allowSmall -> defaultShowSmall, allow it to be overrided
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48ef321c89
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3 changed files with 4 additions and 4 deletions
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@ -9,7 +9,7 @@
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"versionTitle": "Initial Commit",
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"versionTitle": "Initial Commit",
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"allowGoBack": true,
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"allowGoBack": true,
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"allowSmall": false,
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"defaultShowSmall": false,
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"defaultDecimalsShown": 2,
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"defaultDecimalsShown": 2,
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"useHeader": true,
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"useHeader": true,
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"banner": null,
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"banner": null,
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@ -6,14 +6,14 @@ import { State, persistent } from "@/game/persistence";
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export interface Resource<T = DecimalSource> extends Ref<T> {
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export interface Resource<T = DecimalSource> extends Ref<T> {
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displayName: string;
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displayName: string;
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precision: number;
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precision: number;
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small: boolean;
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small?: boolean;
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}
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}
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export function createResource<T extends State>(
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export function createResource<T extends State>(
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defaultValue: T | Ref<T>,
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defaultValue: T | Ref<T>,
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displayName = "points",
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displayName = "points",
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precision = 0,
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precision = 0,
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small = false
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small = undefined
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): Resource<T> {
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): Resource<T> {
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const resource: Partial<Resource<T>> = persistent(defaultValue);
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const resource: Partial<Resource<T>> = persistent(defaultValue);
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resource.displayName = displayName;
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resource.displayName = displayName;
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@ -64,7 +64,7 @@ const thousandth = new Decimal(0.001);
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const zero = new Decimal(0);
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const zero = new Decimal(0);
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export function format(num: DecimalSource, precision?: number, small?: boolean): string {
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export function format(num: DecimalSource, precision?: number, small?: boolean): string {
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if (precision == null) precision = projInfo.defaultDecimalsShown;
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if (precision == null) precision = projInfo.defaultDecimalsShown;
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small = small || projInfo.allowSmall;
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small = small ?? projInfo.defaultShowSmall;
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num = new Decimal(num);
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num = new Decimal(num);
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if (isNaN(num.sign) || isNaN(num.layer) || isNaN(num.mag)) {
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if (isNaN(num.sign) || isNaN(num.layer) || isNaN(num.mag)) {
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return "NaN";
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return "NaN";
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