539 lines
14 KiB
JavaScript
539 lines
14 KiB
JavaScript
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let player;
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let needCanvasUpdate = true;
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let gameEnded = false;
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// Don't change this
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const TMT_VERSION = {
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tmtNum: "2.5.9.2",
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tmtName: "Dreams Really Do Come True"
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}
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function getResetGain(layer, useType = null) {
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let type = useType;
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if (!useType) {
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type = tmp[layer].type;
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if (layers[layer].getResetGain !== undefined) {
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return layers[layer].getResetGain();
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}
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}
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if (tmp[layer].type === "none") {
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return decimalZero;
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}
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if (tmp[layer].gainExp.eq(0)) {
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return decimalZero;
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}
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if (type === "static") {
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if ((!tmp[layer].canBuyMax) || tmp[layer].baseAmount.lt(tmp[layer].requires)) {
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return decimalOne;
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}
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let gain = tmp[layer].baseAmount.div(tmp[layer].requires).div(tmp[layer].gainMult).max(1).log(tmp[layer].base).times(tmp[layer].gainExp).pow(Decimal.pow(tmp[layer].exponent, -1));
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gain = gain.times(tmp[layer].directMult);
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return gain.floor().sub(player[layer].points).add(1).max(1);
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} else if (type === "normal") {
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if (tmp[layer].baseAmount.lt(tmp[layer].requires)) {
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return decimalZero;
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}
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let gain = tmp[layer].baseAmount.div(tmp[layer].requires).pow(tmp[layer].exponent).times(tmp[layer].gainMult).pow(tmp[layer].gainExp);
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if (gain.gte(tmp[layer].softcap)) {
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gain = gain.pow(tmp[layer].softcapPower).times(tmp[layer].softcap.pow(decimalOne.sub(tmp[layer].softcapPower)));
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}
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gain = gain.times(tmp[layer].directMult);
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return gain.floor().max(0);
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} else if (type === "custom") {
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return layers[layer].getResetGain();
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} else {
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return decimalZero;
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}
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}
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function getNextAt(layer, canMax = false, useType = null) {
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let type = useType;
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if (!useType) {
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type = tmp[layer].type;
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if (layers[layer].getNextAt !== undefined) {
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return layers[layer].getNextAt(canMax);
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}
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}
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if (tmp[layer].type === "none") {
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return new Decimal(Infinity);
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}
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if (tmp[layer].gainMult.lte(0)) {
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return new Decimal(Infinity);
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}
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if (tmp[layer].gainExp.lte(0)) {
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return new Decimal(Infinity);
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}
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if (type === "static") {
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if (!tmp[layer].canBuyMax) {
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canMax = false;
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}
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let amt = player[layer].points.plus((canMax && tmp[layer].baseAmount.gte(tmp[layer].nextAt)) ? tmp[layer].resetGain : 0).div(tmp[layer].directMult);
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let extraCost = Decimal.pow(tmp[layer].base, amt.pow(tmp[layer].exponent).div(tmp[layer].gainExp)).times(tmp[layer].gainMult);
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let cost = extraCost.times(tmp[layer].requires).max(tmp[layer].requires);
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if (tmp[layer].roundUpCost) {
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cost = cost.ceil();
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}
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return cost;
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} else if (type === "normal") {
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let next = tmp[layer].resetGain.add(1).div(tmp[layer].directMult);
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if (next.gte(tmp[layer].softcap)) {
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next = next.div(tmp[layer].softcap.pow(decimalOne.sub(tmp[layer].softcapPower))).pow(decimalOne.div(tmp[layer].softcapPower));
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}
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next = next.root(tmp[layer].gainExp).div(tmp[layer].gainMult).root(tmp[layer].exponent).times(tmp[layer].requires).max(tmp[layer].requires);
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if (tmp[layer].roundUpCost) {
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next = next.ceil();
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}
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return next;
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} else if (type === "custom") {
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return layers[layer].getNextAt(canMax);
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} else {
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return decimalZero;
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}
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}
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function softcap(value, cap, power = 0.5) {
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if (value.lte(cap)) {
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return value;
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} else {
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return value.pow(power).times(cap.pow(decimalOne.sub(power)));
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}
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}
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// Return true if the layer should be highlighted. By default checks for upgrades only.
