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<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">startData</span><span style="color:#E1E4E8;">() { </span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> { </span><span style="color:#6A737D;">// startData is a function that returns default data for a layer. </span></span>
<span class="line"><span style="color:#E1E4E8;"> unlocked: </span><span style="color:#79B8FF;">true</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// You can add more variables here to add them to your layer.</span></span>
<span class="line"><span style="color:#E1E4E8;"> points: </span><span style="color:#F97583;">new</span><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">Decimal</span><span style="color:#E1E4E8;">(</span><span style="color:#79B8FF;">0</span><span style="color:#E1E4E8;">), </span><span style="color:#6A737D;">// &quot;points&quot; is the internal name for the main resource of the layer.</span></span>
<span class="line"><span style="color:#E1E4E8;"> }},</span></span>
<span class="line"></span>
<span class="line"><span style="color:#E1E4E8;"> color: </span><span style="color:#9ECBFF;">&quot;#4BDC13&quot;</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// The color for this layer, which affects many elements.</span></span>
<span class="line"><span style="color:#E1E4E8;"> resource: </span><span style="color:#9ECBFF;">&quot;prestige points&quot;</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// The name of this layer&#39;s main prestige resource.</span></span>
<span class="line"><span style="color:#E1E4E8;"> row: </span><span style="color:#79B8FF;">0</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// The row this layer is on (0 is the first row).</span></span>
<span class="line"></span>
<span class="line"><span style="color:#E1E4E8;"> baseResource: </span><span style="color:#9ECBFF;">&quot;points&quot;</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// The name of the resource your prestige gain is based on.</span></span>
<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">baseAmount</span><span style="color:#E1E4E8;">() { </span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> player.points }, </span><span style="color:#6A737D;">// A function to return the current amount of baseResource.</span></span>
<span class="line"></span>
<span class="line"><span style="color:#E1E4E8;"> requires: </span><span style="color:#F97583;">new</span><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">Decimal</span><span style="color:#E1E4E8;">(</span><span style="color:#79B8FF;">10</span><span style="color:#E1E4E8;">), </span><span style="color:#6A737D;">// The amount of the base needed to gain 1 of the prestige currency.</span></span>
<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#6A737D;">// Also the amount required to unlock the layer.</span></span>
<span class="line"></span>
<span class="line"><span style="color:#E1E4E8;"> type: </span><span style="color:#9ECBFF;">&quot;normal&quot;</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// Determines the formula used for calculating prestige currency.</span></span>
<span class="line"><span style="color:#E1E4E8;"> exponent: </span><span style="color:#79B8FF;">0.5</span><span style="color:#E1E4E8;">, </span><span style="color:#6A737D;">// &quot;normal&quot; prestige gain is (currency^exponent).</span></span>
<span class="line"></span>
<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">gainMult</span><span style="color:#E1E4E8;">() { </span><span style="color:#6A737D;">// Returns your multiplier to your gain of the prestige resource.</span></span>
<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> </span><span style="color:#F97583;">new</span><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">Decimal</span><span style="color:#E1E4E8;">(</span><span style="color:#79B8FF;">1</span><span style="color:#E1E4E8;">) </span><span style="color:#6A737D;">// Factor in any bonuses multiplying gain here.</span></span>
<span class="line"><span style="color:#E1E4E8;"> },</span></span>
<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">gainExp</span><span style="color:#E1E4E8;">() { </span><span style="color:#6A737D;">// Returns your exponent to your gain of the prestige resource.</span></span>
<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> </span><span style="color:#F97583;">new</span><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">Decimal</span><span style="color:#E1E4E8;">(</span><span style="color:#79B8FF;">1</span><span style="color:#E1E4E8;">)</span></span>
<span class="line"><span style="color:#E1E4E8;"> },</span></span>
<span class="line"></span>
<span class="line"><span style="color:#E1E4E8;"> </span><span style="color:#B392F0;">layerShown</span><span style="color:#E1E4E8;">() { </span><span style="color:#F97583;">return</span><span style="color:#E1E4E8;"> </span><span style="color:#79B8FF;">true</span><span style="color:#E1E4E8;"> } </span><span style="color:#6A737D;">// Returns a bool for if this layer&#39;s node should be visible in the tree.</span></span>
<span class="line"><span style="color:#E1E4E8;">})</span></span></code></pre><pre class="shiki github-light vp-code-light"><code><span class="line"><span style="color:#6F42C1;">addLayer</span><span style="color:#24292E;">(</span><span style="color:#032F62;">&quot;p&quot;</span><span style="color:#24292E;">, {</span></span>
<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">startData</span><span style="color:#24292E;">() { </span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> { </span><span style="color:#6A737D;">// startData is a function that returns default data for a layer. </span></span>
