forgejo/vendor/github.com/goccy/go-json/option.go
zeripath 73e5c36f25
Upgrade xorm to v1.2.2 (#16663) & Add test to ensure that dumping of login sources remains correct (#16847) (#16849)
* Upgrade xorm to v1.2.2 (#16663)

Backport #16663

Fix #16683

* Upgrade xorm to v1.2.2

* Change the Engine interface to match xorm v1.2.2

* Add test to ensure that dumping of login sources remains correct (#16847)

#16831 has occurred because of a missed regression. This PR adds a simple test to
try to prevent this occuring again.

Signed-off-by: Andrew Thornton <art27@cantab.net>

Co-authored-by: Lunny Xiao <xiaolunwen@gmail.com>
2021-08-28 13:15:21 +02:00

46 lines
1.4 KiB
Go
Vendored

package json
import (
"github.com/goccy/go-json/internal/decoder"
"github.com/goccy/go-json/internal/encoder"
)
type EncodeOption = encoder.Option
type EncodeOptionFunc func(*EncodeOption)
// UnorderedMap doesn't sort when encoding map type.
func UnorderedMap() EncodeOptionFunc {
return func(opt *EncodeOption) {
opt.Flag |= encoder.UnorderedMapOption
}
}
// Debug outputs debug information when panic occurs during encoding.
func Debug() EncodeOptionFunc {
return func(opt *EncodeOption) {
opt.Flag |= encoder.DebugOption
}
}
// Colorize add an identifier for coloring to the string of the encoded result.
func Colorize(scheme *ColorScheme) EncodeOptionFunc {
return func(opt *EncodeOption) {
opt.Flag |= encoder.ColorizeOption
opt.ColorScheme = scheme
}
}
type DecodeOption = decoder.Option
type DecodeOptionFunc func(*DecodeOption)
// DecodeFieldPriorityFirstWin
// in the default behavior, go-json, like encoding/json,
// will reflect the result of the last evaluation when a field with the same name exists.
// This option allow you to change this behavior.
// this option reflects the result of the first evaluation if a field with the same name exists.
// This behavior has a performance advantage as it allows the subsequent strings to be skipped if all fields have been evaluated.
func DecodeFieldPriorityFirstWin() DecodeOptionFunc {
return func(opt *DecodeOption) {
opt.Flags |= decoder.FirstWinOption
}
}