chromatic-lattice/src/components/features/ResourceDisplay.vue
thepaperpilot 0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00

76 lines
2.6 KiB
Vue

<template>
<div class="resource-display" :class="{ empty }">
<div v-if="baseAmount != undefined && baseResource != undefined">
You have {{ baseAmount }} {{ baseResource }}
</div>
<div v-if="passiveGeneration != undefined">
You are gaining {{ passiveGeneration }} {{ resource }} per second
</div>
<spacer
v-if="
(baseAmount != undefined || passiveGeneration != undefined) &&
(best != undefined || total != undefined)
"
/>
<div v-if="best != undefined">Your best {{ resource }} is {{ best }}</div>
<div v-if="total != undefined">You have made a total of {{ total }} {{ resource }}</div>
</div>
</template>
<script lang="ts">
import { layers } from "@/game/layers";
import player from "@/game/player";
import { DecimalSource } from "@/lib/break_eternity";
import Decimal, { formatWhole } from "@/util/bignum";
import { InjectLayerMixin } from "@/util/vue";
import { defineComponent } from "vue";
export default defineComponent({
name: "resource-display",
mixins: [InjectLayerMixin],
computed: {
baseAmount(): string | null {
return layers[this.layer].baseAmount
? formatWhole(layers[this.layer].baseAmount!)
: null;
},
baseResource(): string | undefined {
return layers[this.layer].baseResource;
},
passiveGeneration(): string | null {
return layers[this.layer].passiveGeneration
? formatWhole(
Decimal.times(
layers[this.layer].resetGain,
layers[this.layer].passiveGeneration === true
? 1
: (layers[this.layer].passiveGeneration as DecimalSource)
)
)
: null;
},
resource(): string {
return layers[this.layer].resource;
},
best(): string | null {
return player.layers[this.layer].best
? formatWhole(player.layers[this.layer].best as Decimal)
: null;
},
total(): string | null {
return player.layers[this.layer].total
? formatWhole(player.layers[this.layer].total as Decimal)
: null;
},
empty(): boolean {
return !(this.baseAmount || this.passiveGeneration || this.best || this.total);
}
}
});
</script>
<style scoped>
.resource-display:not(.empty) {
margin: 10px;
}
</style>