337 lines
324 KiB
JavaScript
337 lines
324 KiB
JavaScript
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const e={map:'[{"referenced":["0.0","1.0","2.0","3.0","4.0","5.0","6.0","7.0","8.0","9.0","10.0","11.0","12.0","13.0","14.0","15.0","16.0","17.0","18.0","19.0","20.0","21.0","22.0","23.0","24.0","25.0","26.0","27.0","28.0","29.0"],"navigating":["30.0"],"reading":["30.1"],"seeking":["30.2"],"responding":["30.3"],"making":["31.0"],"introduction":["32.0"],"who":["32.1"],"appeal":["33.0","34.0"],"incrementals":["33.1","36.1","36.2","36.3","36.4"],"players":["33.2"],"monetization":["33.3"],"numbers":["34.1"],"progression":["34.2"],"effortlessness":["34.3"],"addiction":["34.4"],"strategy":["34.5"],"avoiding":["34.6"],"good":["34.7"],"artistic":["34.8"],"what":["35.0"],"interaction":["35.1"],"repeatable":["35.2"],"following":["35.3"],"automation":["35.4"],"tips":["35.5"],"defining":["36.0"],"roguelites":["36.5"],"the":["36.6","36.7","36.8","45.0","46.0","47.0","65.0","66.0","87.0","88.0"],"high":["36.9"],"low":["36.10"],"are":["36.11"],"sub":["36.12"],"other":["36.13","47.3","57.5","66.4","77.4","77.6","88.4","98.4","98.6"],"babble":["38.0","38.2"],"engine":["38.1"],"capture":["39.0"],"dice":["40.0"],"games":["41.0"],"optispeech":["42.0"],"v":["43.0"],"v1":["46.1","46.2","46.3","46.4","46.5","65.47","65.48","65.49","65.50","65.51","65.52","65.53","65.54","65.55","65.56","65.57","87.29","87.30","87.31","87.32","87.33","87.34","87.35","87.36","87.37","87.38","87.39"],"v0":["46.6","46.7","46.8","46.9","46.10","46.11","46.12"],"general":["47.1","66.2","88.2"],"common":["47.2","66.3","88.3"],"achievements":["48.0","67.0","89.0"],"bars":["49.0","68.0","90.0"],"basic":["50.0","69.0","91.0"],"buyables":["51.0","70.0","92.0"],"challenges":["52.0","71.0","93.0"],"clickables":["53.0","72.0","94.0"],"custom":["54.0","57.6","73.0","77.7","95.0","98.7"],"getting":["55.0","55.1","74.0","74.1","96.0","96.1"],"using":["55.2","74.2","96.2"],"infoboxes":["56.0","76.0","97.0"],"layer":["57.0","57.1","77.0","77.1","98.0","98.1"],"big":["57.2","77.2","98.2"],"prestige":["57.3","77.3","98.3"],"tree":["57.4","77.5","98.5"],"mod":["58.0","78.0","99.0"],"milestones":["59.0","79.0","100.0"],"subtabs":["60.0","81.0","101.0"],"updating":["61.0","83.0","103.0"],"upgrades":["62.0","84.0","104.0"],"kronos":["64.0","86.0"],"v2":["65.1","65.2","65.3","65.4","65.5","65.6","65.7","65.8","65.9","65.10","65.11","65.12","65.13","65.14","65.15","65.16","65.17","65.18","65.19","65.20","65.21","65.22","65.23","65.24","65.25","65.26","65.27","65.28","65.29","65.30","65.31","65.32","65.33","65.34","65.35","65.36","65.37","65.38","65.39","65.40","65.41","65.42","65.43","65.44","65.45","65.46","87.1","87.2","87.3","87.4","87.5","87.6","87.7","87.8","87.9","87.10","87.11","87.12","87.13","87.14","87.15","87.16","87.17","87.18","87.19","87.20","87.21","87.22","87.23","87.24","87.25","87.26","87.27","87.28"],"table":["66.1","88.1"],"grids":["75.0"],"particles":["80.0"],"trees":["82.0","82.2","102.0","102.2"],"layoutinfo":["82.1","102.1"],"nodes":["82.3","102.3"]},{"0":["44.0","46.1","46.2","46.3","46.4","46.5","46.12","59.0","63.0","65.41","65.42","65.43","65.44","65.45","65.46","65.57","79.0","85.0","87.23","87.24","87.25","87.26","87.27","87.28","87.39","100.0"],"1":["46.8","46.10","46.11","55.1","55.2","65.16","65.18","65.24","65.33","65.35","65.36","65.37","65.38","65.39","65.40","65.50","65.55","65.56","74.1","74.2","87.6","87.15","87.17","87.18","87.19","87.20","87.21","87.22","87.32","87.37","87.38","96.1","96.2"],"2":["44.0","46.3","46.6","46.7","46.8","46.9","55.1","55.2","63.0","65.7","65.13","65.19","65.26","65.