Some refactoring of resources
This commit is contained in:
parent
e90aac51f2
commit
e642b0e420
2 changed files with 174 additions and 128 deletions
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@ -2,20 +2,20 @@ import { ProgressDisplay, Shape } from "@/game/enums";
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import { layers } from "@/game/layers";
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import player from "@/game/player";
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import Decimal, { DecimalSource } from "@/lib/break_eternity";
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import { BoardNodeAction } from "@/typings/features/board";
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import { BoardNode, BoardNodeAction } from "@/typings/features/board";
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import { RawLayer } from "@/typings/layer";
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import { formatTime } from "@/util/bignum";
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import { format, formatWhole } from "@/util/break_eternity";
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import { camelToTitle } from "@/util/common";
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import { getUniqueNodeID } from "@/util/features";
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import { watch } from "vue";
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import { computed, watch } from "vue";
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import themes from "../themes";
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import Main from "./Main.vue";
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export type ResourceNodeData = {
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resourceType: string;
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amount: DecimalSource;
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maxAmount: DecimalSource;
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[key: string]: any;
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};
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export type ItemNodeData = {
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@ -92,8 +92,8 @@ enum LinkType {
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// Links cause gain/loss of one resource to also affect other resources
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const links = {
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time: [
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{ resource: "social", amount: 1 / 60, linkType: LinkType.LossOnly },
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{ resource: "mental", amount: 1 / 120, linkType: LinkType.LossOnly }
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{ resource: "social", amount: 1 / (60 * 60), linkType: LinkType.LossOnly },
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{ resource: "mental", amount: 1 / (120 * 60), linkType: LinkType.LossOnly }
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]
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} as Record<
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string,
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@ -107,41 +107,25 @@ const links = {
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for (const resource in links) {
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const resourceLinks = links[resource];
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watch(
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() =>
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(player.layers.main?.boards.main.nodes.find(
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node =>
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node.type === "resource" &&
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(node.data as ResourceNodeData).resourceType === resource
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)?.data as ResourceNodeData | null)?.amount,
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() => resources[resource].amount,
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(amount, oldAmount) => {
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if (amount == null || oldAmount == null) {
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return;
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}
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const resourceGain = Decimal.sub(amount, oldAmount);
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resourceLinks.forEach(link => {
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switch (link.linkType) {
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case LinkType.LossOnly:
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if (Decimal.gt(amount, oldAmount)) {
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return;
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}
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break;
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case LinkType.GainOnly:
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if (Decimal.lt(amount, oldAmount)) {
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return;
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}
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break;
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if (link.linkType === LinkType.LossOnly && Decimal.gt(amount, oldAmount)) {
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return;
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}
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const node = player.layers.main.boards.main.nodes.find(
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node =>
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node.type === "resource" &&
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(node.data as ResourceNodeData).resourceType === link.resource
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);
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if (node) {
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const data = node.data as ResourceNodeData;
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data.amount = Decimal.add(
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data.amount,
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if (link.linkType === LinkType.GainOnly && Decimal.lt(amount, oldAmount)) {
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return;
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}
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const resource = resources[link.resource];
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if (resource.amount != null) {
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resource.amount = Decimal.add(
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resource.amount,
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Decimal.times(link.amount, resourceGain)
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).clamp(0, data.maxAmount);
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);
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}
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});
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}
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@ -164,6 +148,53 @@ const pinAction = {
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}
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} as BoardNodeAction;
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type Resource = {
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readonly name: string;
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readonly color: string;
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readonly node: BoardNode | undefined;
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amount: DecimalSource | undefined;
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readonly maxAmount: DecimalSource;
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};
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const resources = {
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time: createResource("time", "#3EB48933", 24 * 60 * 60),
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energy: createResource("energy", "#FFA50033", 100),
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social: createResource("social", "#80008033", 100),
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mental: createResource("mental", "#32CD3233", 100),
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focus: createResource("focus", "#0000FF33", 100)
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} as Record<string, Resource>;
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function createResource(name: string, color: string, maxAmount: DecimalSource): Resource {
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const node = computed(() =>
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player.layers.main?.boards.main.nodes.find(
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node =>
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node.type === "resource" && (node.data as ResourceNodeData).resourceType === name
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)
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);
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const data = computed(() => node.value?.data as ResourceNodeData);
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return {
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name,
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color,
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get node() {
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return node.value;
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},
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get amount() {
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return data.value?.amount;
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},
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set amount(amount: DecimalSource) {
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data.value.amount = Decimal.clamp(amount, 0, maxAmount);
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},
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maxAmount
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};
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}
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function getResource(node: BoardNode): Resource | undefined {
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return Object.values(resources).find(resource => resource.node === node);
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}
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const selectedNode = computed(() => layers.main?.boards?.data.main.selectedNode);
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const selectedAction = computed(() => layers.main?.boards?.data.main.selectedAction);
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export default {
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id: "main",
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display: Main,
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@ -196,43 +227,40 @@ export default {
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type: "resource",
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data: {
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resourceType: "time",
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amount: new Decimal(24 * 60 * 60),
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maxAmount: new Decimal(24 * 60 * 60)
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amount: new Decimal(24 * 60 * 60)
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}
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},
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{
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position: { x: 0, y: 0 },
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position: { x: 300, y: 0 },
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type: "resource",
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data: {
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resourceType: "mental",
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amount: new Decimal(100),
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maxAmount: new Decimal(100)
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amount: new Decimal(100)
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}
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},
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{
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position: { x: 0, y: 0 },
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position: { x: 150, y: 0 },
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type: "resource",
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data: {
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resourceType: "social",
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amount: new Decimal(100),
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maxAmount: new Decimal(100)
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amount: new Decimal(100)
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}
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},
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{
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position: { x: 0, y: 0 },
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position: { x: -150, y: 0 },
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type: "resource",
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data: {
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resourceType: "focus",
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amount: new Decimal(100),
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maxAmount: new Decimal(100)
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amount: new Decimal(0),