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function shouldNotify(layer) {
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for (let id in tmp[layer].upgrades) {
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if (isPlainObject(layers[layer].upgrades[id])) {
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if (canAffordUpgrade(layer, id) && !hasUpgrade(layer, id) && tmp[layer].upgrades[id].unlocked) {
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return true;
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}
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}
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}
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if (player[layer].activeChallenge && canCompleteChallenge(layer, player[layer].activeChallenge)) {
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return true;
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}
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if (tmp[layer].shouldNotify)
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return true
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if (isPlainObject(tmp[layer].tabFormat)) {
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for (let subtab in tmp[layer].tabFormat) {
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if (subtabShouldNotify(layer, "mainTabs", subtab)) {
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tmp[layer].trueGlowColor = tmp[layer].tabFormat[subtab].glowColor
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return true;
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}
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}
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}
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for (let family in tmp[layer].microtabs) {
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for (let subtab in tmp[layer].microtabs[family]) {
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if (subtabShouldNotify(layer, family, subtab)) {
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tmp[layer].trueGlowColor = tmp[layer].microtabs[family][subtab].glowColor
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return true;
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}
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}
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}
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return false;
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}
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function canReset(layer) {
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if (layers[layer].canReset !== undefined) {
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return run(layers[layer].canReset, layers[layer]);
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} else if (tmp[layer].type === "normal") {
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return tmp[layer].baseAmount.gte(tmp[layer].requires);
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} else if (tmp[layer].type === "static") {
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return tmp[layer].baseAmount.gte(tmp[layer].nextAt);
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} else {
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return false;
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}
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}
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function rowReset(row, layer) {
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for (let lr in ROW_LAYERS[row]) {
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if (layers[lr].doReset) {
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player[lr].activeChallenge = null; // Exit challenges on any row reset on an equal or higher row
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run(layers[lr].doReset, layers[lr], layer);
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} else if (tmp[layer].row > tmp[lr].row && row !== "side" && !isNaN(row)) {
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layerDataReset(lr);
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}
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}
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}
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function layerDataReset(layer, keep = []) {
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let storedData = {unlocked: player[layer].unlocked, forceTooltip: player[layer].forceTooltip, noRespecConfirm: player[layer].noRespecConfirm} // Always keep these
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for (let thing in keep) {
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if (player[layer][keep[thing]] !== undefined) {
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storedData[keep[thing]] = player[layer][keep[thing]];
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}
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}
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Vue.set(player[layer], "buyables", getStartBuyables(layer));
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Vue.set(player[layer], "clickables", getStartClickables(layer));
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Vue.set(player[layer], "challenges", getStartChallenges(layer));
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layOver(player[layer], getStartLayerData(layer));
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player[layer].upgrades = [];
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player[layer].milestones = [];
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player[layer].achievements = [];
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player[layer].challenges = getStartChallenges(layer);
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resetBuyables(layer);
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if (layers[layer].clickables && !player[layer].clickables) {
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player[layer].clickables = getStartClickables(layer);
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}
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for (let thing in storedData) {
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player[layer][thing] = storedData[thing];
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}
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}
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function resetBuyables(layer) {
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if (layers[layer].buyables) {
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player[layer].buyables = getStartBuyables(layer);
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}
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player[layer].spentOnBuyables = decimalZero;
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}
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function addPoints(layer, gain) {
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if (isFunction(layers[layer].onAddPoints)) {
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layers[layer].onAddPoints(gain);
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}
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player[layer].points = player[layer].points.add(gain).max(0);
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if (player[layer].best) {
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player[layer].best = player[layer].best.max(player[layer].points);
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}
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if (player[layer].total) {
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player[layer].total = player[layer].total.add(gain);
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}
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}
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function generatePoints(layer, diff) {
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addPoints(layer, tmp[layer].resetGain.times(diff));
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}
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let prevOnReset;
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function doReset(layer, force = false) {
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if (tmp[layer].type === "none") {
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return;
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}
