Moved persistence related code to its own file
This commit is contained in:
parent
a8af84f581
commit
a81040d6a2
16 changed files with 129 additions and 147 deletions
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@ -19,7 +19,7 @@ import {
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createCumulativeConversion,
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createExponentialScaling
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} from "@/features/conversion";
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import { jsx, persistent, showIf, Visibility } from "@/features/feature";
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import { jsx, showIf, Visibility } from "@/features/feature";
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import { createHotkey } from "@/features/hotkey";
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import { createInfobox } from "@/features/infoboxes/infobox";
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import { createMilestone } from "@/features/milestones/milestone";
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@ -32,6 +32,7 @@ import { createTabButton, createTabFamily } from "@/features/tabs/tabFamily";
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import { createTree, createTreeNode, GenericTreeNode, TreeBranch } from "@/features/trees/tree";
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import { createUpgrade } from "@/features/upgrades/upgrade";
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import { createLayer } from "@/game/layers";
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import { persistent } from "@/game/persistence";
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import settings from "@/game/settings";
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import { DecimalSource } from "@/lib/break_eternity";
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import Decimal, { format, formatWhole } from "@/util/bignum";
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@ -2,12 +2,13 @@ import { createLayerTreeNode, createResetButton } from "@/data/common";
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import { main } from "@/data/mod";
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import { createClickable } from "@/features/clickables/clickable";
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import { createExponentialScaling, createIndependentConversion } from "@/features/conversion";
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import { jsx, persistent } from "@/features/feature";
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import { jsx } from "@/features/feature";
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import { createInfobox } from "@/features/infoboxes/infobox";
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import { createReset } from "@/features/reset";
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import MainDisplay from "@/features/resources/MainDisplay.vue";
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import { createResource, displayResource } from "@/features/resources/resource";
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import { createLayer } from "@/game/layers";
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import { persistent } from "@/game/persistence";
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import Decimal, { DecimalSource, formatWhole } from "@/util/bignum";
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import { render } from "@/util/vue";
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import c from "./c";
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@ -5,9 +5,6 @@ import {
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findFeatures,
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GatherProps,
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getUniqueID,
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makePersistent,
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Persistent,
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PersistentState,
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Replace,
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setDefault,
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StyleValue,
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@ -15,6 +12,7 @@ import {
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} from "@/features/feature";
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import { globalBus } from "@/game/events";
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import "@/game/notifications";
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import { Persistent, makePersistent, PersistentState } from "@/game/persistence";
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import {
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Computable,
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GetComputableType,
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@ -4,16 +4,13 @@ import {
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findFeatures,
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GatherProps,
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getUniqueID,
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makePersistent,
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Persistent,
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PersistentState,
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Replace,
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setDefault,
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State,
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StyleValue,
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Visibility
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} from "@/features/feature";
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import { globalBus } from "@/game/events";
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import { State, Persistent, makePersistent, PersistentState } from "@/game/persistence";
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import Decimal, { DecimalSource } from "@/lib/break_eternity";
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import { isFunction } from "@/util/common";
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import {
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@ -1,5 +1,6 @@
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import ClickableComponent from "@/features/clickables/Clickable.vue";
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import { Resource } from "@/features/resources/resource";
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import { Persistent, makePersistent, PersistentState } from "@/game/persistence";
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import Decimal, { DecimalSource, format, formatWhole } from "@/util/bignum";
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import {
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Computable,
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@ -17,9 +18,6 @@ import {
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GatherProps,
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getUniqueID,
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jsx,
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makePersistent,
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Persistent,
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PersistentState,
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Replace,
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setDefault,
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StyleValue,
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@ -4,8 +4,6 @@ import {
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Component,
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GatherProps,
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getUniqueID,
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persistent,
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PersistentRef,
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Replace,
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setDefault,
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StyleValue,
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@ -14,6 +12,7 @@ import {
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import { GenericReset } from "@/features/reset";
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import { Resource } from "@/features/resources/resource";
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import { globalBus } from "@/game/events";
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import { PersistentRef, persistent } from "@/game/persistence";
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import settings from "@/game/settings";
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import Decimal, { DecimalSource } from "@/util/bignum";
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import {
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@ -1,37 +1,15 @@
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import { globalBus } from "@/game/events";
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import { GenericLayer } from "@/game/layers";
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import Decimal, { DecimalSource } from "@/util/bignum";
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import { DefaultValue } from "@/game/persistence";
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import Decimal from "@/util/bignum";
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import { DoNotCache, ProcessedComputable } from "@/util/computed";
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import { ProxyState } from "@/util/proxies";
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import { isArray } from "@vue/shared";
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import { CSSProperties, DefineComponent, isRef, ref, Ref } from "vue";
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import { CSSProperties, DefineComponent, isRef } from "vue";
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export const PersistentState = Symbol("PersistentState");
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export const DefaultValue = Symbol("DefaultValue");
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export const Component = Symbol("Component");
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export const GatherProps = Symbol("GatherProps");
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// Note: This is a union of things that should be safely stringifiable without needing
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// special processes for knowing what to load them in as
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// - Decimals aren't allowed because we'd need to know to parse them back.
