62 lines
3.6 KiB
Markdown
62 lines
3.6 KiB
Markdown
|
# mod.js
|
||
|
|
||
|
All of the code and data that you're likely to edit is here in mod.js! Everything in mod.js
|
||
|
will not be altered by updates, besides the addition of new things.
|
||
|
|
||
|
Here's a breakdown of what's in it:
|
||
|
|
||
|
|
||
|
- modInfo is where most of the basic configuration for the mod is. It contains:
|
||
|
- name: The name of your mod. (a string)
|
||
|
- id: The id for your mod, a unique string that is used to determine savefile location. Setting it is important!
|
||
|
- author: The name of the author, displayed in the info tab.
|
||
|
- pointsName: This changes what is displayed instead of "points" for the main currency. (It does not affect it in the code.)
|
||
|
- discordName, discordLink: If you have a Discord server or other discussion place, you can add a link to it.
|
||
|
"discordName" is the text on the link, and "discordLink" is the url of an invite.
|
||
|
If you're using a Discord invite, please make sure it's set to never expire.
|
||
|
- changelogLink: You can use this to set a link to a page where your changelog for the game is displayed.
|
||
|
- offlineLimit: The maximum amount of offline time that the player can accumulate, in hours. Any extra time is lost. (a number)
|
||
|
This is useful because most of these mods are fast-paced enough that too much offline time ruins the balance,
|
||
|
such as the time in between updates.
|
||
|
That is why I suggest developers disable offline time on their own savefile.
|
||
|
- initialStartPoints: A Decimal for the amount of points a new player should start with.
|
||
|
|
||
|
- VERSION is used to describe the current version of your mod. It contains:
|
||
|
num: The mod's version number, displayed at the top right of the tree tab.
|
||
|
name: The version's name, displayed alongside the number in the info tab.
|
||
|
|
||
|
- doNotCallTheseFunctionsEveryTick is very important. TMT calls every function anywhere in "layers" every tick to store the result,
|
||
|
unless specifically told not to. Functions that have are used to do an action need to be identified. "Official" functions
|
||
|
(those in the documentation) are all fine, but if you make any new ones, add their names to this array.
|
||
|
|
||
|
```js
|
||
|
// (The ones here are examples, all official functions are already taken care of)
|
||
|
var doNotCallTheseFunctionsEveryTick = ["doReset", "buy", "onPurchase", "blowUpEverything"]
|
||
|
```
|
||
|
|
||
|
- getStartPoints(): A function to determine the amount of points the player starts with after a reset. (returns a Decimal value)
|
||
|
|
||
|
- canGenPoints(): A function returning a boolean for if points should be generated.
|
||
|
Use this if you want an upgrade to unlock generating points.
|
||
|
|
||
|
- getPointGen(): A function that calculates your points per second. Anything that affects your point gain should go into the calculation here.
|
||
|
|
||
|
- addedPlayerData(): A function that returns any non-layer-related data that you want to be added to the save data and "player" object.
|
||
|
|
||
|
```js
|
||
|
function addedPlayerData() { return {
|
||
|
weather: "Yes",
|
||
|
happiness: new Decimal(72),
|
||
|
}}
|
||
|
```
|
||
|
|
||
|
- displayThings: An array of functions used to display extra things at the top of the tree tab. Each function returns a string, which
|
||
|
is a line to display (with basic HTML support). If a function returns nothing, nothing is displayed (and it doesn't take up a line).
|
||
|
|
||
|
- isEndgame(): A function to determine if the player has reached the end of the game, at which point the "you win!" screen appears.
|
||
|
|
||
|
|
||
|
Less important things beyond this point!
|
||
|
|
||
|
- maxTickLength(): Returns the maximum tick length, in milliseconds. Only really useful if you have something that reduces over time,
|
||
|
which long ticks mess up (usually a challenge).
|