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let row = tmp[layer].row;
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if (!force) {
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if (tmp[layer].baseAmount.lt(tmp[layer].requires)) {
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return;
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}
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let gain = tmp[layer].resetGain;
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if (tmp[layer].type === "static") {
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if (tmp[layer].baseAmount.lt(tmp[layer].nextAt)) {
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return;
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}
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gain = (tmp[layer].canBuyMax ? gain : 1);
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}
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if (tmp[layer].type === "custom") {
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if (!tmp[layer].canReset) {
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return;
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}
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}
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if (layers[layer].onPrestige) {
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run(layers[layer].onPrestige, layers[layer], gain);
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}
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addPoints(layer, gain);
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updateMilestones(layer);
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updateAchievements(layer);
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if (!player[layer].unlocked) {
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player[layer].unlocked = true;
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needCanvasUpdate = true;
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if (tmp[layer].increaseUnlockOrder) {
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let lrs = tmp[layer].increaseUnlockOrder;
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for (let lr in lrs) {
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if (!player[lrs[lr]].unlocked) {
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player[lrs[lr]].unlockOrder++;
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}
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}
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}
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}
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tmp[layer].baseAmount = decimalZero; // quick fix
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}
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if (tmp[layer].resetsNothing) {
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return;
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}
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for (let layerResetting in layers) {
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if (row >= layers[layerResetting].row && (!force || layerResetting !== layer)) {
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completeChallenge(layerResetting);
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}
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}
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prevOnReset = {...player}; //Deep Copy
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player.points = (row === 0 ? decimalZero : getStartPoints());
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for (let x = row; x >= 0; x--) {
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rowReset(x, layer);
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}
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rowReset("side", layer);
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prevOnReset = undefined;
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player[layer].resetTime = 0;
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updateTemp();
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updateTemp();
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}
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function startChallenge(layer, x) {
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let enter = false;
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if (!player[layer].unlocked) {
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return;
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}
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if (player[layer].activeChallenge === x) {
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completeChallenge(layer, x);
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player[layer].activeChallenge = null;
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} else {
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enter = true;
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}
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doReset(layer, true);
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if (enter) {
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player[layer].activeChallenge = x;
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run(layers[layer].challenges[x].onEnter, layers[layer].challenges[x]);
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}
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updateChallengeTemp(layer);
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}
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function canCompleteChallenge(layer, x) {
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if (x !== player[layer].activeChallenge) {
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return;
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}
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let challenge = tmp[layer].challenges[x];
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if (challenge.canComplete !== undefined) {
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return challenge.canComplete;
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}
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if (challenge.currencyInternalName) {
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let name = challenge.currencyInternalName;
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if (challenge.currencyLocation) {
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return !(challenge.currencyLocation[name].lt(challenge.goal));
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} else if (challenge.currencyLayer) {
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let lr = challenge.currencyLayer;
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return !(player[lr][name].lt(challenge.goal));
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} else {
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return !(player[name].lt(challenge.goal));
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}
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} else {
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return !(player.points.lt(challenge.goal));
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}
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}
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function completeChallenge(layer) {
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let x = player[layer].activeChallenge;
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if (!x) {
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return;
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}
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let completions = canCompleteChallenge(layer, x);
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if (!completions) {
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player[layer].activeChallenge = null;
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run(layers[layer].challenges[x].onExit, layers[layer].challenges[x]);
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return;
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}
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if (player[layer].challenges[x] < tmp[layer].challenges[x].completionLimit) {
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needCanvasUpdate = true;
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player[layer].challenges[x] += completions;
