Saving is now always lz-string. saveEncoding renamed to exportEncoding.
exportEncoding only affects exports, and defaults to base64 so it's obfuscated but doesn't have issues with being pasted in discord
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4 changed files with 7 additions and 29 deletions
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@ -192,9 +192,9 @@ function exportSave(id: string) {
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saveToExport = save();
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saveToExport = save();
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} else {
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} else {
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saveToExport = JSON.stringify(saves.value[id]);
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saveToExport = JSON.stringify(saves.value[id]);
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switch (projInfo.saveEncoding) {
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switch (projInfo.exportEncoding) {
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default:
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default:
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console.warn(`Unknown save encoding: ${projInfo.saveEncoding}. Defaulting to lz`);
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console.warn(`Unknown save encoding: ${projInfo.exportEncoding}. Defaulting to lz`);
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case "lz":
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case "lz":
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saveToExport = LZString.compressToUTF16(saveToExport);
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saveToExport = LZString.compressToUTF16(saveToExport);
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break;
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break;
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@ -19,5 +19,5 @@
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"maxTickLength": 3600,
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"maxTickLength": 3600,
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"offlineLimit": 1,
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"offlineLimit": 1,
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"enablePausing": true,
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"enablePausing": true,
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"saveEncoding": "lz"
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"exportEncoding": "base64"
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}
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}
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@ -25,19 +25,7 @@ const state = reactive<Partial<Settings>>({
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watch(
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watch(
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state,
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state,
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state => {
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state => {
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let stringifiedSettings = JSON.stringify(state);
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const stringifiedSettings = LZString.compressToUTF16(JSON.stringify(state));
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switch (projInfo.saveEncoding) {
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default:
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console.warn(`Unknown save encoding: ${projInfo.saveEncoding}. Defaulting to lz`);
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case "lz":
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stringifiedSettings = LZString.compressToUTF16(stringifiedSettings);
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break;
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case "base64":
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stringifiedSettings = btoa(unescape(encodeURIComponent(stringifiedSettings)));
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break;
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case "plain":
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break;
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}
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localStorage.setItem(projInfo.id, stringifiedSettings);
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localStorage.setItem(projInfo.id, stringifiedSettings);
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},
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},
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{ deep: true }
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{ deep: true }
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@ -25,19 +25,9 @@ export function setupInitialStore(player: Partial<PlayerData> = {}): Player {
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}
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}
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export function save(playerData?: PlayerData): string {
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export function save(playerData?: PlayerData): string {
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let stringifiedSave = stringifySave(playerData ?? player[ProxyState]);
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const stringifiedSave = LZString.compressToUTF16(
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switch (projInfo.saveEncoding) {
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stringifySave(playerData ?? player[ProxyState])
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default:
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);
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console.warn(`Unknown save encoding: ${projInfo.saveEncoding}. Defaulting to lz`);
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case "lz":
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stringifiedSave = LZString.compressToUTF16(stringifiedSave);
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break;
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case "base64":
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stringifiedSave = btoa(unescape(encodeURIComponent(stringifiedSave)));
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break;
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case "plain":
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break;
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}
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localStorage.setItem((playerData ?? player[ProxyState]).id, stringifiedSave);
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localStorage.setItem((playerData ?? player[ProxyState]).id, stringifiedSave);
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return stringifiedSave;
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return stringifiedSave;
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}
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}
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