Made createCollapsibleModifierSections utility function
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2 changed files with 88 additions and 2 deletions
9
src/data/common.css
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9
src/data/common.css
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@ -0,0 +1,9 @@
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.modifier-toggle {
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padding-right: 10px;
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transform: translateY(-1px);
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display: inline-block;
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}
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.modifier-toggle.collapsed {
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transform: translate(-5px, -5px) rotate(-90deg);
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}
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@ -5,7 +5,14 @@ import {
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GenericClickable
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GenericClickable
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} from "features/clickables/clickable";
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} from "features/clickables/clickable";
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import { GenericConversion } from "features/conversion";
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import { GenericConversion } from "features/conversion";
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import { CoercableComponent, jsx, OptionsFunc, Replace, setDefault } from "features/feature";
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import {
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CoercableComponent,
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jsx,
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JSXFunction,
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OptionsFunc,
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Replace,
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setDefault
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} from "features/feature";
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import { displayResource } from "features/resources/resource";
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import { displayResource } from "features/resources/resource";
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import {
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import {
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createTreeNode,
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createTreeNode,
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@ -14,16 +21,21 @@ import {
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TreeNode,
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TreeNode,
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TreeNodeOptions
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TreeNodeOptions
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} from "features/trees/tree";
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} from "features/trees/tree";
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import { Modifier } from "game/modifiers";
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import { Persistent, persistent } from "game/persistence";
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import player from "game/player";
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import player from "game/player";
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import Decimal, { DecimalSource } from "util/bignum";
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import Decimal, { DecimalSource, format } from "util/bignum";
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import {
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import {
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Computable,
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Computable,
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convertComputable,
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GetComputableType,
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GetComputableType,
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GetComputableTypeWithDefault,
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GetComputableTypeWithDefault,
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processComputable,
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processComputable,
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ProcessedComputable
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ProcessedComputable
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} from "util/computed";
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} from "util/computed";
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import { renderJSX } from "util/vue";
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import { computed, Ref, unref } from "vue";
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import { computed, Ref, unref } from "vue";
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import "./common.css";
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export interface ResetButtonOptions extends ClickableOptions {
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export interface ResetButtonOptions extends ClickableOptions {
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conversion: GenericConversion;
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conversion: GenericConversion;
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@ -177,3 +189,68 @@ export function createLayerTreeNode<T extends LayerTreeNodeOptions>(
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};
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};
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}) as unknown as LayerTreeNode<T>;
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}) as unknown as LayerTreeNode<T>;
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}
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}
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export function createCollapsibleModifierSections(
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sections: {
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title: string;
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subtitle?: string;
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modifier: Required<Modifier>;
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base?: Computable<DecimalSource>;
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unit?: string;
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baseText?: Computable<CoercableComponent>;
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visible?: Computable<boolean>;
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}[]
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): [JSXFunction, Persistent<boolean>[]] {
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const processedBase = sections.map(s => convertComputable(s.base));
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const processedBaseText = sections.map(s => convertComputable(s.baseText));
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const processedVisible = sections.map(s => convertComputable(s.visible));
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const collapsed = sections.map(() => persistent<boolean>(false));
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const jsxFunc = jsx(() => {
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const sectionJSX = sections.map((s, i) => {
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if (unref(processedVisible[i]) === false) return null;
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const header = (
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<h3
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onClick={() => (collapsed[i].value = !collapsed[i].value)}
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style="cursor: pointer"
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>
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<span class={"modifier-toggle" + (unref(collapsed[i]) ? " collapsed" : "")}>
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▼
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</span>
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{s.title}
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{s.subtitle ? <span class="subtitle"> ({s.subtitle})</span> : null}
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</h3>
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);
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const modifiers = unref(collapsed[i]) ? null : (
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<>
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<div class="modifier-container">
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<span class="modifier-amount">
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{format(unref(processedBase[i]) ?? 1)}
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{s.unit}
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</span>
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<span class="modifier-description">
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{renderJSX(unref(processedBaseText[i]) ?? "Base")}
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</span>
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</div>
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{renderJSX(unref(s.modifier.description))}
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</>
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);
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return (
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<>
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{i === 0 ? null : <br />}
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<div>
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{header}
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<br />
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{modifiers}
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<hr />
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Total: {format(s.modifier.apply(unref(processedBase[i]) ?? 1))}
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{s.unit}
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</div>
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</>
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);
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});
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return <>{sectionJSX}</>;
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});
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return [jsxFunc, collapsed];
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}
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