49 lines
1.1 KiB
JavaScript
49 lines
1.1 KiB
JavaScript
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// treeLayout will override the default tree's layout if used
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var layoutInfo = {
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startTab: "c",
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showTree: true,
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//treeLayout: ""
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}
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// A "ghost" layer which offsets f in the tree
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addNode("spook", {
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row: 1,
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layerShown: "ghost",
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},
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)
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// A "ghost" layer which offsets f in the tree
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addNode("g", {
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symbol: "TH",
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branches: ["c"],
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color: '#6d3678',
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layerShown: true,
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canClick() {return player.points.gte(10)},
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tooltip: "Thanos your points",
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tooltipLocked: "Thanos your points",
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onClick() {player.points = player.points.div(2)
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console.log(this.layer)}
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},
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)
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// A "ghost" layer which offsets f in the tree
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addNode("h", {
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branches: ["g"],
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layerShown: true,
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tooltip() {return "Restore your points to " + player.c.otherThingy},
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tooltipLocked() {return "Restore your points to " + player.c.otherThingy},
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row: "side",
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canClick() {return player.points.lt(player.c.otherThingy)},
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onClick() {player.points = new Decimal(player.c.otherThingy)}
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},
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)
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addLayer("tree-tab", {
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tabFormat: [["tree", function() {return (layoutInfo.treeLayout ? layoutInfo.treeLayout : TREE_LAYERS)}]]
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})
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