2024-06-14 03:54:30 +00:00
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---
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public: "true"
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slug: "video-game-monetization"
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title: "Video Game Monetization"
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prev: false
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next: false
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---
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2024-06-18 07:32:30 +00:00
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<script setup>
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import { data } from '../../git.data.ts';
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import { useData } from 'vitepress';
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const pageData = useData();
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</script>
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<h1 class="p-name">Video Game Monetization</h1>
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<p>123 words, ~1 minute read. <span v-html="data[`site/${pageData.page.value.relativePath}`]" /></p>
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<hr/>
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2024-06-14 03:54:30 +00:00
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> Referenced by: [Life is Strange](/garden/life-is-strange/index.md)
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## AAA games
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Cost a lot of money to make, mostly due to the graphics arms race
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The price required to make games that expensive earn the cost back would be much higher than the current price of AAA games
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Graphics would not justify those higher prices, and AAA studios know this
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Techniques AAA games use to make more money without raising the base price:
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- Premium Editions
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- [MTX](/garden/mtx/index.md)
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- [Pre-Order Bonuses](/garden/pre-order-bonuses/index.md)
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## Free-to-play games
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Typically utilize [MTX](/garden/mtx/index.md) and ads in order to profit
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## Indie developers
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Trying to make a sustainable living is hard
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The industry is packed with lots of competition
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I don't blame them for their monetization
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## Ethical game monetization
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Requirements:
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- Free demo
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- Paid base game
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- No MTX
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- Paid content expansions
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