Decimal.lt(link.amount, 0);
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let negativeLink = Decimal.gt(amount, 0);
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if (link.linkType === LinkType.LossOnly) {
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negativeLink = !negativeLink;
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}
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@ -709,14 +844,19 @@ const actionNodeType = {
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}
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} as RawFeature<NodeType>;
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function registerResourceDepletedAction(resource: string, nodeID: string, action: string) {
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function registerResourceDepletedAction(
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resource: string,
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nodeID: string,
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action: string,
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threshold: 0 | 100 = 0
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) {
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watch(
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() => ({
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amount: resources[resource].amount,
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forcedAction: player.layers.main?.forcedAction
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}),
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({ amount, forcedAction }) => {
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if (Decimal.eq(amount, 0) && forcedAction == null) {
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if (Decimal.eq(amount, threshold) && forcedAction == null) {
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toast.error(coerceComponent(`${camelToTitle(resources[resource].name)} depleted!`));
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player.layers.main.forcedAction = {
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resource,
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@ -735,6 +875,7 @@ function registerResourceDepletedAction(resource: string, nodeID: string, action
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registerResourceDepletedAction("time", "bed", "forcedSleep");
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registerResourceDepletedAction("energy", "bed", "forcedRest");
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registerResourceDepletedAction("hunger", "food", "forcedSnack", 100);
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export default {
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id: "main",
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@ -822,6 +963,14 @@ export default {
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amount: new Decimal(100)
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} as ResourceNodeData
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},
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{
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position: { x: 150, y: 0 },
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type: "resource",
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data: {
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resourceType: "hunger",
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amount: new Decimal(0)
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} as ResourceNodeData
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},
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{
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position: { x: -150, y: 150 },
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type: "action",
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@ -837,6 +986,14 @@ export default {
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actionType: "bed",
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log: []
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} as ActionNodeData
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},
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{
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position: { x: -300, y: 150 },
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type: "action",
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data: {
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actionType: "food",
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log: []
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} as ActionNodeData
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}
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];
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},
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@ -892,14 +1049,14 @@ export default {
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links.push(
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...resource.links.map(link => {
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const linkResource = resources[link.resource];
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let negativeLink = Decimal.lt(link.amount, 0);
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if (link.linkType === LinkType.LossOnly) {
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negativeLink = !negativeLink;
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}
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const amount =
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typeof link.amount === "function"
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? link.amount()
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: link.amount;
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return {
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from: selectedNode.value,
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to: linkResource.node,
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stroke: negativeLink ? "red" : "green",
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stroke: Decimal.gt(amount, 0) ? "red" : "green",
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"stroke-width": 4,
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pulsing: true
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} as BoardNodeLink;
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@ -14,6 +14,7 @@ export function getStartingData(): Record<string, unknown> {
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points: new Decimal(10),
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day: new Decimal(1),
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lastDayBedMade: new Decimal(0),
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lastDayBrushed: new Decimal(0),
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devStep: 0
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};
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}
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