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// - DecimalSources are allowed because the string is a valid value for them
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export type State =
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| string
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| number
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| boolean
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| DecimalSource
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| { [key: string]: State }
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| { [key: number]: State };
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export type JSXFunction = (() => JSX.Element) & { [DoNotCache]: true };
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export type CoercableComponent = string | DefineComponent | JSXFunction;
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export type StyleValue = string | CSSProperties | Array<string | CSSProperties>;
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export type Persistent<T extends State = State> = {
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[PersistentState]: Ref<T>;
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[DefaultValue]: T;
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};
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export type PersistentRef<T extends State = State> = Ref<T> & Persistent<T>;
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// TODO if importing .vue components in .tsx can become type safe,
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// this type can probably be safely removed
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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@ -70,27 +48,6 @@ export function showIf(condition: boolean, otherwise = Visibility.None): Visibil
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return condition ? Visibility.Visible : otherwise;
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}
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export function persistent<T extends State>(defaultValue: T | Ref<T>): PersistentRef<T> {
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const persistent = (
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isRef(defaultValue) ? defaultValue : (ref<T>(defaultValue) as unknown)
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) as PersistentRef<T>;
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persistent[PersistentState] = persistent;
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persistent[DefaultValue] = isRef(defaultValue) ? defaultValue.value : defaultValue;
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return persistent as PersistentRef<T>;
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}
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export function makePersistent<T extends State>(
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obj: unknown,
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defaultValue: T
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): asserts obj is Persistent<T> {
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const persistent = obj as Partial<Persistent<T>>;
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const state = ref(defaultValue) as Ref<T>;
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persistent[PersistentState] = state;
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persistent[DefaultValue] = isRef(defaultValue) ? (defaultValue.value as T) : defaultValue;
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}
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export function setDefault<T, K extends keyof T>(
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object: T,
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key: K,
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@ -118,62 +75,3 @@ export function findFeatures(obj: Record<string, unknown>, type: symbol): unknow
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handleObject(obj);
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return objects;
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}
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globalBus.on("addLayer", (layer: GenericLayer, saveData: Record<string, unknown>) => {
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const handleObject = (obj: Record<string, unknown>, path: string[] = []): boolean => {
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let foundPersistent = false;
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Object.keys(obj).forEach(key => {
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const value = obj[key];
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if (value && typeof value === "object") {
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if (PersistentState in value) {
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foundPersistent = true;
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// Construct save path if it doesn't exist
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const persistentState = path.reduce<Record<string, unknown>>((acc, curr) => {
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if (!(curr in acc)) {
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acc[curr] = {};
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}
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return acc[curr] as Record<string, unknown>;
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}, saveData);
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// Cache currently saved value
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const savedValue = persistentState[key];
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// Add ref to save data
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persistentState[key] = (value as Persistent)[PersistentState];
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// Load previously saved value
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if (savedValue != null) {
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(persistentState[key] as Ref<unknown>).value = savedValue;
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} else {
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(persistentState[key] as Ref<unknown>).value = (value as Persistent)[
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DefaultValue
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];
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}
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} else if (!(value instanceof Decimal) && !isRef(value)) {
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// Continue traversing
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const foundPersistentInChild = handleObject(value as Record<string, unknown>, [
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...path,
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key
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]);
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// Show warning for persistent values inside arrays
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// TODO handle arrays better
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if (foundPersistentInChild) {
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if (isArray(value) && !isArray(obj)) {
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console.warn(
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"Found array that contains persistent values when adding layer. Keep in mind changing the order of elements in the array will mess with existing player saves.",
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ProxyState in obj
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? (obj as Record<PropertyKey, unknown>)[ProxyState]
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: obj,
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key
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);
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} else {
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foundPersistent = true;
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}
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}
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}
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}
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});
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return foundPersistent;
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};
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handleObject(layer);
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});
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@ -4,12 +4,8 @@ import {
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Component,
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GatherProps,
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getUniqueID,
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makePersistent,
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Persistent,
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PersistentState,
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Replace,
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setDefault,
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State,
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StyleValue,
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Visibility
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} from "@/features/feature";
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@ -23,6 +19,7 @@ import {
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} from "@/util/computed";
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import { createLazyProxy } from "@/util/proxies";
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import { computed, Ref, unref } from "vue";
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import { State, Persistent, makePersistent, PersistentState } from "@/game/persistence";
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export const GridType = Symbol("Grid");
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@ -4,9 +4,6 @@ import {
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Component,
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GatherProps,
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getUniqueID,
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makePersistent,
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Persistent,
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PersistentState,
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Replace,
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setDefault,
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StyleValue,
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@ -21,6 +18,7 @@ import {
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} from "@/util/computed";
