Set modVersion 🤦
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@ -116,6 +116,7 @@ export async function loadSave(playerObj: Partial<PlayerData>): Promise<void> {
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playerObj.time = Date.now();
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if (playerObj.modVersion !== projInfo.versionNumber) {
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fixOldSave(playerObj.modVersion, playerObj);
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playerObj.modVersion = projInfo.versionNumber;
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}
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Object.assign(player, playerObj);
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