27","65.28","65.29","65.30","65.31","65.32","65.33","65.34","65.38","65.44","65.52","65.53","65.54","85.0","87.1","87.8","87.9","87.10","87.11","87.12","87.13","87.14","87.15","87.16","87.20","87.26","87.34","87.35","87.36"],"3":["40.0","46.2","46.6","65.11","65.20","65.21","65.22","65.23","65.24","65.25","65.31","65.37","65.43","65.47","65.48","65.49","65.50","65.51","65.53","65.54","87.2","87.3","87.4","87.5","87.6","87.7","87.13","87.19","87.25","87.29","87.30","87.31","87.32","87.33","87.35","87.36"],"4":["46.1","65.10","65.16","65.17","65.18","65.21","
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Tags: Decentralized
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ActivityPub is a protocol for Federated ...`,l:"garden/activitypub/index.html",a:"referenced-by-fediverse"},"1.0":{t:"> Referenced by: Fediverse",p:`
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Tags: Decentralized
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The AT Protocol is a protocol for Federa ...`,l:"garden/atproto/index.html",a:"referenced-by-fediverse"},"2.0":{t:"> Referenced by: Commune, My Personal Website, The Small Web",p:"A theoretical chat system designed to solve the problems of tr ...",l:"garden/chat-glue/index.html",a:"referenced-by-commune-my-personal-website-the-small-web"},"3.0":{t:"> Referenced by: Digital Gardens, Freeform vs Chronological Dichotomy, The Small Web",p:"A collection of information that is tied to its creation or ed ...",l:"garden/chronological/index.html",a:"referenced-by-digital-gardens-freeform-vs-chronological-dichotomy-the-small-web"},"4.0":{t:"> Referenced by: Incremental Social",p:"Cinny is an Open Source web client for the Matrix messaging pr ...",l:"garden/cinny/index.html",a:"referenced-by-incremental-social"},"5.0":{t:"> Referenced by: Federated Identity, Fedi v2, My Personal Website, Webrings, Weird",p:"An Open Source Matrix web client built to be better for commun ...",l:"garden/commune/index.html",a:"referenced-by-federated-identity-fedi-v2-my-personal-website-webrings-weird"},"6.0":{t:"> Referenced by: Commune, Fedi v2, Matrix, Social Media",p:`
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Tagged by: ATProto, ActivityPub, Federated Identity, Fedivers ...`,l:"garden/decentralized/index.html",a:"referenced-by-commune-fedi-v2-matrix-social-media"},"7.0":{t:"> Referenced by: Chronological, Commune, Garden-RSS, The Cozy Web",p:"Digital Gardens are Freeform collections of information made b ...",l:"garden/digital-gardens/index.html",a:"referenced-by-chronological-commune-garden-rss-the-cozy-web"},"8.0":{t:"> Referenced by: Commune, Fedi v2, Weird",p:`
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Tags: Decentralized
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Allow for validating one's identity with ...`,l:"garden/federated-identity/index.html",a:"referenced-by-commune-fedi-v2-weird"},"9.0":{t:"> Referenced by: Social Media",p:`My take on a theoretical successor to federated Social Media
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I ...`,l:"garden/fedi-v2/index.html",a:"referenced-by-social-media"},"10.0":{t:"> Referenced by: ATProto, Decentralized, Incremental Social, Mbin, Weird",p:`
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Tags: Decentralized
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A collection of Social Media websites th ...`,l:"garden/fediverse/index.html",a:"referenced-by-atproto-decentralized-incremental-social-mbin-weird"},"11.0":{t:"> Referenced by: Incremental Social",p:`Forgejo is an Open Source code repository hosting software
