pages/gamedevtree/js/v.js

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var app;
function loadVue() {
// data = a function returning the content (actually HTML)
Vue.component('display-text', {
props: ['layer', 'data'],
template: `
<span class="instant" v-html="data"></span>
`
})
// data = a function returning the content (actually HTML)
Vue.component('raw-html', {
props: ['layer', 'data'],
template: `
<span class="instant" v-html="data"></span>
`
})
// Blank space, data = optional height in px or pair with width and height in px
Vue.component('blank', {
props: ['layer', 'data'],
template: `
<div class = "instant">
<div class = "instant" v-if="!data" v-bind:style="{'width': '8px', 'height': '17px'}"></div>
<div class = "instant" v-else-if="Array.isArray(data)" v-bind:style="{'width': data[0], 'height': data[1]}"></div>
<div class = "instant" v-else v-bind:style="{'width': '8px', 'height': data}"><br></div>
</div>
`
})
// Displays an image, data is the URL
Vue.component('display-image', {
props: ['layer', 'data'],
template: `
<img class="instant" v-bind:src= "data" v-bind:alt= "data">
`
})
// data = an array of Components to be displayed in a row
Vue.component('row', {
props: ['layer', 'data'],
template: `
<div class="upgTable instant" >
<div class="upgRow">
<div v-for="item in data">
<div v-if="!Array.isArray(item)" v-bind:is="item" :layer= "layer" v-bind:style="tmp[layer].componentStyles[item]"></div>
<div v-else-if="item.length==3" v-bind:style="[tmp[layer].componentStyles[item[0]], (item[2] ? item[2] : {})]" v-bind:is="item[0]" :layer= "layer" :data= "item[1]"></div>
<div v-else-if="item.length==2" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" v-bind:style="tmp[layer].componentStyles[item[0]]"></div>
</div>
</div>
</div>
`
})
// data = an array of Components to be displayed in a column
Vue.component('column', {
props: ['layer', 'data'],
template: `
<div class="upgTable instant">
<div class="upgCol">
<div v-for="item in data">
<div v-if="!Array.isArray(item)" v-bind:is="item" :layer= "layer" v-bind:style="tmp[layer].componentStyles[item]"></div>
<div v-else-if="item.length==3" v-bind:style="[tmp[layer].componentStyles[item[0]], (item[2] ? item[2] : {})]" v-bind:is="item[0]" :layer= "layer" :data= "item[1]"></div>
<div v-else-if="item.length==2" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" v-bind:style="tmp[layer].componentStyles[item[0]]"></div>
</div>
</div>
</div>
`
})
Vue.component('infobox', {
props: ['layer', 'data'],
template: `
<div class="story instant" v-if="tmp[layer].infoboxes && tmp[layer].infoboxes[data]!== undefined && tmp[layer].infoboxes[data].unlocked" v-bind:style="[{'border-color': tmp[layer].color, 'border-radius': player.infoboxes[layer][data] ? 0 : '8px'}, tmp[layer].infoboxes[data].style]">
<button class="story-title" v-bind:style="[{'background-color': tmp[layer].color}, tmp[layer].infoboxes[data].titleStyle]"
v-on:click="player.infoboxes[layer][data] = !player.infoboxes[layer][data]">
<span class="story-toggle">{{player.infoboxes[layer][data] ? "+" : "-"}}</span>
<span v-html="tmp[layer].infoboxes[data].title ? tmp[layer].infoboxes[data].title : (tmp[layer].name)"></span>
</button>
<div v-if="!player.infoboxes[layer][data]" class="story-text" v-bind:style="tmp[layer].infoboxes[data].bodyStyle">
<span v-html="tmp[layer].infoboxes[data].body ? tmp[layer].infoboxes[data].body : 'Blah'"></span>
</div>
</div>
`
})
// Data = width in px, by default fills the full area
Vue.component('h-line', {
props: ['layer', 'data'],
template:`
<hr class="instant" v-bind:style="data ? {'width': data} : {}" class="hl">
`
})
// Data = height in px, by default is bad
Vue.component('v-line', {
props: ['layer', 'data'],
template: `
<div class="instant" v-bind:style="data ? {'height': data} : {}" class="vl2"></div>
`
})
Vue.component('challenges', {
props: ['layer'],
template: `
<div v-if="tmp[layer].challenges" class="upgTable">
<div v-for="row in tmp[layer].challenges.rows" class="upgRow">
<div v-for="col in tmp[layer].challenges.cols">
<challenge v-if="tmp[layer].challenges[row*10+col]!== undefined && tmp[layer].challenges[row*10+col].unlocked" :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.challenge"></challenge>