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import { createLazyProxy } from "@/util/proxies";
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import { Ref } from "vue";
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import { Persistent, makePersistent, PersistentState } from "@/game/persistence";
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export const InfoboxType = Symbol("Infobox");
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@ -5,9 +5,6 @@ import {
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findFeatures,
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GatherProps,
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getUniqueID,
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makePersistent,
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Persistent,
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PersistentState,
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Replace,
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setDefault,
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StyleValue,
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@ -28,6 +25,7 @@ import { coerceComponent, isCoercableComponent } from "@/util/vue";
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import { Unsubscribe } from "nanoevents";
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import { computed, Ref, unref } from "vue";
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import { useToast } from "vue-toastification";
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import { Persistent, makePersistent, PersistentState } from "@/game/persistence";
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export const MilestoneType = Symbol("Milestone");
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@ -1,7 +1,7 @@
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import { persistent, State } from "@/features/feature";
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import Decimal, { DecimalSource, format, formatWhole } from "@/util/bignum";
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import { computed, ComputedRef, ref, Ref, watch } from "vue";
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import { globalBus } from "@/game/events";
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import { State, persistent } from "@/game/persistence";
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export interface Resource<T = DecimalSource> extends Ref<T> {
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displayName: string;
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@ -3,9 +3,6 @@ import {
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Component,
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GatherProps,
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getUniqueID,
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makePersistent,
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Persistent,
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PersistentState,
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Replace,
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setDefault,
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StyleValue,
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@ -13,6 +10,7 @@ import {
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} from "@/features/feature";
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import TabButtonComponent from "@/features/tabs/TabButton.vue";
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import TabFamilyComponent from "@/features/tabs/TabFamily.vue";
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import { Persistent, makePersistent, PersistentState } from "@/game/persistence";
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import {
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Computable,
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GetComputableType,
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|
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@ -3,7 +3,6 @@ import {
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Component,
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GatherProps,
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getUniqueID,
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persistent,
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Replace,
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setDefault,
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StyleValue,
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@ -14,6 +13,7 @@ import { GenericReset } from "@/features/reset";
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import { displayResource, Resource } from "@/features/resources/resource";
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import { Tooltip } from "@/features/tooltip";
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import TreeComponent from "@/features/trees/Tree.vue";
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import { persistent } from "@/game/persistence";
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import { DecimalSource, format } from "@/util/bignum";
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import Decimal, { formatWhole } from "@/util/break_eternity";
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import {
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|
|
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@ -5,9 +5,6 @@ import {
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findFeatures,
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GatherProps,
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getUniqueID,
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makePersistent,
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Persistent,
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PersistentState,
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Replace,
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setDefault,
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StyleValue,
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@ -26,6 +23,7 @@ import {
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} from "@/util/computed";
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import { createLazyProxy } from "@/util/proxies";
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import { computed, Ref, unref } from "vue";
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import { Persistent, makePersistent, PersistentState } from "@/game/persistence";
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export const UpgradeType = Symbol("Upgrade");
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@ -89,9 +87,9 @@ export function createUpgrade<T extends UpgradeOptions>(
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upgrade.type = UpgradeType;
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upgrade[Component] = UpgradeComponent;
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if (upgrade.canPurchase == null && (upgrade.resource == null || upgrade.cost == null)) {
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if (upgrade.canAfford == null && (upgrade.resource == null || upgrade.cost == null)) {
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console.warn(
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"Error: can't create upgrade without a canPurchase property or a resource and cost property",
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"Error: can't create upgrade without a canAfford property or a resource and cost property",
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upgrade
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);
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}
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|
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@ -1,11 +1,4 @@
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import {
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CoercableComponent,
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persistent,
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PersistentRef,
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Replace,
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setDefault,
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StyleValue
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} from "@/features/feature";
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import { CoercableComponent, Replace, setDefault, StyleValue } from "@/features/feature";
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import { Link } from "@/features/links";
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import Decimal from "@/util/bignum";
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import {
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@ -18,6 +11,7 @@ import {
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import { createLazyProxy } from "@/util/proxies";
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import { createNanoEvents, Emitter } from "nanoevents";
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import { globalBus } from "./events";
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import { persistent, PersistentRef } from "./persistence";
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import player from "./player";
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export interface LayerEvents {
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|
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107
src/game/persistence.ts
Normal file
107
src/game/persistence.ts
Normal file
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@ -0,0 +1,107 @@
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import { globalBus } from "@/game/events";
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import Decimal, { DecimalSource } from "@/util/bignum";
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import { ProxyState } from "@/util/proxies";
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import { isArray } from "@vue/shared";
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import { isRef, Ref, ref } from "vue";
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import { GenericLayer } from "./layers";
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|
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export const PersistentState = Symbol("PersistentState");
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export const DefaultValue = Symbol("DefaultValue");
|
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|
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// Note: This is a union of things that should be safely stringifiable without needing
|
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// special processes for knowing what to load them in as
|
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// - Decimals aren't allowed because we'd need to know to parse them back.