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`,l:"garden/forgejo/index.html",a:"referenced-by-incremental-social"},"12.0":{t:"> Referenced by: Commune, Digital Gardens, Freeform vs Chronological Dichotomy, Garden-RSS, The Small Web",p:"A collection of information that is not tied to when it was cr ...",l:"garden/freeform/index.html",a:"referenced-by-commune-digital-gardens-freeform-vs-chronological-dichotomy-garden-rss-the-small-web"},"13.0":{t:"> Referenced by: Chronological, Freeform",p:"Describes a dichotomy between displaying information in a Free ...",l:"garden/freeform-vs-chronological-dichotomy/index.html",a:"referenced-by-chronological-freeform"},"14.0":{t:"> Referenced by: Freeform, The Small Web",p:"A theoretical alternative to RSS that's better for Freeform we ...",l:"garden/garden-rss/index.html",a:"referenced-by-freeform-the-small-web"},"15.0":{t:"> Referenced by: Federated Identity, My Personal Website, Webrings",p:`Incremental Social is a Fediverse website hosted by me!
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Made e ...`,l:"garden/incremental-social/index.html",a:"referenced-by-federated-identity-my-personal-website-webrings"},"16.0":{t:"> Referenced by: This Knowledge Hub",p:`Logseq is an Open Source outlining software
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`,l:"garden/logseq/index.html",a:"referenced-by-this-knowledge-hub"},"17.0":{t:"> Referenced by: Cinny, Commune, Synapse",p:`Matrix is a protocol for Decentralized messaging
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`,l:"garden/matrix/index.html",a:"referenced-by-cinny-commune-synapse"},"18.0":{t:"> Referenced by: Incremental Social",p:`Mbin is an Open Source Fediverse software
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Can show both twitte ...`,l:"garden/mbin/index.html",a:"referenced-by-incremental-social"},"19.0":{t:"> Referenced by: The Small Web",p:"A Personal Websites for me, available at https://thepaperpilot ...",l:"garden/my-personal-website/index.html",a:"referenced-by-the-small-web"},"20.0":{t:"> Referenced by: Fediverse",p:`
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Tags: Decentralized
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Nostr is a protocol for Federated Social ...`,l:"garden/nostr/index.html",a:"referenced-by-fediverse"},"21.0":{t:"> Referenced by: Cinny, Commune, Forgejo, Logseq, Mbin, Synapse, Vitepress, Weird",p:`Projects with the source code publicly accessible
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Typically al ...`,l:"garden/open-source/index.html",a:"referenced-by-cinny-commune-forgejo-logseq-mbin-synapse-vitepress-weird"},"22.0":{t:"> Referenced by: Commune, Fedi v2, Fediverse",p:`Traditional social media
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Not Decentralized
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Can't choose your ...`,l:"garden/social-media/index.html",a:"referenced-by-commune-fedi-v2-fediverse"},"23.0":{t:"> Referenced by: Incremental Social",p:"Synapse is an Open Source server software for the Matrix proto ...",l:"garden/synapse/index.html",a:"referenced-by-incremental-social"},"24.0":{t:"> Referenced by: Digital Gardens, The Small Web",p:"The Cozy Web is an extension of the dark forest theory of the ...",l:"garden/the-cozy-web/index.html",a:"referenced-by-digital-gardens-the-small-web"},"25.0":{t:"> Referenced by: This Knowledge Hub",p:`Small personal websites created by individuals
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A callback to ...`,l:"garden/the-small-web/index.html",a:"referenced-by-this-knowledge-hub"},"26.0":{t:"> Referenced by: Digital Gardens",p:`This is my knowledge hub!