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currentFocus: ""
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}
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},
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{
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position: { x: 0, y: 150 },
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type: "item",
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position: { x: -300, y: 0 },
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type: "resource",
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data: {
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itemType: "time",
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amount: new Decimal(5 * 60 * 60)
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resourceType: "energy",
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amount: new Decimal(100)
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}
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},
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{
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@ -251,48 +279,52 @@ export default {
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return (node.data as ResourceNodeData).resourceType;
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},
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label(node) {
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const selectedNode = layers[this.layer].boards!.data[this.id]
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.selectedNode;
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if (
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selectedNode != node &&
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player.layers[this.layer].boards[this.id].selectedAction != null
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) {
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const action =
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player.layers[this.layer].boards[this.id].selectedAction;
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switch (action) {
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const resource = getResource(node)!;
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if (selectedNode.value != node && selectedAction.value != null) {
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if (resource && resource.name === "focus") {
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const currentFocus =
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(resource.node?.data as ResourceNodeData | undefined)
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?.currentFocus === selectedAction.value?.id;
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return {
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text: currentFocus ? "10%" : "X",
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color: currentFocus ? "green" : "black",
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pulsing: true
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};
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}
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switch (selectedAction.value.id) {
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case "reddit":
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if (
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(node.data as ResourceNodeData).resourceType === "time"
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) {
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return { text: "30m", color: "red", pulsing: true };
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switch (resource.name) {
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case "time":
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return {
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text: "30m",
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color: "red",
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pulsing: true
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};
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case "energy":
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return {
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text: "5%",
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color: "green",
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pulsing: true
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};
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}
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break;
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}
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}
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if (
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selectedNode != node &&
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selectedNode != null &&
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selectedNode.type === "resource"
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selectedNode.value != node &&
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selectedNode.value != null &&
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selectedNode.value.type === "resource"
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) {
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const data = selectedNode.data as ResourceNodeData;
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if (data.resourceType in links) {
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const link = links[data.resourceType].find(
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link =>
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link.resource ===
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(node.data as ResourceNodeData).resourceType
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const selectedResource = getResource(selectedNode.value);
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if (selectedResource && selectedResource.name in links) {
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const link = links[selectedResource.name].find(
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link => link.resource === resource.name
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);
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if (link) {
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let text;
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if (
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(node.data as ResourceNodeData).resourceType === "time"
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) {
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if (resource.name === "time") {
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text = formatTime(link.amount);
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} else if (
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Decimal.eq(
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(node.data as ResourceNodeData).maxAmount,
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100
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)
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) {
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} else if (Decimal.eq(resource.maxAmount, 100)) {
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text = formatWhole(link.amount) + "%";
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} else {
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text = format(link.amount);
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@ -305,12 +337,12 @@ export default {
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}
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}
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}
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if (selectedNode == node || node.pinned) {
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if (selectedNode.value == node || node.pinned) {
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const data = node.data as ResourceNodeData;
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if (data.resourceType === "time") {
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return { text: formatTime(data.amount), color: "#0FF3" };
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}
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if (Decimal.eq(data.maxAmount, 100)) {
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if (Decimal.eq(resource.maxAmount, 100)) {
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return { text: formatWhole(data.amount) + "%", color: "#0FF3" };
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}
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return { text: format(data.amount), color: "#0FF3" };
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@ -318,27 +350,28 @@ export default {
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},
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draggable: true,
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progress(node) {
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const data = node.data as ResourceNodeData;
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return Decimal.div(data.amount, data.maxAmount).toNumber();
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const resource = getResource(node)!;
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return Decimal.div(resource.amount || 0, resource.maxAmount).toNumber();
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},
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fillColor() {
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return themes[player.theme].variables["--background"];
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},
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progressColor(node) {
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return "#0FF3";
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return getResource(node)!.color;
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},
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canAccept(node, otherNode) {
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return otherNode.type === "item";
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},
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onDrop(node, otherNode) {
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const resource = getResource(node)!;
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const index = player.layers[this.layer].boards[this.id].nodes.indexOf(
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otherNode
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);
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player.layers[this.layer].boards[this.id].nodes.splice(index, 1);
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(node.data as ResourceNodeData).amount = Decimal.add(
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(node.data as ResourceNodeData).amount,
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resource.amount = Decimal.add(
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resource.amount || 0,
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(otherNode.data as ItemNodeData).amount
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).min((node.data as ResourceNodeData).maxAmount);
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);
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},
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actions: [pinAction]
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},
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@ -352,10 +385,7 @@ export default {
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}
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},
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label(node) {
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if (
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player.layers[this.layer].boards[this.id].selectedNode == node.id ||
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node.pinned
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) {
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if (selectedNode.value == node || node.pinned) {
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const data = node.data as ItemNodeData;
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if (data.itemType === "time") {
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return { text: formatTime(data.amount), color: "#0FF3" };
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@ -393,23 +423,34 @@ export default {
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icon: "reddit",
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tooltip: "Browse Reddit",
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onClick(node) {
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if (player.layers.main.boards.main.selectedAction === this.id) {
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const timeNode = player.layers.main.boards.main.nodes.find(
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node =>
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node.type === "resource" &&
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(node.data as ResourceNodeData).resourceType ===
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"time"
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);
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if (timeNode) {
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(timeNode.data as ResourceNodeData).amount = Decimal.sub(
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(timeNode.data as ResourceNodeData).amount,
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30 * 60
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);
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player.layers.main.boards.main.selectedAction = null;
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(node.data as ActionNodeData).log.push(
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getRandomEvent(redditEvents)!