<span class="line"><span style="color:#24292E;"> unlocked: </span><span style="color:#005CC5;">true</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// You can add more variables here to add them to your layer.</span></span>
<span class="line"><span style="color:#24292E;"> points: </span><span style="color:#D73A49;">new</span><span style="color:#24292E;"> </span><span style="color:#6F42C1;">Decimal</span><span style="color:#24292E;">(</span><span style="color:#005CC5;">0</span><span style="color:#24292E;">), </span><span style="color:#6A737D;">// &quot;points&quot; is the internal name for the main resource of the layer.</span></span>
<span class="line"><span style="color:#24292E;"> }},</span></span>
<span class="line"></span>
<span class="line"><span style="color:#24292E;"> color: </span><span style="color:#032F62;">&quot;#4BDC13&quot;</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// The color for this layer, which affects many elements.</span></span>
<span class="line"><span style="color:#24292E;"> resource: </span><span style="color:#032F62;">&quot;prestige points&quot;</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// The name of this layer&#39;s main prestige resource.</span></span>
<span class="line"><span style="color:#24292E;"> row: </span><span style="color:#005CC5;">0</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// The row this layer is on (0 is the first row).</span></span>
<span class="line"></span>
<span class="line"><span style="color:#24292E;"> baseResource: </span><span style="color:#032F62;">&quot;points&quot;</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// The name of the resource your prestige gain is based on.</span></span>
<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">baseAmount</span><span style="color:#24292E;">() { </span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> player.points }, </span><span style="color:#6A737D;">// A function to return the current amount of baseResource.</span></span>
<span class="line"></span>
<span class="line"><span style="color:#24292E;"> requires: </span><span style="color:#D73A49;">new</span><span style="color:#24292E;"> </span><span style="color:#6F42C1;">Decimal</span><span style="color:#24292E;">(</span><span style="color:#005CC5;">10</span><span style="color:#24292E;">), </span><span style="color:#6A737D;">// The amount of the base needed to gain 1 of the prestige currency.</span></span>
<span class="line"><span style="color:#24292E;"> </span><span style="color:#6A737D;">// Also the amount required to unlock the layer.</span></span>
<span class="line"></span>
<span class="line"><span style="color:#24292E;"> type: </span><span style="color:#032F62;">&quot;normal&quot;</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// Determines the formula used for calculating prestige currency.</span></span>
<span class="line"><span style="color:#24292E;"> exponent: </span><span style="color:#005CC5;">0.5</span><span style="color:#24292E;">, </span><span style="color:#6A737D;">// &quot;normal&quot; prestige gain is (currency^exponent).</span></span>
<span class="line"></span>
<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">gainMult</span><span style="color:#24292E;">() { </span><span style="color:#6A737D;">// Returns your multiplier to your gain of the prestige resource.</span></span>
<span class="line"><span style="color:#24292E;"> </span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> </span><span style="color:#D73A49;">new</span><span style="color:#24292E;"> </span><span style="color:#6F42C1;">Decimal</span><span style="color:#24292E;">(</span><span style="color:#005CC5;">1</span><span style="color:#24292E;">) </span><span style="color:#6A737D;">// Factor in any bonuses multiplying gain here.</span></span>
<span class="line"><span style="color:#24292E;"> },</span></span>
<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">gainExp</span><span style="color:#24292E;">() { </span><span style="color:#6A737D;">// Returns your exponent to your gain of the prestige resource.</span></span>
<span class="line"><span style="color:#24292E;"> </span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> </span><span style="color:#D73A49;">new</span><span style="color:#24292E;"> </span><span style="color:#6F42C1;">Decimal</span><span style="color:#24292E;">(</span><span style="color:#005CC5;">1</span><span style="color:#24292E;">)</span></span>
<span class="line"><span style="color:#24292E;"> },</span></span>
<span class="line"></span>
<span class="line"><span style="color:#24292E;"> </span><span style="color:#6F42C1;">layerShown</span><span style="color:#24292E;">() { </span><span style="color:#D73A49;">return</span><span style="color:#24292E;"> </span><span style="color:#005CC5;">true</span><span style="color:#24292E;"> } </span><span style="color:#6A737D;">// Returns a bool for if this layer&#39;s node should be visible in the tree.</span></span>
<span class="line"><span style="color:#24292E;">})</span></span></code></pre></div></div></div></main><footer class="VPDocFooter" data-v-6b87e69f data-v-ef5dee53><!--[--><!--]--><div class="edit-info" data-v-ef5dee53><!----><div class="last-updated" data-v-ef5dee53><p class="VPLastUpdated" data-v-ef5dee53 data-v-7e05ebdb>Last updated: <time datetime="2023-11-28T02:07:43.000Z" data-v-7e05ebdb></time></p></div></div><!----></footer><!--[--><!--]--></div></div></div><!--[--><!--]--></div></div><!----><!--[--><!--]--></div></div>
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