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It's a Digital Garden collecting my ...`,l:"garden/this-knowledge-hub/index.html",a:"referenced-by-digital-gardens"},"27.0":{t:"> Referenced by: This Knowledge Hub",p:`Vitepress is an Open Source static site generator
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`,l:"garden/vitepress/index.html",a:"referenced-by-this-knowledge-hub"},"28.0":{t:"> Referenced by: The Small Web",p:`A collection of Personal Websites that link to each other
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The ...`,l:"garden/webrings/index.html",a:"referenced-by-the-small-web"},"29.0":{t:"> Referenced by: Commune, Fedi v2, The Small Web",p:"Weird is an Open Source project by the Commune team currently ...",l:"garden/weird/index.html",a:"referenced-by-commune-fedi-v2-the-small-web"},"30.0":{t:"# Navigating Criticism",p:"Developing games is fun and exciting and teaches a lot of wond ...",l:"guide-to-incrementals/design/criticism/index.html",a:"navigating-criticism"},"30.1":{t:"Reading Feedback",p:"Game development is a skill that takes time and practice to ge ...",l:"guide-to-incrementals/design/criticism/index.html#reading-feedback",a:"reading-feedback"},"30.2":{t:"Seeking Feedback",p:"When deciding where to share your game, consider the type of p ...",l:"guide-to-incrementals/design/criticism/index.html#seeking-feedback",a:"seeking-feedback"},"30.3":{t:"Responding to Feedback",p:"Negative feedback can naturally feel like an attack, and it's ...",l:"guide-to-incrementals/design/criticism/index.html#responding-to-feedback",a:"responding-to-feedback"},"31.0":{t:"# Making an Incremental Game",p:"",l:"guide-to-incrementals/design/introduction/index.html",a:"making-an-incremental-game"},"32.0":{t:"# Introduction",p:"This is a comprehensive guide to Incremental Games, a genre of ...",l:"guide-to-incrementals/index.html",a:"introduction"},"32.1":{t:"Who am I?",p:"That's a good question! What authority do I have to be making ...",l:"guide-to-incrementals/index.html#who-am-i",a:"who-am-i"},"33.0":{t:"# Appeal to Developers",p:"There are a lot of developers in the incremental games communi ...",l:"guide-to-incrementals/ludology/appeal-developers/index.html",a:"appeal-to-developers"},"33.1":{t:"Incrementals are Easy to Make",p:"Compared to other genres, incrementals have quite low expectat ...",l:"guide-to-incrementals/ludology/appeal-developers/index.html#incrementals-are-easy-to-make",a:"incrementals-are-easy-to-make"},"33.2":{t:"Players are Easy to Find",p:"Once you've finished your game and uploaded it on github pages ...",l:"guide-to-incrementals/ludology/appeal-developers/index.html#players-are-easy-to-find",a:"players-are-easy-to-find"},"33.3":{t:"Monetization",p:"I'd like to clarify that everything I've said above mainly app ...",l:"guide-to-incrementals/ludology/appeal-developers/index.html#monetization",a:"monetization"},"34.0":{t:"# Appeal to Players",p:"This is something that has been discussed and analyzed by many ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html",a:"appeal-to-players"},"34.1":{t:"Numbers Going Up",p:"This is a very common response to why people enjoy incremental ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#numbers-going-up",a:"numbers-going-up"},"34.2":{t:"Progression",p:"Vampire Survivors can be argued to have a comparatively low de ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#progression",a:"progression"},"34.3":{t:"Effortlessness",p:"Incremental games are so easy, a lot of them even have you pro ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#effortlessness",a:"effortlessness"},"34.4":{t:"Addiction",p:"A lot of these reasons for why incremental games appeal may ha ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#addiction",a:"addiction"},"34.5":{t:"Strategy",p:"Incremental games could be considered a subset of strategy gam ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#strategy",a:"strategy"},"34.6":{t:"Avoiding Staleness",p:"Incremental games tend to have "paradigm shifts", wh ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#avoiding-staleness",a:"avoiding-staleness"},"34.7":{t:"Good Game Design",p:"Incremental games tend to show their game design "plainly ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#good-game-design",a:"good-game-design"},"34.8":{t:"Artistic Merit",p:"The Vampire Survivors video made me think back to the old argu ...",l:"guide-to-incrementals/ludology/appeal-gamers/index.html#artistic-merit",a:"artistic-merit"},"35.0":{t:"# What is