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if (selectedAction.value?.id === this.id) {
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const focusData = resources.focus.node
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?.data as ResourceNodeData;
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if (focusData.currentFocus === "reddit") {
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resources.focus.amount = Decimal.add(
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resources.focus.amount || 0,
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10
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);
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} else {
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focusData.currentFocus = "reddit";
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resources.focus.amount = 10;
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}
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const focusMult = Decimal.div(
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resources.focus.amount,
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100
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).add(1);
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resources.time.amount = Decimal.sub(
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resources.time.amount || 0,
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Decimal.times(30 * 60, focusMult)
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);
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resources.energy.amount = Decimal.sub(
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resources.energy.amount || 0,
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Decimal.times(5, focusMult)
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);
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player.layers.main.boards.main.selectedAction = null;
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(node.data as ActionNodeData).log.push(
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getRandomEvent(redditEvents)!
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);
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} else {
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player.layers.main.boards.main.selectedAction = this.id;
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}
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@ -417,18 +458,29 @@ export default {
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links(node) {
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return [
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{
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// TODO this is ridiculous and needs some utility
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// function to shrink it down
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from: player.layers.main.boards.main.nodes.find(
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node =>
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node.type === "resource" &&
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(node.data as ResourceNodeData).resourceType ===
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"time"
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),
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from: resources.time.node,
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to: node,
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stroke: "red",
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"stroke-width": 4,
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pulsing: true
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},
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{
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from: resources.energy.node,
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to: node,
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stroke: "green",
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"stroke-width": 4,
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pulsing: true
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},
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{
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from: resources.focus.node,
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to: node,
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stroke:
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(resources.focus.node?.data as ResourceNodeData)
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.currentFocus === selectedAction.value?.id
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? "green"
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: "black",
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"stroke-width": 4,
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pulsing: true
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}
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];
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}
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@ -443,27 +495,21 @@ export default {
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}
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return this.selectedAction!.links;
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}
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if (player.layers[this.layer].boards[this.id].selectedNode == null) {
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if (selectedNode.value == null) {
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return null;
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}
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const selectedNode = layers[this.layer].boards!.data[this.id].selectedNode;
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if (selectedNode.type === "resource") {
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const data = selectedNode.data as ResourceNodeData;
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if (data.resourceType in links) {
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return links[data.resourceType].map(link => {
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const node = player.layers.main.boards.main.nodes.find(
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node =>
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node.type === "resource" &&
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(node.data as ResourceNodeData).resourceType ===
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link.resource
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);
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if (selectedNode.value.type === "resource") {
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const resource = getResource(selectedNode.value)!;
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if (resource.name in links) {
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return links[resource.name].map(link => {
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const linkResource = resources[link.resource];
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let negativeLink = Decimal.lt(link.amount, 0);
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if (link.linkType === LinkType.LossOnly) {
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negativeLink = !negativeLink;
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}
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return {
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from: selectedNode,
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to: node,
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from: selectedNode.value,
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to: linkResource.node,
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stroke: negativeLink ? "red" : "green",
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"stroke-width": 4,
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pulsing: true
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2
src/typings/features/board.d.ts
vendored
2
src/typings/features/board.d.ts
vendored
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@ -65,13 +65,13 @@ export interface BoardNodeAction {
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tooltip: string | ((node: BoardNode) => string);
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onClick: (node: BoardNode) => boolean | undefined;
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links?: BoardNodeLink[] | ((node: BoardNode) => BoardNodeLink[]);
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[key: string]: any;
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}
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export interface BoardNodeLink {
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from: BoardNode;
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to: BoardNode;
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stroke: string;
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strokeWidth: number | string;
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pulsing?: boolean;
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[key: string]: any;
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}
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