Fixed starting nodes returning on refresh after being removed
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1 changed files with 1 additions and 1 deletions
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@ -73,7 +73,7 @@ export function addLayer(layer: RawLayer, player?: Partial<PlayerData>): void {
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buyables: getStartingBuyables(layer.buyables?.data),
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buyables: getStartingBuyables(layer.buyables?.data),
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clickables: getStartingClickables(layer.clickables?.data),
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clickables: getStartingClickables(layer.clickables?.data),
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challenges: getStartingChallenges(layer.challenges?.data),
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challenges: getStartingChallenges(layer.challenges?.data),
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boards: getStartingBoards(layer.boards?.data),
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boards: player.layers[layer.id]?.boards || getStartingBoards(layer.boards?.data),
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grids: {},
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grids: {},
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confirmRespecBuyables: false,
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confirmRespecBuyables: false,
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...(layer.startData?.() || {})
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...(layer.startData?.() || {})
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