thepaperpilot
0afcd1cd3d
Oh man did this end up requiring a *ton* of other work as well. There's still a few typing issues I still can't quite work out, and others I'd like to improve when I have time. In fact, this version doesn't even really work, it has a stack overflow error caused by a tooltip for some reason have a tree inside it, which in turn has another tooltip, etc. There's also 17 errors that I *really* feel like shouldn't be there, but they are, and 113 warnings - mostly using ! to assert that things are non-null. Lots of work left to do, to sum up. The reason I'm committing this now is because I really need to get to work on my game jam, and since it won't use a tree or really many of TMT-X's features, I can get away with using a broken engine :)
54 lines
1.2 KiB
Vue
54 lines
1.2 KiB
Vue
<template>
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<div id="modal-root" :style="theme" />
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<div class="app" @mousemove="updateMouse" :style="theme" :class="{ useHeader }">
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<Nav v-if="useHeader" />
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<Tabs />
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<TPS v-if="showTPS" />
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<GameOverScreen />
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<NaNScreen />
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</div>
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</template>
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<script lang="ts">
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import { defineComponent } from "vue";
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import themes from "./data/themes";
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import player from "./game/player";
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import modInfo from "./data/modInfo.json";
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import { mapState } from "./util/vue";
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import "./main.css";
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export default defineComponent({
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name: "App",
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data() {
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return { useHeader: modInfo.useHeader };
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},
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computed: {
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...mapState(["showTPS"]),
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theme() {
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return themes[player.theme].variables;
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}
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},
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methods: {
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updateMouse(/* event */) {
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// TODO use event to update mouse position for particles
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}
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}
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});
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</script>
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<style scoped>
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.app {
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background-color: var(--background);
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color: var(--color);
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display: flex;
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flex-flow: column;
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min-height: 100%;
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height: 100%;
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}
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#modal-root {
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position: absolute;
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min-height: 100%;
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height: 100%;
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}
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</style>
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