pages/kronos/js/utils.js

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JavaScript
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// ************ Big Feature related ************
function respecBuyables(layer) {
if (!layers[layer].buyables) return
if (!layers[layer].buyables.respec) return
if (!player[layer].noRespecConfirm && !confirm(tmp[layer].buyables.respecMessage || "Are you sure you want to respec? This will force you to do a \"" + (tmp[layer].name ? tmp[layer].name : layer) + "\" reset as well!")) return
run(layers[layer].buyables.respec, layers[layer].buyables)
updateBuyableTemp(layer)
document.activeElement.blur()
}
function canAffordUpgrade(layer, id) {
let upg = tmp[layer].upgrades[id];
if (tmp[layer].deactivated) {
return false;
}
if (tmp[layer].upgrades[id].canAfford !== undefined) {
return tmp[layer].upgrades[id].canAfford;
}
let cost = tmp[layer].upgrades[id].cost;
return canAffordPurchase(layer, upg, cost);
}
function canBuyBuyable(layer, id) {
let b = temp[layer].buyables[id]
return (b.unlocked && run(b.canAfford, b) && player[layer].buyables[id].lt(b.purchaseLimit) && !tmp[layer].deactivated)
}
function canAffordPurchase(layer, thing, cost) {
if (thing.currencyInternalName) {
let name = thing.currencyInternalName;
if (thing.currencyLocation) {
return !(thing.currencyLocation[name].lt(cost));
} else if (thing.currencyLayer) {
let lr = thing.currencyLayer;
return !(player[lr][name].lt(cost));
} else {
return !(player[name].lt(cost));
}
} else {
return !(player[layer].points.lt(cost));
}
}
function buyUpgrade(layer, id) {
buyUpg(layer, id);
}
function buyUpg(layer, id) {
if (!tmp[layer].upgrades || !tmp[layer].upgrades[id]) {
return;
}
let upg = tmp[layer].upgrades[id];
if (!player[layer].unlocked) {
return;
}
if (!tmp[layer].upgrades[id].unlocked) {
return;
}
if (player[layer].upgrades.includes(id)) {
return;
}
if (upg.canAfford === false) {
return;
}
let pay = layers[layer].upgrades[id].pay;
if (pay !== undefined) {
run(pay, layers[layer].upgrades[id]);
} else {
let cost = tmp[layer].upgrades[id].cost;
if (upg.currencyInternalName) {
let name = upg.currencyInternalName;
if (upg.currencyLocation) {
if (upg.currencyLocation[name].lt(cost)) {
return;
}
upg.currencyLocation[name] = upg.currencyLocation[name].sub(cost);
} else if (upg.currencyLayer) {
let lr = upg.currencyLayer;
if (player[lr][name].lt(cost)) {
return;
}
player[lr][name] = player[lr][name].sub(cost);
} else {
if (player[name].lt(cost)) {
return;
}
player[name] = player[name].sub(cost);
}
} else {
if (player[layer].points.lt(cost)) {
return;
}
player[layer].points = player[layer].points.sub(cost);
}
}
player[layer].upgrades.push(id);
if (upg.onPurchase !== undefined) {
run(upg.onPurchase, upg);
}
}
function buyMaxBuyable(layer, id) {
if (!player[layer].unlocked) {
return;
}
if (!tmp[layer].buyables[id].unlocked) {
return;
}
if (!tmp[layer].buyables[id].canBuy) {
return;
}
if (!layers[layer].buyables[id].buyMax) {
return;
}
run(layers[layer].buyables[id].buyMax, layers[layer].buyables[id]);
updateBuyableTemp(layer);
}
function buyBuyable(layer, id) {
if (!player[layer].unlocked) {
return;
}
if (!tmp[layer].buyables[id].unlocked) {
return;
}
if (!tmp[layer].buyables[id].canBuy) {
return;
}
run(layers[layer].buyables[id].buy, layers[layer].buyables[id]);
updateBuyableTemp(layer);
}
function clickClickable(layer, id) {
if (!player[layer].unlocked || tmp[layer].deactivated) {
return;
}
if (tmp[layer].clickables[id].unlocked === false) {
return;
}
if (tmp[layer].clickables[id].canClick === false) {
return;
}
run(layers[layer].clickables[id].onClick, layers[layer].clickables[id]);
updateClickableTemp(layer);
}
function clickGrid(layer, id) {
if (!player[layer].unlocked || tmp[layer].deactivated) return
if (!run(layers[layer].grid.getUnlocked, layers[layer].grid, id)) return
if (!gridRun(layer, 'getCanClick', player[layer].grid[id], id)) return