</div>
</div>
</div>
`
})
// data = id
Vue.component('challenge', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && hasChallenge(layer, [data]))" v-bind:class="{hChallenge: true, done: hasChallenge(layer, data), canComplete: player[layer].activeChallenge == data&&!hasChallenge(layer, data)&&canCompleteChallenge(layer, data)}" v-bind:style="tmp[layer].challenges[data].style">
<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{tmp[layer].activeChallenge==(data)?(canCompleteChallenge(layer, data)?"Finish":"Exit Early"):(hasChallenge(layer, data)?"Completed":"Start")}}</button><br><br>
<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
Goal: {{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : "points"}}<br>
Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
<span v-if="tmp[layer].challenges[data].rewardEffect!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (tmp[layer].challenges[data].rewardDisplay) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
</div>
`
})
Vue.component('upgrades', {
props: ['layer'],
template: `
<div v-if="tmp[layer].upgrades" class="upgTable">
<div v-for="row in tmp[layer].upgrades.rows" class="upgRow">
<div v-for="col in tmp[layer].upgrades.cols"><div v-if="tmp[layer].upgrades[row*10+col]!== undefined && tmp[layer].upgrades[row*10+col].unlocked" class="upgAlign">
<upgrade :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.upgrade"></upgrade>
</div></div>
</div>
<br>
</div>
`
})
// data = id
Vue.component('upgrade', {
props: ['layer', 'data'],
template: `
<button v-if="tmp[layer].upgrades && tmp[layer].upgrades[data]!== undefined && tmp[layer].upgrades[data].unlocked" v-on:click="buyUpg(layer, data)" v-bind:class="{ [layer]: true, upg: true, bought: hasUpgrade(layer, data), locked: (!(canAffordUpgrade(layer, data))&&!hasUpgrade(layer, data)), can: (canAffordUpgrade(layer, data)&&!hasUpgrade(layer, data))}"
v-bind:style="[((!hasUpgrade(layer, data) && canAffordUpgrade(layer, data)) ? {'background-color': tmp[layer].color} : {}), tmp[layer].upgrades[data].style]">
<span v-if= "tmp[layer].upgrades[data].title"><h3 v-html="tmp[layer].upgrades[data].title"></h3><br></span>
<span v-html="tmp[layer].upgrades[data].description"></span>
<span v-if="tmp[layer].upgrades[data].effect"><br>Currently: <span v-html="(tmp[layer].upgrades[data].effectDisplay) ? (tmp[layer].upgrades[data].effectDisplay) : format(tmp[layer].upgrades[data].effect)"></span></span>
<br><br>Cost: {{ formatWhole(tmp[layer].upgrades[data].cost) }} {{(tmp[layer].upgrades[data].currencyDisplayName ? tmp[layer].upgrades[data].currencyDisplayName : tmp[layer].resource)}}
</button>
`
})
Vue.component('milestones', {
props: ['layer'],
template: `
<div v-if="tmp[layer].milestones">
<table>
<tr v-for="id in Object.keys(tmp[layer].milestones)"><div v-if="tmp[layer].milestones[id]!== undefined && tmp[layer].milestones[id].unlocked"
<milestone :layer = "layer" :data = "id" v-bind:style="tmp[layer].componentStyles.milestone"></milestone>
</tr></div>
</table>
<br>
</div>
`
})
// data = id
Vue.component('milestone', {
props: ['layer', 'data'],
template: `
<td v-if="tmp[layer].milestones && tmp[layer].milestones[data]!== undefined && milestoneShown(layer, data)" v-bind:style="[(!tmp[layer].milestones[data].unlocked) ? {'visibility': 'hidden'} : {}, tmp[layer].milestones[data].style]" v-bind:class="{milestone: !hasMilestone(layer, data), milestoneDone: hasMilestone(layer, data)}">
<h3 v-html="tmp[layer].milestones[data].requirementDescription"></h3><br>
<span v-html="tmp[layer].milestones[data].effectDescription"></span><br>
<span v-if="(tmp[layer].milestones[data].toggles)&&(hasMilestone(layer, data))" v-for="toggle in tmp[layer].milestones[data].toggles"><toggle :layer= "layer" :data= "toggle" v-bind:style="tmp[layer].componentStyles.toggle"></toggle>&nbsp;</span></td></tr>
`
})
Vue.component('toggle', {
props: ['layer', 'data'],
template: `
<button class="smallUpg can" v-bind:style="{'background-color': tmp[data[0]].color}" v-on:click="toggleAuto(data)">{{player[data[0]][data[1]]?"ON":"OFF"}}</button>
