import{dasi}from"./chunks/git.data.BcrWSzMU.js";import{Masn,qaso,Qase,Kasr,uast,agass,pasl}from"./chunks/framework.Sr2_9k8k.js";constc=e("h1",{class:"p-name"},"Guide to Incrementals/Navigating Criticism",-1),d=["innerHTML"],u=s('<hr><details><summary>Referencedby:</summary><ahref="/garden/incremental-social/index.md">IncrementalSocial</a><ahref="/garden/kronos/index.md">Kronos</a></details><p>Developinggamesisfunandexcitingandteachesalotofwonderfulskills-Ienthusiasticallyencourageanyonewithaninterestingamedevelopmenttotryitout-andincrementalgamesareawonderfulwaytogetstarted.However,therearemanychallengesyoungandinexperienceddevelopershavetoface,andIthinkthehardestone-harderthancoding,debugging,balancing,etc.-ishandlingcriticism.Whenyouputyourheartandsoulintoagameitisnaturaltofeelveryvulnerable.WhileIthinkthere'salotcommunitiescandotoensurethey'rewelcoming,positiveandconstructivewiththeircriticisms,inevitablyyouwilleventuallyreadsome,andpotentiallyalot,ofcommentsthatcandeeplyaffectyou.Nooneisimmunetothis,fromyoungincrementalgamedeveloperstothelargestcontentcreatorsyoucanthinkof.That'swhyit'simportanttobeabletoprocessandnavigatecriticism,becauseultimatelycollectingfeedbackisessentialtothejourneytobecomingabetterdeveloper.Onthispage,we'llexplorehowtoembracecriticism,growfromit,andcontinuetopostyourgamespubliclywithconfidence.</p><h2id="reading-feedback"tabindex="-1">ReadingFeedback<aclass="header-anchor"href="#reading-feedback"aria-label="Permalinkto"ReadingFeedback""></a></h2><p>Gamedevelopmentisaskillthattakestimeandpracticetogettrulygreatat.Criticismandotherconstructivefeedbackarevitaltocontinuallyimproving.It'susefultolookatthecriticismassolelyatoolforimprovingthisgameandfuturegames-thatistosay,itshouldneverbeusedagainstyouasaperson.Insultstowardsthedeveloper(s)themselvesareneverokayandshouldnotbeallowedwithinwhatevercommunityyou'resharingyourworksin.Ifyoudocomeacrossacommentyouinterpretasanattackuponyourperson,youshouldreportit.Forothernegativecomments,trynottointernalizethem;instead,focusonimprovingthegame.Bydistancingyourownidentityfromyourworkemotionally,youcanbetteranalyzethegameandusethefeedbacktoyouradvantage.</p><p>Notallfeedbackismadeequal,andyoudon'tneedtofeelcompelledtoreadandobeyeverypieceoffeedbackyoureceive.Learntodistinguishbetweenconstructivefeedbackandunhelpfulcomments.Constructivefeedbacktypicallyoffersspecificsuggestionsforimprovement,whileunhelpfulcommentsareoftenvagueorhurtful.Prioritizetheformeranddisregardthelatter.Thatsaid,mostfeedbackyougetwillnotbefromgamedevelopers,sotakespecificsuggestionswithagrainofsalt.Determinetheactualproblemthey'reexperiencing,anddesignwhatyoubelievethebestsolutiontothatproblemwouldbe,regardlessifthat'sthespecificsolutiontheplayeraskedfor.Andkeepinmind,duetodifferentplayerpreferencesyou'llneversatisfyeveryone,andyoudon'tneedto.Ultimatelyifevenjustyoufindthegamefun,thenthat'sasuccess.</p><h2id="seeking-feedback"tabindex="-1">SeekingFeedback<aclass="header-anchor"href="#seeking-feedback"aria-label="Permalinkto"SeekingFeedback""></a></h2><p>Whendecidingwheretoshareyourgame,considerthetypeofplayersyouanticipategetting,andthekindoffeedbackyoucananticipatereceiving.Differentcommunitieswillhavedifferentlevelsofsupportforlearningdevelopers,andcertaincommunitiesmayprefercertaintypesofgamesormechanics.It'simportanttogetadiversesetoffeedbackfocusedonplayersyouthinkwillenjoythespecificgameyou'remaking.</p><p>Collectingfeedbackfromothergame