Fixed achievements' gridables being broken
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parent
ae9578ad3a
commit
97f40bf4a2
8 changed files with 44 additions and 54 deletions
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@ -2,7 +2,7 @@
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<div v-if="buyable.unlocked" style="display: grid">
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<button :style="style" @click="buyable.buy" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
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:class="{ feature: true, [layer || tab.layer]: true, buyable: true, can: buyable.canBuy, locked: !buyable.canAfford, bought }"
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@touchend="stop" @touchcancel="stop">
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@touchend="stop" @touchcancel="stop" :disabled="!buyable.canBuy">
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<div v-if="title">
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<component :is="title" />
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</div>
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@ -2,7 +2,7 @@
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<div v-if="clickable.unlocked">
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<button :class="{ feature: true, [layer || tab.layer]: true, can: clickable.canClick, locked: !clickable.canClick }" :style="style"
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@click="clickable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
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@touchend="stop" @touchcancel="stop">
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@touchend="stop" @touchcancel="stop" :disabled="!clickable.canClick">
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<div v-if="titleDisplay">
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<component :is="titleDisplay" />
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</div>
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@ -1,7 +1,7 @@
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<template>
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<button v-if="gridable.unlocked" :class="{ feature: true, tile: true, can: gridable.canClick, locked: !gridable.canClick}"
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:style="style" @click="gridable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
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@touchend="stop" @touchcancel="stop">
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<button v-if="gridable.unlocked" :class="{ feature: true, tile: true, can: canClick, locked: !canClick}"
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:style="style" @click="gridable.click" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start"
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@touchend="stop" @touchcancel="stop" :disabled="!canClick">
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<div v-if="title"><component :is="title" /></div>
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<component :is="display" style="white-space: pre-line;" />
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<branch-node :branches="gridable.branches" :id="id" featureType="gridable" />
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@ -33,9 +33,12 @@ export default {
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gridable() {
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return layers[this.layer || this.tab.layer].grids[this.id][this.cell];
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},
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canClick() {
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return this.gridable.canClick;
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},
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style() {
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return [
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this.gridable.canClick ? { 'background-color': layers[this.layer || this.tab.layer].color } : {},
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this.canClick ? { 'background-color': layers[this.layer || this.tab.layer].color } : {},
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layers[this.layer || this.tab.layer].componentStyles?.gridable,
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this.gridable.style
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];
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@ -7,7 +7,7 @@
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can: upgrade.canAfford && !upgrade.bought,
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locked: !upgrade.canAfford && !upgrade.bought,
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bought: upgrade.bought
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}">
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}" :disabled="!upgrade.canAfford && !upgrade.bought">
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<component v-if="fullDisplay" :is="fullDisplay" />
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<default-upgrade-display v-else :id="id" />
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<branch-node :branches="upgrade.branches" :id="id" featureType="upgrade" />
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@ -55,7 +55,7 @@ export default {
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if (typeof branch === 'string') {
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return branch.includes('@') ? branch : `${this.featureType}@${branch}`;
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}
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if (!branch.target.includes('@')) {
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if (!branch.target?.includes('@')) {
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return { ...branch, target: `${branch.featureType || this.featureType}@${branch.target}` };
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}
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return branch;
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@ -12,7 +12,7 @@
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small
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}">
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<LayerProvider :index="tab.index" :layer="id">
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<button v-if="layer.shown" @click="clickTab" :style="style">
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<button v-if="layer.shown" @click="clickTab" :style="style" :disabled="!unlocked">
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<component :is="display" />
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<branch-node :branches="layer.branches" :id="id" featureType="tree-node" />
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</button>
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@ -1,16 +1,19 @@
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import Vue from 'vue';
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import clone from 'lodash.clonedeep';
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import { isFunction, isPlainObject } from '../util/common';
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import { createProxy, createGridProxy, player } from './proxies';
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import { createProxy, createGridProxy, player as playerProxy } from './proxies';
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import Decimal from '../util/bignum';
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import store from './index';
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import { noCache, getStartingBuyables, getStartingClickables, getStartingChallenges, defaultLayerProperties } from '../util/layers';
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import { applyPlayerData } from '../util/save';
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export const layers = {};
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export const hotkeys = [];
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window.layers = layers;
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export function addLayer(layer) {
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export function addLayer(layer, player = null) {
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player = player || playerProxy;
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// Check for required properties
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if (!('id' in layer)) {
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console.error(`Cannot add layer without a "id" property!`, layer);
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@ -27,6 +30,18 @@ export function addLayer(layer) {
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// Clone object to prevent modifying the original
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layer = clone(layer);
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player[layer.id] = applyPlayerData({
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upgrades: [],
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achievements: [],
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milestones: [],
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infoboxes: {},
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buyables: getStartingBuyables(layer),
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clickables: getStartingClickables(layer),
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challenges: getStartingChallenges(layer),
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grids: {},
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...layer.startData?.()
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}, player[layer.id]);
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// Set default property values
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layer = Object.assign({}, defaultLayerProperties, layer);
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layer.layer = layer.id;
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@ -53,9 +68,6 @@ export function addLayer(layer) {
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}
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}
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if (layer.upgrades) {
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if (player[layer.id].upgrades == undefined) {
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player[layer.id].upgrades = [];
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}
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for (let id in layer.upgrades) {
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if (isPlainObject(layer.upgrades[id])) {
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layer.upgrades[id].bought = function() {
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@ -128,9 +140,6 @@ export function addLayer(layer) {
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}
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}
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if (layer.achievements) {
