import{dasr}from"./chunks/git.data.BcrWSzMU.js";import{Masn,qaso,Qase,Kasi,uast,agass,pasl}from"./chunks/framework.Sr2_9k8k.js";consth=e("h1",{class:"p-name"},"Guide to Incrementals/Defining the Genre",-1),m=["innerHTML"],c=s('<hr><details><summary>Referencedby:</summary><ahref="/garden/incremental-social/index.md">IncrementalSocial</a><ahref="/garden/kronos/index.md">Kronos</a></details><p>Videogamesareplacedintogenresforavarietyofreasons.Theycangiveamentalshorthandtosettheplayer'sexpectationsup,theycanhelpagamemarketitselfbyitssimilaritiestoother,alreadypopulargames,andhonestly,peoplejustlovecategorizationforitsownsake.Forthisguide,it'simportanttodefinethegenresoitisclearwhatgamesit'seventalkingabout.</p><p>Thisposesaproblem.Genres,being<ahref="/garden/social-constructs/">SocialConstructs</a>,sufferfromtheusualissuessocialconstructshaveofbeingvagueandshiftingovertime."Incremental",inparticular,isa<em>horribly</em>vaguewaytodefinegames.<em>Most</em>gameshavenumbersgoingupinsomeformoranother.Weneedamorespecificdefinition-similartohow"strategy"can'tjustmeananygamewith<em>any</em>amountofstrategybecausethatwouldbe<em>most</em>games.Whatspecificallydifferentiatesincrementalgamesfromtherest?</p><p>"Incremental"impliesit'sagenredefinedbyagamemechanic,butallthosegamemechanicsitcouldimplyexistinmanyothergames.Havingaskilltreeorupgradesdoesn'tmakeyouincremental,andifaresetmechanicisallittakestheneveryroguelitewouldbeanincrementalaswell.Soclearlythere'smoretoitthanthat-whatmakesanincrementalanincremental?</p><p>I'dliketogooveracoupleofpopularsuggestionsI'veseenondefiningthegenrehere.Ihavemypersonalpreferencesandwillstatethemhere,butIdon'tthinkthere'satrulyperfectanswer.</p><p>BTW,ifthisarticlemadeyourealizediscoursearounddefininggenresisactuallyareallyinteresting,evenfascinating,topic,Irecommendthisvideoessay:<ahref="https://www.youtube.com/watch?v=tMVl5U3SlS0"target="_blank"rel="noreferrer">WhoShotGuybrushThreepwood?|GenreandtheAdventureGame</a>.</p><blockquote><p>Disclaimer:Imostlyplayincrementalgamesonmycomputer,andmydefinitionswillbeheavilybiasedtowardsthegamesI'mfamiliarwith.</p></blockquote><h2id="incrementals-vs-idlers-vs-clickers"tabindex="-1">IncrementalsvsIdlersvsClickers<aclass="header-anchor"href="#incrementals-vs-idlers-vs-clickers"aria-label="Permalinkto"IncrementalsvsIdlersvsClickers""></a></h2><p>Oftentimespeoplerefertothisgenreasidlegamesand/orclickergames.You'llevenfindatrendofoxymoronicgametitlesthatcontainbothterms."Incrementalgames"istheumbrellatermboththosetermsfallunder.However,I'dliketoarguethatnotonlyisitbettertojustusetheterm"incrementalgames",butcallingthem"idlegames"or"clickergames"is<em>wrong</em>.Almostuniversally,thesetermsareusedinterchangeablytorefertothe<em>samekindofgame</em>,whereyoustartthegameclickspammingandeventuallyautomatetheprocess.Frankly,thatkindofgamedeservesneithertitle,andthegenreofincrementalgameshastrendedawayfromeverrequiringclickspamming,asit'sabadmechanic,anyways.</p><p>Whilethesegamesdospanaspectrumofhowactiveitrequiresyoutobe,andsortinggamesbythatmetriccanbeusefulforthoselookingforaparticularexperience,thebordersofwhenanincrementalgamecountsasan"idler"istooblurryforthetermtobeuseful."Incrementalgames"maynotbeagreatdescriptivetermforthegenre(hencethismanythousandsofwordslongpageondefiningwhatthegenreevenis),butit'sstrictlybetterthancallingthem"idler"or"clicker&qu