`
})
// data = function to return the text describing the reset before the amount gained (optional)
Vue.component('prestige-button', {
props: ['layer', 'data'],
template: `
<button v-if="(tmp[layer].type !== 'none')" v-bind:class="{ [layer]: true, reset: true, locked: !tmp[layer].canReset, can: tmp[layer].canReset}"
v-bind:style="[tmp[layer].canReset ? {'background-color': tmp[layer].color} : {}, tmp[layer].componentStyles['prestige-button']]"
v-html="tmp[layer].prestigeButtonText" v-on:click="doReset(layer)">
</button>
`
})
// Displays the main resource for the layer
Vue.component('main-display', {
props: ['layer'],
template: `
<div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': tmp[layer].color, 'text-shadow': '0px 0px 10px' + tmp[layer].color}">{{formatWhole(player[layer].points)}}</h2> {{tmp[layer].resource}}<span v-if="tmp[layer].effectDescription">, {{tmp[layer].effectDescription}}</span><br><br></span>
`
})
// Displays the base resource for the layer, as well as the best and total values for the layer's currency, if tracked
Vue.component('resource-display', {
props: ['layer'],
template: `
<div style="margin-top: -13px">
<span v-if="tmp[layer].type=='normal' && tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3)"><br>You have {{formatWhole(tmp[layer].baseAmount)}} {{tmp[layer].baseResource}}</span>
<br><br>
<span v-if="player[layer].best != undefined">Your best {{tmp[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
<span v-if="player[layer].total != undefined">You have made a total of {{formatWhole(player[layer].total)}} {{tmp[layer].resource}}<br></span>
</div>
`
})
// data = button size, in px
Vue.component('buyables', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].buyables" class="upgTable">
<respec-button v-if="tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['respec-button']]"></respec-button>
<div v-for="row in tmp[layer].buyables.rows" class="upgRow">
<div v-for="col in tmp[layer].buyables.cols"><div v-if="tmp[layer].buyables[row*10+col]!== undefined && tmp[layer].buyables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : 'inherit'),}">
<buyable :layer = "layer" :data = "row*10+col" :size = "data"></buyable>
</div></div>
<br>
</div>
</div>
`
})
// data = id of buyable
Vue.component('buyable', {
props: ['layer', 'data', 'size'],
template: `
<div v-if="tmp[layer].buyables && tmp[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unlocked" style="display: grid">
<button v-bind:class="{ buyable: true, can: tmp[layer].buyables[data].canAfford, locked: !tmp[layer].buyables[data].canAfford}"
v-bind:style="[tmp[layer].buyables[data].canAfford ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].componentStyles.buyable, tmp[layer].buyables[data].style]"
v-on:click="buyBuyable(layer, data)">
<span v-if= "tmp[layer].buyables[data].title"><h2 v-html="tmp[layer].buyables[data].title"></h2><br></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="tmp[layer].buyables[data].display"></span>
</button>
<br v-if="(tmp[layer].buyables[data].sellOne !== undefined && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)) || (tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false))">
<sell-one :layer="layer" :data="data" v-bind:style="tmp[layer].componentStyles['sell-one']" v-if="(tmp[layer].buyables[data].sellOne)&& !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)"></sell-one>
<sell-all :layer="layer" :data="data" v-bind:style="tmp[layer].componentStyles['sell-all']" v-if="(tmp[layer].buyables[data].sellAll)&& !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false)"></sell-all>
</div>
`
})
Vue.component('respec-button', {
props: ['layer', 'data'],
template: `
<button v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button>
`
})
// data = button size, in px
Vue.component('clickables', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].clickables" class="upgTable">
<master-button v-if="tmp[layer].clickables.masterButtonPress && !(tmp[layer].clickables.showMasterButton !== undefined && tmp[layer].clickables.showMasterButton == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['master-button']]"></master-button>
