Implemented force sleep and rest actions

This commit is contained in:
thepaperpilot 2021-08-26 22:01:56 -05:00
parent 116e6a47ec
commit f516a3a092
2 changed files with 207 additions and 68 deletions

View file

@ -1,6 +1,7 @@
<template>
<g
class="boardnode"
:class="node.type"
:style="{ opacity: dragging?.id === node.id && hasDragged ? 0.5 : 1 }"
:transform="`translate(${position.x},${position.y})`"
>
@ -56,15 +57,23 @@
<g v-if="shape === Shape.Circle">
<circle
v-if="canAccept"
class="receiver"
:r="size + 8"
:fill="backgroundColor"
:stroke="receivingNode ? '#0F0' : '#0F03'"
:stroke-width="2"
/>
<circle :r="size" :fill="fillColor" :stroke="outlineColor" :stroke-width="4" />
<circle
class="body"
:r="size"
:fill="fillColor"
:stroke="outlineColor"
:stroke-width="4"
/>
<circle
class="progressFill"
v-if="progressDisplay === ProgressDisplay.Fill"
:r="Math.max(size * progress - 2, 0)"
:fill="progressColor"
@ -85,6 +94,7 @@
<g v-else-if="shape === Shape.Diamond" transform="rotate(45, 0, 0)">
<rect
v-if="canAccept"
class="receiver"
:width="size * sqrtTwo + 16"
:height="size * sqrtTwo + 16"
:transform="
@ -96,6 +106,7 @@
/>
<rect
class="body"
:width="size * sqrtTwo"
:height="size * sqrtTwo"
:transform="`translate(${(-size * sqrtTwo) / 2}, ${(-size * sqrtTwo) / 2})`"
@ -106,6 +117,7 @@
<rect
v-if="progressDisplay === ProgressDisplay.Fill"
class="progressFill"
:width="Math.max(size * sqrtTwo * progress - 2, 0)"
:height="Math.max(size * sqrtTwo * progress - 2, 0)"
:transform="
@ -118,6 +130,7 @@
/>
<rect
v-else
class="progressDiamond"
:width="size * sqrtTwo + 9"
:height="size * sqrtTwo + 9"
:transform="

