import{_ase,oast,casa,Qasi}from"./chunks/framework.1169fbc9.js";constu=JSON.parse('{"title":"Appeal to Players","description":"","frontmatter":{"title":"Appeal to Players"},"headers":[],"relativePath":"guide-to-incrementals/ludology/appeal-gamers/index.md","filePath":"guide-to-incrementals/ludology/appeal-gamers/index.md","lastUpdated":1701136819000}'),o={name:"guide-to-incrementals/ludology/appeal-gamers/index.md"},n=i('<h1id="appeal-to-players"tabindex="-1">AppealtoPlayers<aclass="header-anchor"href="#appeal-to-players"aria-label="Permalink to "Appeal to Players""></a></h1><p>Thisissomethingthathasbeendiscussedandanalyzedbymanypeople,andtosomeextent,Ifeellikeeverythingthatcanbesaidonthetopicalreadyhas.However,alotoftheseanalysesarefromtheperspectiveofthosewithnotasmuchexperienceandinvolvementwithinthegenreasI'darguewouldbenecessaryforafullycontextualizedanswer.IrecentlywatchedavideoaboutVampireSurvivors,whichhassincebeentakendownduetodrawingnegativeattention,whichmademethinkaboutsomeinterestingargumentsaboutwhatgames<em>are</em>,andwhatmakesthem<em>good</em>.Thevideo'sargumentthat"VampireSurvivorsisnotavideogame"mirrorsaclaimbythedeveloperofCookieClickerthathisgamesare<ahref="https://www.polygon.com/2013/9/30/4786780/the-cult-of-the-cookie-clicker-when-is-a-game-not-a-game"target="_blank"rel="noreferrer">"non-games"</a>.UsingVampireSurvivorsandthevideomadeonitasaframework,I'llbeansweringwhyincrementalgamesappealtoplayers.Sincethevideohasbeentakendown,I'lldomybesttocontextualizeandgeneralizetheargumentsofthevideowithoutrequiringthereadertowatchit.Forwhatit'sworth,whileIdisagreedwiththevideoIactuallylikedalotofthewayitwentaboutthinkingaboutgames,andIconsiderthisacontinuationofthatdiscussion.</p><h2id="numbers-going-up"tabindex="-1">NumbersGoingUp<aclass="header-anchor"href="#numbers-going-up"aria-label="Permalinkto"NumbersGoingUp""></a></h2><p>Thisisaverycommonresponsetowhypeopleenjoyincrementalgames,althoughit'snotoneIfindcompelsmepersonally,andIsuspectitmightbeastand-infor<ahref="./../appeal-gamers/#progression">progression</a>or<ahref="./../content/">content</a>.Butreportedly,somepeopledojustlike<em>seeing</em>bignumbers.ImustreiterateIsuspecttheactualcauseisseeingbignumbers<em>incontext</em>though-ifyoustartat1e1000ofacurrencyandgetto1e1001,thatisn'tgoingtofeelassatisfyingasgoingfrom1e10to1e100,andinanycase,Idon'tthinkabuttonthatjustaddsazerotoyournumberwillfeelquitesatisfying-Ibelieveitsthesenseofhavingmadeprogress,andcomparingwhereyouaretowhereyoustartedandfeelinglikeyou'veearnedyourwayherethatisenjoyable.</p><h2id="progression"tabindex="-1">Progression<aclass="header-anchor"href="#progression"aria-label="Permalinkto"Progression""></a></h2><p>VampireSurvivorscanbearguedtohaveacomparativelylowdepthtoitscombatcomparedtomanyothergames.I'dargueithas<em>sufficient</em>depthandmorethansomeonemightexpectwhohasonlyplayedthegameforashortwhile,butitstilldefinitelygetsbeatoutbymanyothercombat-focusedgames.Instead,alotoftheprogressioninVampireSurvivorscomesfromameta-progressionsystembywhichbasestatsareincreasedbyspendingacurrencythatpersistsbetweenruns.Whileitistechnicallypossibletowinwithoutthismeta-progressionsystem,andindeedinmanyroguelikesplayersliketochallengethemselvesbybeatingthegamewithoutanymeta-progression,thecriticismcanbemadethatmeta-progressionde-emphasizesplayerskillbymakingitlessimportanttohavetobeatthegame.Certainly,inincrementalgames,itisoftenliterallyimpossibletocompleteagamewithouttakingadvantage