Commit graph

17 commits

Author SHA1 Message Date
11662e248f Use fontsource for loading webfonts offline 2022-08-22 08:52:55 -05:00
db304dea43 Cleaned up docs 2022-07-10 01:07:39 -05:00
804e596fa7 Fix doc generation 2022-07-09 22:09:26 -05:00
9828e5ec62 Document all the window augmentations 2022-07-09 22:09:25 -05:00
ab81a140c9 Make all type-only imports explicit 2022-06-26 19:17:22 -05:00
a2b5820906 Implemented PWA 2022-06-26 15:22:22 -05:00
7fe57798bb Switched from vue-cli-service to vite
Should be thoroughly tested still
Also involved removing operator overloads, which weren't good anyways
2022-06-25 22:34:18 -05:00
e56f34c13c Converted variables that track time to numbers 2022-03-11 15:33:08 -06:00
8f7acf2e17 Don't copy App 2022-03-03 21:41:59 -06:00
46fc9ea1ba Set document title slightly sooner 2022-03-03 21:41:26 -06:00
48ef321c89 Changed some default values in projInfo 2022-03-02 20:21:24 -06:00
52a9f51510 Renamed modInfo -> projInfo, mod -> projEntry 2022-03-02 20:12:56 -06:00
552aca20e4 Added Profectus branding 2022-02-27 14:24:48 -06:00
e2126472b2 Fixed runtime issues with vue
Entire demo tree has been tested and is fully functional,
including all the options and save manager functionality
2022-02-27 13:49:34 -06:00
15a460bf42 Fixing building / cleanup 2022-01-24 22:23:30 -06:00
6f781b33fa New layer API WIP 2022-01-13 22:25:47 -06:00
0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00