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player[layer].challenges[x] = Math.min(player[layer].challenges[x], tmp[layer].challenges[x].completionLimit);
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if (layers[layer].challenges[x].onComplete) {
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run(layers[layer].challenges[x].onComplete, layers[layer].challenges[x]);
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}
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}
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player[layer].activeChallenge = null;
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run(layers[layer].challenges[x].onExit, layers[layer].challenges[x]);
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updateChallengeTemp(layer);
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}
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VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "");
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VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "");
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function autobuyUpgrades(layer) {
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if (!tmp[layer].upgrades) {
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return;
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}
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for (let id in tmp[layer].upgrades) {
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if (isPlainObject(tmp[layer].upgrades[id]) && (layers[layer].upgrades[id].canAfford === undefined || layers[layer].upgrades[id].canAfford() === true)) {
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buyUpg(layer, id);
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}
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}
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}
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function gameLoop(diff) {
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if (isEndgame() || gameEnded) {
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gameEnded = 1;
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}
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if (isNaN(diff)) {
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diff = 0;
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}
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if (gameEnded && !player.keepGoing) {
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diff = 0;
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player.tab = "gameEnded";
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clearParticles();
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}
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if (maxTickLength) {
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let limit = maxTickLength();
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if (diff > limit) {
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diff = limit;
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}
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}
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addTime(diff);
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const modifiedDiff = diff * ritualEffect("speed").toNumber();
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player.points = player.points.add(tmp.pointGen.times(modifiedDiff)).max(0);
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for (let x = 0; x <= maxRow; x++) {
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for (let item in TREE_LAYERS[x]) {
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let layer = TREE_LAYERS[x][item];
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player[layer].resetTime += diff;
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if (tmp[layer].passiveGeneration) {
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generatePoints(layer, modifiedDiff * tmp[layer].passiveGeneration);
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}
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if (layers[layer].update) {
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layers[layer].update(modifiedDiff);
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}
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}
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}
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for (let row in OTHER_LAYERS) {
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for (let item in OTHER_LAYERS[row]) {
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let layer = OTHER_LAYERS[row][item];
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player[layer].resetTime += diff;
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if (tmp[layer].passiveGeneration) {
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generatePoints(layer, modifiedDiff * tmp[layer].passiveGeneration);
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}
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if (layers[layer].update) {
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layers[layer].update(modifiedDiff);
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}
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}
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}
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for (let x = maxRow; x >= 0; x--) {
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for (let item in TREE_LAYERS[x]) {
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let layer = TREE_LAYERS[x][item];
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if (tmp[layer].autoPrestige && tmp[layer].canReset) {
|
||
|
doReset(layer);
|
||
|
}
|
||
|
if (layers[layer].automate) {
|
||
|
layers[layer].automate();
|
||
|
}
|
||
|
if (tmp[layer].autoUpgrade) {
|
||
|
autobuyUpgrades(layer);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (let row in OTHER_LAYERS) {
|
||
|
for (let item in OTHER_LAYERS[row]) {
|
||
|
let layer = OTHER_LAYERS[row][item];
|
||
|
if (tmp[layer].autoPrestige && tmp[layer].canReset) {
|
||
|
doReset(layer);
|
||
|
}
|
||
|
if (layers[layer].automate) {
|
||
|
layers[layer].automate();
|
||
|
}
|
||
|
player[layer].best = player[layer].best.max(player[layer].points);
|
||
|
if (tmp[layer].autoUpgrade) {
|
||
|
autobuyUpgrades(layer);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
for (let layer in layers) {
|
||
|
if (layers[layer].milestones) {
|
||
|
updateMilestones(layer);
|
||
|
}
|
||
|
if (layers[layer].achievements) {
|
||
|
updateAchievements(layer);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
function hardReset(override = false) {
|
||
|
if (!(override || confirm("Are you sure you want to do this? You will lose all your progress!"))) {
|
||
|
return;
|
||
|
}
|
||
|
player = null;
|
||
|
save();
|
||
|
window.location.reload();
|
||
|
}
|
||
|
|
||
|
let ticking = false;
|
||
|
let lastTenTicks = [];
|
||
|
|
||
|
const interval = setInterval(function () {
|
||
|
if (player === undefined || tmp === undefined) {
|
||
|
return;
|
||
|
}
|
||
|
if (ticking) {
|
||
|
return;
|
||
|
}
|
||
|
if (gameEnded && !player.keepGoing) {
|
||
|
return;
|
||
|
}
|
||
|
ticking = true;
|
||
|
let now = Date.now();
|
||
|
let diff = (now - player.time) / 1e3;
|
||
|
let trueDiff = diff;
|
||
|
if (player.offTime !== undefined) {
|
||
|
if (player.offTime.remain > modInfo.offlineLimit * 3600) {
|
||
|
player.offTime.remain = modInfo.offlineLimit * 3600;
|
||
|
}
|
||
|
if (player.offTime.remain > 0) {
|
||
|
let offlineDiff = Math.max(player.offTime.remain / 10, diff);
|
||
|
player.offTime.remain -= offlineDiff;
|
||
|
diff += offlineDiff;
|
||
|
}
|
||
|
if (!player.offlineProd || player.offTime.remain <= 0) {
|
||
|
player.offTime = undefined;
|
||
|
}
|
||
|
}
|
||
|
if (player.devSpeed != null) {
|
||
|
diff *= player.devSpeed;
|
||
|
}
|
||
|
player.time = now;
|
||
|
if (needCanvasUpdate) {
|
||
|
resizeCanvas();
|
||
|
needCanvasUpdate = false;
|
||
|
}
|
||
|
tmp.scrolled = document.getElementById("treeTab")?.scrollTop > 30;
|
||
|
updateTemp();
|
||
|
updateOomps(diff);
|
||
|
updateWidth()
|
||
|
updateTabFormats()
|
||
|
gameLoop(diff);
|
||
|
fixNaNs();
|
||
|
adjustPopupTime(trueDiff);
|
||
|
updateParticles(trueDiff);
|
||
|
lastTenTicks.push(trueDiff);
|
||
|
if (lastTenTicks.length > 10) {
|
||
|
lastTenTicks = lastTenTicks.slice(1);
|
||
|
}
|
||
|
Vue.set(app, "lastTenTicks", lastTenTicks);
|
||
|
ticking = false;
|
||
|
}, 50);
|
||
|
|
||
|
setInterval(function () {
|
||
|
needCanvasUpdate = true;
|
||
|
}, 500);
|