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if (player[layer.id].achievements == undefined) {
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player[layer.id].achievements = [];
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}
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for (let id in layer.achievements) {
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if (isPlainObject(layer.achievements[id])) {
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layer.achievements[id].earned = function() {
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@ -140,9 +149,6 @@ export function addLayer(layer) {
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}
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}
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if (layer.challenges) {
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if (player[layer.id].challenges == undefined) {
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player[layer.id].challenges = getStartingChallenges(layer);
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}
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for (let id in layer.challenges) {
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if (isPlainObject(layer.challenges[id])) {
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if (layer.challenges[id].onComplete != undefined) {
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@ -229,9 +235,6 @@ export function addLayer(layer) {
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}
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}
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if (layer.buyables) {
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if (player[layer.id].buyables == undefined) {
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player[layer.id].buyables = getStartingBuyables(layer);
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}
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if (layer.buyables.reset == undefined) {
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layer.buyables.reset = noCache(function() {
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player[this.layer].buyables = getStartingBuyables(layer);
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@ -272,9 +275,6 @@ export function addLayer(layer) {
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}
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}
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if (layer.clickables) {
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if (player[layer.id].clickables == undefined) {
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player[layer.id].clickables = getStartingClickables(layer);
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}
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for (let id in layer.clickables) {
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if (isPlainObject(layer.clickables[id])) {
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layer.clickables[id].state = function() {
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@ -287,9 +287,6 @@ export function addLayer(layer) {
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}
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}
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if (layer.milestones) {
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if (player[layer.id].milestones == undefined) {
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player[layer.id].milestones = [];
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}
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for (let id in layer.milestones) {
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if (isPlainObject(layer.milestones[id])) {
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layer.milestones[id].shown = function() {
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@ -319,10 +316,10 @@ export function addLayer(layer) {
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}
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}
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if (layer.grids) {
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if (player[layer.id].grids == undefined) {
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player[layer.id].grids = {};
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}
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for (let id in layer.grids) {
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if (player[layer.id].grids[id] == undefined) {
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player[layer.id].grids[id] = {};
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}
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if (isPlainObject(layer.grids[id])) {
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if (player[layer.id].grids[id] == undefined) {
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player[layer.id].grids[id] = {};
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@ -1,6 +1,5 @@
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import modInfo from '../data/modInfo';
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import { getStartingData, getInitialLayers, fixOldSave } from '../data/mod';
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import { getStartingBuyables, getStartingClickables, getStartingChallenges } from './layers';
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import { player } from '../store/proxies';
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import Decimal from './bignum';
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@ -11,7 +10,7 @@ export const IMPORTING_WRONG_ID = "WRONG_ID";
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export const IMPORTING_FORCE = "FORCE";
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export function getInitialStore(playerData = {}) {
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playerData = applyPlayerData({
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return applyPlayerData({
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id: `${modInfo.id}-0`,
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name: "Default Save",
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tabs: modInfo.initialTabs.slice(),
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@ -40,22 +39,6 @@ export function getInitialStore(playerData = {}) {
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saveToImport: "",
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saveToExport: ""
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}, playerData);
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Object.assign(playerData, getInitialLayers(playerData).reduce((acc, layer) => {
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acc[layer.id] = applyPlayerData({
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upgrades: [],
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achievements: [],
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milestones: [],
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infoboxes: {},
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buyables: getStartingBuyables(layer),
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clickables: getStartingClickables(layer),
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challenges: getStartingChallenges(layer),
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...layer.startData?.()
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}, playerData[layer.id]);
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return acc;
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}, {}));
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return playerData;
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}
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export function save() {
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@ -121,7 +104,7 @@ export async function loadSave(playerData) {
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for (let layer in layers) {
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removeLayer(layer);
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}
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getInitialLayers(playerData).forEach(addLayer);
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getInitialLayers(playerData).forEach(layer => addLayer(layer, playerData));
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playerData = getInitialStore(playerData);
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if (playerData.offlineProd) {
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@ -136,24 +119,31 @@ export async function loadSave(playerData) {
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Object.assign(player, playerData);
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for (let prop in player) {
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if (!(prop in playerData)) {
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if (!(prop in playerData) && !(prop in layers)) {
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delete player[prop];
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}
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}
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}
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function applyPlayerData(target, source) {
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export function applyPlayerData(target, source, destructive = false) {
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for (let prop in source) {
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if (target[prop] == null) {
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target[prop] = source[prop];
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} else if (target[prop] instanceof Decimal) {
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target[prop] = new Decimal(source[prop]);
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} else if (Array.isArray(target[prop]) || typeof target[prop] === 'object') {
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target[prop] = applyPlayerData(target[prop], source[prop]);
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target[prop] = applyPlayerData(target[prop], source[prop], destructive);
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} else {
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target[prop] = source[prop];
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}
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}
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if (destructive) {
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for (let prop in target) {
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if (!(prop in source)) {
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delete target[prop];
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}
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}
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}
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return target;
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}
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