pages/gamedevtree/docs/custom-tab-layouts.md

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# Custom tab layouts
Note: If you are using subtabs, tabFormat is used differently, but you still use the same format within each subtabs.
[See here for more on subtabs](subtabs-and-microtabs.md)
Custom tab layouts can be used to do basically anything in a tab window, especially combined with the "style" layer feature. The tabFormat feature is an array of things, like this:
```js
tabFormat: ["main-display",
["prestige-button", function(){return "Melt your points into "}],
"blank",
["display-text",
function() {return 'I have ' + format(player.points) + ' pointy points!'},
{"color": "red", "font-size": "32px", "font-family": "Comic Sans MS"}],
"blank",
["toggle", ["c", "beep"]],
"milestones", "blank", "blank", "upgrades"]
```
It is a list of components, which can be either just a name, or an array with arguments. If it's an array,
the first item is the name of the component, the second is the data passed into it, and the third (optional)
applies a CSS style to it with a "CSS object", where the keys are CSS attributes.
These are the existing components, but you can create more in v.js:
- display-text: Displays some text (can use basic HTML). The argument is the text to display. It can also be a function that returns updating text.
- raw-html: Displays some basic HTML, can also be a function.
- blank: Adds empty space. The default dimensions are 8px x 17px. The argument changes the dimensions.
If it's a single value (e.g. "20px"), that determines the height.
If you have a pair of arguments, the first is width and the second is height.
- row: Display a list of components horizontally. The argument is an array of components in the tab layout format.
- column: Display a list of components vertically. The argument is an array of components in the tab layout format.
This is useful to display columns within a row.
- main-display: The text that displays the main currency for the layer and its effects.
- resource-display: The text that displays the currency that this layer is based on, as well as the best and/or total
values for this layer's prestige currency (if they are put in startData for this layer)
- prestige-button: The argument is a string that the prestige button should say before the amount of
currency you will gain. It can also be a function that returns updating text.
- upgrades, milestones, challs, achievements: Display the upgrades, milestones, and challenges for a layer, as appropriate.
- buyables, clickables: Display all of the buyables/clickables for this layer, as appropriate. The argument optional,
and is the size of the boxes in pixels.
- microtabs: Display a set of subtabs for an area. The argument is the name of the set of microtabs in the "microtabs" feature.
- bar: Display a bar. The argument is the id of the bar to display.
- infobox: Display an infobox. The argument is the id of the infobox to display.
- toggle: A toggle button that toggles a bool value. The data is a pair that identifies what bool to toggle, [layer, id]
The rest of the components are sub-components. They can be used just like other components, but are typically part of another component.
- upgrade, milestone, chall, buyable, clickable, achievement: An individual upgrade, challenge, etc. The argument is the id.
This can be used if you want to have upgrades split up across multiple subtabs, for example.
- respec-button, master-button: The respec and master buttons for buyables and clickables, respectively.
- sell-one, sell-all: The "sell one" and "sell all" for buyables, respectively. The argument is the id of the buyable.