gridRun(layer, 'onClick', player[layer].grid[id], id)
}
// Function to determine if the player is in a challenge
function inChallenge(layer, id) {
let challenge = player[layer].activeChallenge;
if (!challenge) {
return false;
}
id = toNumber(id);
if (challenge === id) {
return true;
}
if (layers[layer].challenges[challenge].countsAs) {
return tmp[layer].challenges[challenge].countsAs.includes(id);
}
}
// ************ Misc ************
const onTreeTab = true;
function showTab(name) {
if (LAYERS.includes(name) && !layerunlocked(name)) {
return;
}
if (player.tab !== name) {
clearParticles(function(p) { return p.layer === player.tab });
}
if (player.tab === name && isPlainObject(tmp[name].tabFormat)) {
player.subtabs[name].mainTabs = Object.keys(layers[name].tabFormat)[0];
}
var toTreeTab = name == "none"
player.tab = name
if (player.navTab == "none" && (tmp[name].row !== "side") && (tmp[name].row !== "otherside")) player.lastSafeTab = name
delete player.notify[name]
updateTabFormats()
needCanvasUpdate = true
document.activeElement.blur()
}
function showNavTab(name) {
if (LAYERS.includes(name) && !layerunlocked(name)) {
return;
}
if (player.navTab !== name) {
clearParticles(function(p) { return p.layer === player.navTab });
}
var toTreeTab = name == "tree"
player.navTab = name
player.notify[name] = false
updateTabFormats()
needCanvasUpdate = true
}
function goBack() {
if (player.navTab !== "none") {
showTab("none");
} else {
showTab(player.lastSafeTab);
}
}
function layOver(obj1, obj2) {
for (let x in obj2) {
if (obj2[x] instanceof Decimal) {
obj1[x] = new Decimal(obj2[x]);
} else if (obj2[x] instanceof Object) {
layOver(obj1[x], obj2[x]);
} else {
obj1[x] = obj2[x];
}
}
}
function prestigeNotify(layer) {
if (layers[layer].prestigeNotify) return layers[layer].prestigeNotify()
if (isPlainObject(tmp[layer].tabFormat)) {
for (subtab in tmp[layer].tabFormat){
if (subtabResetNotify(layer, 'mainTabs', subtab))
return true
}
}
for (family in tmp[layer].microtabs) {
for (subtab in tmp[layer].microtabs[family]){
if (subtabResetNotify(layer, family, subtab))
return true
}
}
if (tmp[layer].autoPrestige || tmp[layer].passiveGeneration) return false
else if (tmp[layer].type == "static") return tmp[layer].canReset
else if (tmp[layer].type == "normal") return (tmp[layer].canReset && (tmp[layer].resetGain.gte(player[layer].points.div(10))))
else return false
}
function notifyLayer(name) {
if (player.tab === name || !layerunlocked(name)) {
return;
}
player.notify[name] = 1;
}
function subtabShouldNotify(layer, family, id) {
let subtab;
if (family === "mainTabs") {
subtab = tmp[layer].tabFormat[id];
} else {
subtab = tmp[layer].microtabs[family][id];
}
if (subtab.embedLayer) {
return tmp[subtab.embedLayer].notify;
} else {
return subtab.shouldNotify;
}
}
function subtabResetNotify(layer, family, id) {
let subtab = {}
if (family == "mainTabs") subtab = tmp[layer].tabFormat[id]
else subtab = tmp[layer].microtabs[family][id]
if (subtab.embedLayer) return tmp[subtab.embedLayer].prestigeNotify
else return subtab.prestigeNotify
}
function nodeShown(layer) {
return layerShown(layer);
}
// noinspection SpellCheckingInspection
function layerunlocked(layer) {
if (tmp[layer] && tmp[layer].type === "none") {
return (player[layer].unlocked);
}
return LAYERS.includes(layer) && (player[layer].unlocked || (tmp[layer].canReset && tmp[layer].layerShown));
}
function keepGoing() {
player.keepGoing = true;
needCanvasUpdate = true;
goBack()
}
function toNumber(x) {
if (x.mag !== undefined) {
return x.toNumber();
}
if (x + 0 !== x) {
return parseFloat(x);
}
return x;
}
function updateMilestones(layer) {
for (let id in layers[layer].milestones) {
if (!(hasMilestone(layer, id)) && layers[layer].milestones[id].done()) {
player[layer].milestones.push(id);
if (isFunction(layers[layer].milestones[id].onComplete)) {
layers[layer].milestones[id].onComplete();
