thepaperpilot
0afcd1cd3d
Oh man did this end up requiring a *ton* of other work as well. There's still a few typing issues I still can't quite work out, and others I'd like to improve when I have time. In fact, this version doesn't even really work, it has a stack overflow error caused by a tooltip for some reason have a tree inside it, which in turn has another tooltip, etc. There's also 17 errors that I *really* feel like shouldn't be there, but they are, and 113 warnings - mostly using ! to assert that things are non-null. Lots of work left to do, to sum up. The reason I'm committing this now is because I really need to get to work on my game jam, and since it won't use a tree or really many of TMT-X's features, I can get away with using a broken engine :)
41 lines
1.3 KiB
Vue
41 lines
1.3 KiB
Vue
<template>
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<div v-if="filteredChallenges" class="table">
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<template v-if="filteredChallenges.rows && filteredChallenges.cols">
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<div v-for="row in filteredChallenges.rows" class="row" :key="row">
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<div v-for="col in filteredChallenges.cols" :key="col">
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<challenge
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v-if="filteredChallenges[row * 10 + col] !== undefined"
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:id="row * 10 + col"
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/>
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</div>
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</div>
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</template>
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<row v-else>
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<challenge v-for="(challenge, id) in filteredChallenges" :key="id" :id="id" />
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</row>
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</div>
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</template>
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<script lang="ts">
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import { layers } from "@/game/layers";
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import { Challenge } from "@/typings/features/challenge";
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import { getFiltered, InjectLayerMixin } from "@/util/vue";
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import { defineComponent, PropType } from "vue";
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export default defineComponent({
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name: "challenges",
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mixins: [InjectLayerMixin],
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props: {
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challenges: {
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type: Object as PropType<Array<string>>
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}
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},
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computed: {
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filteredChallenges(): Record<string, Challenge> {
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return getFiltered(layers[this.layer].challenges!.data, this.challenges);
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}
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}
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});
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</script>
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<style scoped></style>
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