<div v-for="row in tmp[layer].clickables.rows" class="upgRow">
<div v-for="col in tmp[layer].clickables.cols"><div v-if="tmp[layer].clickables[row*10+col]!== undefined && tmp[layer].clickables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : 'inherit'),}">
<clickable :layer = "layer" :data = "row*10+col" :size = "data" v-bind:style="tmp[layer].componentStyles.clickable"></clickable>
</div></div>
<br>
</div>
</div>
`
})
// data = id of clickable
Vue.component('clickable', {
props: ['layer', 'data', 'size'],
template: `
<button
v-if="tmp[layer].clickables && tmp[layer].clickables[data]!== undefined && tmp[layer].clickables[data].unlocked"
v-bind:class="{ upg: true, can: tmp[layer].clickables[data].canClick, locked: !tmp[layer].clickables[data].canClick}"
v-bind:style="[tmp[layer].clickables[data].canClick ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].clickables[data].style]"
v-on:click="clickClickable(layer, data)">
<span v-if= "tmp[layer].clickables[data].title"><h2 v-html="tmp[layer].clickables[data].title"></h2><br></span>
<span v-bind:style="{'white-space': 'pre-line'}" v-html="tmp[layer].clickables[data].display"></span>
</button>
`
})
Vue.component('master-button', {
props: ['layer', 'data'],
template: `
<button v-if="tmp[layer].clickables && tmp[layer].clickables.masterButtonPress && !(tmp[layer].clickables.showMasterButton !== undefined && tmp[layer].clickables.showMasterButton == false)" v-on:click="tmp[layer].clickables.masterButtonPress()" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].clickables.masterButtonText ? tmp[layer].clickables.masterButtonText : "Click me!"}}</button>
`
})
// data = button size, in px
Vue.component('microtabs', {
props: ['layer', 'data'],
computed: {
currentTab() {return player.subtabs[layer][data]}
},
template: `
<div v-if="tmp[layer].microtabs" :style="{'border-style': 'solid'}">
<div class="upgTable">
<tab-buttons :layer="layer" :data="tmp[layer].microtabs[data]" :name="data" v-bind:style="tmp[layer].componentStyles['tab-buttons']"></tab-buttons>
</div>
<column v-bind:style="tmp[layer].microtabs[data][player.subtabs[layer][data]].style" :layer="layer" :data="tmp[layer].microtabs[data][player.subtabs[layer][data]].content"></column>
</div>
`
})
// data = id of the bar
Vue.component('bar', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].bars && tmp[layer].bars[data].unlocked" v-bind:style="{'position': 'relative'}"><div v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].dims, {'display': 'table'}]">
<div class = "overlayTextContainer barBorder" v-bind:style="[tmp[layer].bars[data].borderStyle, tmp[layer].bars[data].dims]">
<span class = "overlayText" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].textStyle]" v-html="tmp[layer].bars[data].display"></span>
</div>
<div class ="barBG barBorder" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].baseStyle, tmp[layer].bars[data].borderStyle, tmp[layer].bars[data].dims]">
<div class ="fill" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].fillStyle, tmp[layer].bars[data].fillDims]"></div>
</div>
</div></div>
`
})
Vue.component('achievements', {
props: ['layer'],
template: `
<div v-if="tmp[layer].achievements" class="upgTable">
<div v-for="row in tmp[layer].achievements.rows" class="upgRow">
<div v-for="col in tmp[layer].achievements.cols"><div v-if="tmp[layer].achievements[row*10+col]!== undefined && tmp[layer].achievements[row*10+col].unlocked" class="upgAlign">
<achievement :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.achievement"></achievement>
</div></div>
</div>
<br>
</div>
`
})
// data = id
Vue.component('achievement', {
props: ['layer', 'data'],
template: `
<div v-if="tmp[layer].achievements && tmp[layer].achievements[data]!== undefined && tmp[layer].achievements[data].unlocked" v-bind:class="{ [layer]: true, achievement: true, locked: !hasAchievement(layer, data), bought: hasAchievement(layer, data)}"
v-bind:tooltip="
hasAchievement(layer, data) ? (tmp[layer].achievements[data].doneTooltip ? tmp[layer].achievements[data].doneTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'You did it!'))