View file

@ -31,7 +31,7 @@ type ItemNodeData = {
display: string;
};
type ActionNodeData = {
export type ActionNodeData = {
actionType: string;
log: LogEntry[];
};
@ -147,14 +147,14 @@ function createItem(resource: string, amount: DecimalSource, display?: string) {
}
type Action = {
icon: string;
icon?: string;
fillColor?: string;
tooltip?: string;
events: Array<{
events?: Array<{
event: () => LogEntry;
weight: number;
}>;
baseChanges: Array<{
baseChanges?: Array<{
resource: string;
amount: DecimalSource;
assign?: boolean;
@ -194,11 +194,15 @@ const actions = {
tooltip: "Sleep",
events: [
{
event: () => ({ description: "You have a normal evening of undisturbed sleep" }),
event: () => {
player.day = (player.day as Decimal).add(1);
return { description: "You have a normal evening of undisturbed sleep" };
},
weight: 90
},
{
event: () => {
player.day = (player.day as Decimal).add(1);
resources.energy.amount = 50;
return {
description: "You had a very restless sleep filled with nightmares :(",
@ -211,6 +215,7 @@ const actions = {
},
{
event: () => {
player.day = (player.day as Decimal).add(1);
createItem("energy", 25, "Refreshed");
return {
description:
@ -224,10 +229,28 @@ const actions = {
}
],
baseChanges: [
{ resource: "time", amount: -8 * 30 * 60 },
{ resource: "time", amount: 16 * 60 * 60, assign: true },
{ resource: "energy", amount: 100, assign: true }
]
},
forcedSleep: {
events: [
{
event: () => {
const amount = resources.time.amount;
resources.time.amount = 16 * 60 * 60;
resources.energy.amount = Decimal.sub(100, Decimal.div(amount, 6 * 60));
resources.mental.amount = Decimal.sub(resources.mental.amount, 10);
player.day = (player.day as Decimal).add(1);
return {
description: `You passed out! That was <span style="font-style: italicize">not</span> a good night's sleep`
};
},
weight: 1
}
],
baseChanges: [{ resource: "mental", amount: -10 }]
},
rest: {
icon: "chair",
tooltip: "Rest",
@ -259,18 +282,33 @@ const actions = {
return {
description:
"You take an incredible power nap and wake up significantly more refreshed",
effectDescription: `+50% effectvie <span style="color: ${resources.energy.color};">Energy</span> restoration`
effectDescription: `+50% effective <span style="color: ${resources.energy.color};">Energy</span> restoration`
};
},
weight: 5
}
],
baseChanges: [
{ resource: "time", amount: -4 * 30 * 60 },
{ resource: "time", amount: -4 * 60 * 60 },
// 30 is the lowest it can be from any event
// typically you'll get 40 though
{ resource: "energy", amount: 30 }
]
},
forcedRest: {
events: [
{
event: () => ({
description: `You drag yourself to the couch before collapsing. You wake back up but still feel oddly drained`
}),
weight: 1
}
],
baseChanges: [
{ resource: "time", amount: -6 * 60 * 60 },
{ resource: "energy", amount: 30 },
{ resource: "mental", amount: -5 }
]
}
} as Record<string, Action>;
@ -378,21 +416,21 @@ const resourceNodeType = {
(resource.node.data as ResourceNodeData).currentFocus ===
selectedAction.value?.id;
return {
text: currentFocus ? "10%" : "X",
text: "10%",
color: currentFocus ? "green" : "white",
pulsing: true
};
}
const action = actions[selectedAction.value.id];
const change = action.baseChanges.find(change => change.resource === resource.name);
const change = action.baseChanges?.find(change => change.resource === resource.name);
if (change != null) {
let text;
let text = Decimal.gt(change.amount, 0) ? "+" : "";
if (resource.name === "time") {
text = formatTime(change.amount);
text += formatTime(change.amount);
} else if (Decimal.eq(resource.maxAmount, 100)) {
text = formatWhole(change.amount) + "%";
text += formatWhole(change.amount) + "%";
} else {
text = format(change.amount);
text += format(change.amount);
}
let color;
if (change.assign) {
@ -470,6 +508,44 @@ const resourceNodeType = {
actions: [pinAction]
} as RawFeature<NodeType>;
function performAction(id: string, action: Action, node: BoardNode) {
if (
player.layers.main.forcedAction &&
(player.layers.main.forcedAction as { action: string }).action !== id
) {
return;
}
const focusData = resources.focus.node.data as ResourceNodeData;
if (focusData.currentFocus === id) {
resources.focus.amount = Decimal.add(resources.focus.amount, 10);
} else {
focusData.currentFocus = id;
resources.focus.amount = 10;
}
if (action.baseChanges) {
for (const change of action.baseChanges) {
if (change.assign) {
resources[change.resource].amount = change.amount;
} else if (change.resource === "time") {
// Time isn't affected by focus multiplier
resources.time.amount = Decimal.add(resources.time.amount, change.amount);
} else {
resources[change.resource].amount = Decimal.add(
resources[change.resource].amount,
Decimal.times(change.amount, focusMult.value)
);
}
}
}
player.layers.main.boards.main.selectedAction = null;
if (action.events) {
const logEntry = getRandomEvent(action.events);
if (logEntry) {
(node.data as ActionNodeData).log.push(logEntry);
