chromatic-lattice/src/components/features/MainDisplay.vue
thepaperpilot 0afcd1cd3d First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.

The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-16 23:30:54 -05:00

53 lines
1.6 KiB
Vue

<template>
<div>
<span v-if="showPrefix">You have </span>
<resource :amount="amount" :color="color" />
{{ resource
}}<!-- remove whitespace -->
<span v-if="effectDisplay">, <component :is="effectDisplay"/></span>
<br /><br />
</div>
</template>
<script lang="ts">
import { layers } from "@/game/layers";
import player from "@/game/player";
import { format, formatWhole } from "@/util/bignum";
import { coerceComponent, InjectLayerMixin } from "@/util/vue";
import { Component, defineComponent } from "vue";
export default defineComponent({
name: "main-display",
mixins: [InjectLayerMixin],
props: {
precision: Number
},
computed: {
style(): Partial<CSSStyleDeclaration> | undefined {
return layers[this.layer].componentStyles?.["main-display"];
},
resource(): string {
return layers[this.layer].resource;
},
effectDisplay(): Component | string | undefined {
return (
layers[this.layer].effectDisplay &&
coerceComponent(layers[this.layer].effectDisplay!)
);
},
showPrefix(): boolean {
return player.layers[this.layer].points.lt("1e1000");
},
color(): string {
return layers[this.layer].color;
},
amount(): string {
return this.precision == undefined
? formatWhole(player.layers[this.layer].points)
: format(player.layers[this.layer].points, this.precision);
}
}
});
</script>
<style scoped></style>