: (tmp[layer].achievements[data].goalTooltip ? tmp[layer].achievements[data].goalTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'LOCKED'))
"
v-bind:style="[(!tmp[layer].achievements[data].unlocked) ? {'visibility': 'hidden'} : {}, tmp[layer].achievements[data].style,]">
<span v-if= "tmp[layer].achievements[data].name"><br><h3 v-html="tmp[layer].achievements[data].name"></h3><br></span>
</div>
`
})
// These are for buyables, data is the id of the corresponding buyable
Vue.component('sell-one', {
props: ['layer', 'data'],
template: `
<button v-if="tmp[layer].buyables && tmp[layer].buyables[data].sellOne && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)" v-on:click="tmp[layer].buyables[data].sellOne()" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.sellOneText ? tmp[layer].buyables.sellOneText : "Sell One"}}</button>
`
})
Vue.component('sell-all', {
props: ['layer', 'data'],
template: `
<button v-if="tmp[layer].buyables && tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false)" v-on:click="tmp[layer].buyables[data].sellAll()" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.sellAllText ? tmp[layer].buyables.sellAllText : "Sell All"}}</button>
`
})
// NOT FOR USE IN STANDARD TAB FORMATTING
Vue.component('tab-buttons', {
props: ['layer', 'data', 'name'],
template: `
<div class="upgRow">
<div v-for="tab in Object.keys(data)">
<button v-if="data[tab].unlocked == undefined || data[tab].unlocked" class="tabButton" v-bind:style="[{'border-color': tmp[layer].color}, tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]" v-on:click="player.subtabs[layer][name] = tab">{{tab}}</button>
</div>
</div>
`
})
Vue.component('layer-node', {
props: ['layer', 'abb', 'size'],
computed: {
shown: vm => nodeShown(vm.layer)
},
template: `
<button v-if="shown"
v-bind:id="layer"
v-on:click="function() {
showTab(layer)
}"
v-bind:tooltip="
player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')')
"
v-bind:class="{
treeNode: size != 'small',
smallNode: size == 'small',
[layer]: true,
ghost: tmp[layer].layerShown == 'ghost',
hidden: !tmp[layer].layerShown,
locked: !player[layer].unlocked && !tmp[layer].baseAmount.gte(tmp[layer].requires),
notify: tmp[layer].notify || (!player[layer].unlocked && tmp[layer].baseAmount.gte(tmp[layer].requires)),
can: player[layer].unlocked,
}"
v-bind:style="[layerunlocked(layer) ? {
'background-color': tmp[layer].color,
} : {}, tmp[layer].nodeStyle]">
{{abb}}
</button>
`,
watch: {
shown: function(a, b) {
needCanvasUpdate = true
}
}
})
app = new Vue({
el: "#app",
data: {
player,
tmp,
Decimal,
format,
formatWhole,
formatTime,
focused,
getThemeName,
layerunlocked,
doReset,
buyUpg,
startChallenge,
milestoneShown,
keepGoing,
VERSION,
LAYERS,
hotkeys
},
})
new ResizeObserver(_=>resizeCanvas()).observe(document.getElementById("fakeHead"));
}