}
}
}
const actionNodeType = {
title(node) {
return actionNodes[(node.data as ActionNodeData).actionType].display;
@ -484,6 +560,17 @@ const actionNodeType = {
shape: Shape.Diamond,
progressColor: "#000",
progressDisplay: ProgressDisplay.Outline,
progress(node) {
const forcedAction = player.layers.main.forcedAction as {
resource: string;
node: number;
action: string;
progress: number;
} | null;
if (forcedAction && node.id === forcedAction.node) {
return forcedAction.progress;
}
},
actions(node) {
const actionNode = actionNodes[(node.data as ActionNodeData).actionType];
return [
@ -495,38 +582,11 @@ const actionNodeType = {
icon: action.icon,
tooltip: action.tooltip,
fillColor: action.fillColor,
onClick(node) {
if (selectedAction.value?.id === this.id) {
const focusData = resources.focus.node.data as ResourceNodeData;
if (focusData.currentFocus === id) {
resources.focus.amount = Decimal.add(resources.focus.amount, 10);
onClick: node => {
if (selectedAction.value?.id === id) {
performAction(id, action, node);
} else {
focusData.currentFocus = id;
resources.focus.amount = 10;
}
for (const change of action.baseChanges) {
if (change.assign) {
resources[change.resource].amount = change.amount;
} else if (change.resource === "time") {
// Time isn't affected by focus multiplier
resources.time.amount = Decimal.add(
resources.time.amount,
change.amount
);
} else {
resources.time.amount = Decimal.add(
resources.time.amount,
Decimal.times(change.amount, focusMult.value)
);
}
}
player.layers.main.boards.main.selectedAction = null;
const logEntry = getRandomEvent(action.events);
if (logEntry) {
(node.data as ActionNodeData).log.push(logEntry);
}
} else {
player.layers.main.boards.main.selectedAction = this.id;
player.layers.main.boards.main.selectedAction = id;
}
},
links(node) {
@ -542,7 +602,7 @@ const actionNodeType = {
"stroke-width": 4,
pulsing: true
},
...action.baseChanges.map(change => {
...(action.baseChanges || []).map(change => {
let color;
if (change.assign) {
color = "white";
@ -565,6 +625,32 @@ const actionNodeType = {
}
} as RawFeature<NodeType>;
function registerResourceDepletedAction(resource: string, nodeID: string, action: string) {
watch(
() => ({
amount: resources[resource].amount,
forcedAction: player.layers.main?.forcedAction
}),
({ amount, forcedAction }) => {
if (Decimal.eq(amount, 0) && forcedAction == null) {
player.layers.main.forcedAction = {
resource,
node: layers.main.boards!.data.main.nodes.find(
node =>
node.type === "action" &&
(node.data as ActionNodeData).actionType === nodeID
)!.id,
action,
progress: 0
};
}
}
);
}
registerResourceDepletedAction("time", "bed", "forcedSleep");
registerResourceDepletedAction("energy", "bed", "forcedRest");
export default {
id: "main",
display: Main,
@ -572,10 +658,17 @@ export default {
startData() {
return {
openNode: null,
showModal: false
showModal: false,
forcedAction: null
} as {
openNode: string | null;
showModal: boolean;
forcedAction: {
resource: string;
node: number;
action: string;
progress: number;
} | null;
};
},
minimizable: false,
@ -586,6 +679,25 @@ export default {
left: "0"
}
},
update(diff) {
const forcedAction = player.layers.main.forcedAction as {
resource: string;
node: number;
action: string;
progress: number;
} | null;
if (forcedAction) {
forcedAction.progress += new Decimal(diff).div(4).toNumber();
if (forcedAction.progress >= 1) {
performAction(
forcedAction.action,
actions[forcedAction.action],
this.boards!.data.main.nodes.find(node => node.id === forcedAction.node)!
);
player.layers.main.forcedAction = null;
}
}
},
boards: {
data: {
main: {
@ -676,19 +788,32 @@ export default {
}
},
links(this: Board) {
const links: BoardNodeLink[] = [];
const forcedAction = player.layers.main.forcedAction as {
resource: string;
node: number;
action: string;
progress: number;
} | null;
if (forcedAction) {
links.push({
from: resources[forcedAction.resource].node,
to: this.nodes.find(node => node.id === forcedAction.node)!,
stroke: "black",
"stroke-width": 4
});
}
if (this.selectedNode && this.selectedAction?.links) {
if (typeof this.selectedAction.links === "function") {
return this.selectedAction.links(this.selectedNode);
}
return this.selectedAction.links;
links.push(...this.selectedAction.links);
}
if (selectedNode.value == null) {
return null;
}
if (selectedNode.value.type === "resource") {
if (selectedNode.value && selectedNode.value.type === "resource") {
const resource = getResource(selectedNode.value);
if (resource.links) {
return resource.links.map(link => {
links.push(
...resource.links.map(link => {
const linkResource = resources[link.resource];
let negativeLink = Decimal.lt(link.amount, 0);
if (link.linkType === LinkType.LossOnly) {
@ -700,11 +825,12 @@ export default {
stroke: negativeLink ? "red" : "green",
"stroke-width": 4,
pulsing: true
};
});
} as BoardNodeLink;
})
);
}
}
return null;
return links;
}
}
}