|
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// - DecimalSources are allowed because the string is a valid value for them
|
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export type State =
|
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| string
|
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| number
|
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| boolean
|
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| DecimalSource
|
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| { [key: string]: State }
|
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| { [key: number]: State };
|
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|
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export type Persistent<T extends State = State> = {
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[PersistentState]: Ref<T>;
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[DefaultValue]: T;
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};
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export type PersistentRef<T extends State = State> = Ref<T> & Persistent<T>;
|
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|
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export function persistent<T extends State>(defaultValue: T | Ref<T>): PersistentRef<T> {
|
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const persistent = (
|
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isRef(defaultValue) ? defaultValue : (ref<T>(defaultValue) as unknown)
|
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) as PersistentRef<T>;
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|
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persistent[PersistentState] = persistent;
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persistent[DefaultValue] = isRef(defaultValue) ? defaultValue.value : defaultValue;
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return persistent as PersistentRef<T>;
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}
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|
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export function makePersistent<T extends State>(
|
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obj: unknown,
|
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defaultValue: T
|
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): asserts obj is Persistent<T> {
|
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const persistent = obj as Partial<Persistent<T>>;
|
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const state = ref(defaultValue) as Ref<T>;
|
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|
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persistent[PersistentState] = state;
|
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persistent[DefaultValue] = isRef(defaultValue) ? (defaultValue.value as T) : defaultValue;
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}
|
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|
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globalBus.on("addLayer", (layer: GenericLayer, saveData: Record<string, unknown>) => {
|
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const handleObject = (obj: Record<string, unknown>, path: string[] = []): boolean => {
|
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let foundPersistent = false;
|
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Object.keys(obj).forEach(key => {
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const value = obj[key];
|
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if (value && typeof value === "object") {
|
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if (PersistentState in value) {
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foundPersistent = true;
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|
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// Construct save path if it doesn't exist
|
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const persistentState = path.reduce<Record<string, unknown>>((acc, curr) => {
|
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if (!(curr in acc)) {
|
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acc[curr] = {};
|
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}
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return acc[curr] as Record<string, unknown>;
|
||||
}, saveData);
|
||||
|
||||
// Cache currently saved value
|
||||
const savedValue = persistentState[key];
|
||||
// Add ref to save data
|
||||
persistentState[key] = (value as Persistent)[PersistentState];
|
||||
// Load previously saved value
|
||||
if (savedValue != null) {
|
||||
(persistentState[key] as Ref<unknown>).value = savedValue;
|
||||
} else {
|
||||
(persistentState[key] as Ref<unknown>).value = (value as Persistent)[
|
||||
DefaultValue
|
||||
];
|
||||
}
|
||||
} else if (!(value instanceof Decimal) && !isRef(value)) {
|
||||
// Continue traversing
|
||||
const foundPersistentInChild = handleObject(value as Record<string, unknown>, [
|
||||
...path,
|
||||
key
|
||||
]);
|
||||
|
||||
// Show warning for persistent values inside arrays
|
||||
// TODO handle arrays better
|
||||
if (foundPersistentInChild) {
|
||||
if (isArray(value) && !isArray(obj)) {
|
||||
console.warn(
|
||||
"Found array that contains persistent values when adding layer. Keep in mind changing the order of elements in the array will mess with existing player saves.",
|
||||
ProxyState in obj
|
||||
? (obj as Record<PropertyKey, unknown>)[ProxyState]
|
||||
: obj,
|
||||
key
|
||||
);
|
||||
} else {
|
||||
foundPersistent = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
return foundPersistent;
|
||||
};
|
||||
handleObject(layer);
|
||||
});
|
Loading…
Reference in a new issue