Fixed errors caused by lack of .layers in player object
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09d4e88694
commit
a63a4084cb
5 changed files with 4 additions and 5 deletions
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@ -88,7 +88,7 @@ export default defineComponent({
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if (player.layers[this.id].unlocked) {
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if (player.layers[this.id].unlocked) {
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return (
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return (
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this.layer.tooltip ||
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this.layer.tooltip ||
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`{{ formatWhole(player.${this.id}.points) }} {{ layers.${this.id}.resource }}`
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`{{ formatWhole(player.layers.${this.id}.points) }} {{ layers.${this.id}.resource }}`
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);
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);
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} else {
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} else {
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return (
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return (
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@ -531,7 +531,7 @@ export default {
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<spacer />
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<spacer />
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<microtab family="stuff" style="width: 660px; height: 370px; background-color: brown; --background: brown; border: solid white; margin: auto" />
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<microtab family="stuff" style="width: 660px; height: 370px; background-color: brown; --background: brown; border: solid white; margin: auto" />
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<div>Adjust how many points H gives you!</div>
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<div>Adjust how many points H gives you!</div>
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<Slider :value="player.layers.c.otherThingy" @change="value => player.c.otherThingy = value" :min="1" :max="30" />`
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<Slider :value="player.layers.c.otherThingy" @change="value => player.layers.c.otherThingy = value" :min="1" :max="30" />`
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}
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}
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},
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},
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style() {
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style() {
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@ -43,7 +43,7 @@ export default {
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return false;
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return false;
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},
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},
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name: "Farms",
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name: "Farms",
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//directMult() {return new Decimal(player.c.otherThingy)},
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//directMult() {return new Decimal(player.layers.c.otherThingy)},
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row: 1,
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row: 1,
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branches: [
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branches: [
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@ -1,7 +1,6 @@
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/* eslint-disable */
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/* eslint-disable */
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import { layers } from "@/game/layers";
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import { layers } from "@/game/layers";
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import player from "@/game/player";
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import player from "@/game/player";
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import { DecimalSource } from "@/lib/break_eternity";
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import { RawLayer } from "@/typings/layer";
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import { RawLayer } from "@/typings/layer";
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import Decimal, { format } from "@/util/bignum";
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import Decimal, { format } from "@/util/bignum";
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import {
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import {
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@ -52,7 +52,7 @@ const h = {
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})
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})
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],
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],
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tooltip() {
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tooltip() {
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return "Restore your points to {{ player.c.otherThingy }}";
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return "Restore your points to {{ player.layers.c.otherThingy }}";
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},
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},
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row: "side",
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row: "side",
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position: 3,
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position: 3,
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