}
if (tmp[layer].milestonePopups || tmp[layer].milestonePopups === undefined) {
doPopup("milestone", tmp[layer].milestones[id].requirementDescription, "Milestone Gotten!", 3, tmp[layer].color);
}
player[layer].lastMilestone = id;
}
}
}
function updateAchievements(layer) {
for (let id in layers[layer].achievements) {
if (isPlainObject(layers[layer].achievements[id]) && !(hasAchievement(layer, id)) && layers[layer].achievements[id].done()) {
player[layer].achievements.push(id);
if (layers[layer].achievements[id].onComplete) {
layers[layer].achievements[id].onComplete();
}
if (tmp[layer].achievementPopups || tmp[layer].achievementPopups === undefined) {
doPopup("achievement", tmp[layer].achievements[id].name, "Achievement Gotten!", 3, tmp[layer].color);
}
}
}
}
function addTime(diff, layer) {
let data = player;
let time = data.timePlayed;
if (layer) {
data = data[layer];
time = data.time;
}
//I am not that good to perfectly fix that leak. ~ DB Aarex
if (time + 0 !== time) {
console.log("Memory leak detected. Trying to fix...");
time = toNumber(time);
if (isNaN(time) || time === 0) {
console.log("Couldn't fix! Resetting...");
time = layer ? player.timePlayed : 0;
if (!layer) {
player.timePlayedReset = true;
}
}
}
time += toNumber(diff);
if (layer) {
data.time = time;
} else {
data.timePlayed = time;
// TODO what's the leak mentioned above? Do I need to worry about it?
player.chapterTime[player.chapter] += toNumber(diff);
}
}
shiftDown = false
ctrlDown = false
document.onkeydown = function (e) {
if (player === undefined) return;
if (gameEnded && !player.keepGoing) return;
shiftDown = e.shiftKey
ctrlDown = e.ctrlKey
let key = e.key
if (ctrlDown) key = "ctrl+" + key
if (onFocused) return
if (ctrlDown && hotkeys[key]) e.preventDefault()
if (hotkeys[key]) {
let k = hotkeys[key]
if (player[k.layer].unlocked && tmp[k.layer].hotkeys[k.id].unlocked)
k.onPress()
}
};
onFocused = false;
document.onkeyup = function (e) {
shiftDown = e.shiftKey
ctrlDown = e.ctrlKey
}
var onFocused = false
function focused(x) {
onFocused = x;
}
function isFunction(obj) {
return !!(obj && obj.constructor && obj.call && obj.apply);
}
function isPlainObject(obj) {
return (!!obj) && (obj.constructor === Object);
}
document.title = modInfo.name;
// Converts a string value to whatever it's supposed to be
function toValue(value, oldValue) {
if (oldValue instanceof Decimal) {
value = new Decimal (value)
if (value.eq(decimalNaN)) return decimalZero
return value
}
if (!isNaN(oldValue))
return parseFloat(value) || 0
return value
}
// Variables that must be defined to display popups
const activePopups = [];
let popupID = 0;
// Function to show popups
function doPopup(type = "none", text = "This is a test popup.", title = "", timer = 3, color = "") {
let popupTitle, popupType;
switch (type) {
case "achievement":
popupTitle = "Achievement Unlocked!";
popupType = "achievement-popup";
break;
case "challenge":
popupTitle = "Challenge Complete";
popupType = "challenge-popup";
break;
default:
popupTitle = "Something Happened?";
popupType = "default-popup";
break;
}
if (title !== "") {
popupTitle = title;
}
activePopups.push({
"time": timer,
"type": popupType,
"title": popupTitle,
"message": (text + "\n"),
"id": popupID,
"color": color
});
popupID++;
}
//Function to reduce time on active popups
function adjustPopupTime(diff) {
for (let popup in activePopups) {
activePopups[popup].time -= diff;
if (activePopups[popup]["time"] < 0) {
activePopups.splice(popup, 1); // Remove popup when time hits 0
}
}
}
function run(func, target, args = null) {
if (isFunction(func)) {
let bound = func.bind(target);
return bound(args);
} else {
return func;
}
}
function gridRun(layer, func, data, id) {
if (isFunction(layers[layer].grid[func])) {
let bound = layers[layer].grid[func].bind(layers[layer].grid)
return bound(data, id)
} else {
return layers[layer].grid[func];
}
}