chromatic-lattice/src/App.vue
thepaperpilot 0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00

54 lines
1.2 KiB
Vue

<template>
<div id="modal-root" :style="theme" />
<div class="app" @mousemove="updateMouse" :style="theme" :class="{ useHeader }">
<Nav v-if="useHeader" />
<Tabs />
<TPS v-if="showTPS" />
<GameOverScreen />
<NaNScreen />
</div>
</template>
<script lang="ts">
import { defineComponent } from "vue";
import themes from "./data/themes";
import player from "./game/player";
import modInfo from "./data/modInfo.json";
import { mapState } from "./util/vue";
import "./main.css";
export default defineComponent({
name: "App",
data() {
return { useHeader: modInfo.useHeader };
},
computed: {
...mapState(["showTPS"]),
theme() {
return themes[player.theme].variables;
}
},
methods: {
updateMouse(/* event */) {
// TODO use event to update mouse position for particles
}
}
});
</script>
<style scoped>
.app {
background-color: var(--background);
color: var(--color);
display: flex;
flex-flow: column;
min-height: 100%;
height: 100%;
}
#modal-root {
position: absolute;
min-height: 100%;
height: 100%;
}
</style>