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Cultivation RPGs are a genre of games, books, and anime popul ...`,l:"guide-to-incrementals/ludology/definition/index.html#other-related-genres",a:"other-related-genres"},"38.0":{t:"# Babble Buds",p:`Babble Buds Homepage
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Source Code:
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Babble Buds
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Babble Movie Ma ...`,l:"projects/babble/index.html",a:"babble-buds"},"38.1":{t:"Engine",p:"The engine originally made to make the Babble Buds program was ...",l:"projects/babble/index.html#engine",a:"engine"},"38.2":{t:"Babble Movie Maker",p:"Babble Movie Maker is a cutscene editor for Babble Buds puppet ...",l:"projects/babble/index.html#babble-movie-maker",a:"babble-movie-maker"},"39.0":{t:"# Capture the Citadel",p:"A 3D VR re-envisioning of a Slay the Spire-style game by Antho ...",l:"projects/citadel/index.html",a:"capture-the-citadel"},"40.0":{t:"# Dice Armor",p:`Download Here
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Dice Armor is a game that started development as ...`,l:"projects/dice/index.html",a:"dice-armor"},"41.0":{t:"# Games and Tools",p:"Check out the various games and tools I've made or worked on i ...",l:"projects/index.html",a:"games-and-tools"},"42.0":{t:"# OptiSpeech",p:"The Optispeech project involves designing and testing a real-t ...",l:"projects/optispeech/index.html",a:"optispeech"},"43.0":{t:"# V-ecs",p:`!V-ecs Screenshot
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V-ecs (pronounced "Vex") is a Vulk ...`,l:"projects/vecs/index.html",a:"v-ecs"},"44.0":{t:"# 2.0 format changes",p:`
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Temp format is changed from temp.something[layer] to temp[lay ...`,l:"public/gamedevtree/2.0-format-changes.html",a:"_2-0-format-changes"},"45.0":{t:"# The-Modding-Tree",p:"A modified version of The Prestige Tree that is much easier to ...",l:"public/gamedevtree/README.html",a:"the-modding-tree"},"46.0":{t:"# The Game Dev Tree changelog:",p:"",l:"public/gamedevtree/changelog.html",a:"the-game-dev-tree-changelog"},"46.1":{t:"v1.0.4 Version Bump [rebalanced,debuggedx3] - 2020-11-09",p:`
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Fixed refactorings 2, 3, and 4 not actually affecting product ...`,l:"public/gamedevtree/changelog.html#v1-0-4-version-bump-rebalanced-debuggedx3-2020-11-09",a:"v1-0-4-version-bump-rebalanced-debuggedx3-2020-11-09"},"46.2":{t:"v1.0.3 Version Bump [rebalanced,debuggedx2] - 2020-11-08",p:`
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Fixed API milestone 4 not working
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`,l:"public/gamedevtree/changelog.html#v1-0-3-version-bump-rebalanced-debuggedx2-2020-11-08",a:"v1-0-3-version-bump-rebalanced-debuggedx2-2020-11-08"},"46.3":{t:"v1.0.2 Version Bump [rebalanced,debugged] - 2020-11-08",p:`
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Fixed tree lines being hidden after hitting "keepGoing&q ...`,l:"public/gamedevtree/changelog.html#v1-0-2-version-bump-rebalanced-debugged-2020-11-08",a:"v1-0-2-version-bump-rebalanced-debugged-2020-11-08"},"46.4":{t:"v1.0.1 Version Bump [rebalanced] - 2020-11-08",p:`
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Buffed several TAs
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`,l:"public/gamedevtree/changelog.html#v1-0-1-version-bump-rebalanced-2020-11-08",a:"v1-0-1-version-bump-rebalanced-2020-11-08"},"46.5":{t:"v1.0 Version Bump - 2020-11-08",p:`
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Finished row 4
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Added colored text to lore
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Fixed some visual b ...`,l:"public/gamedevtree/changelog.html#v1-0-version-bump-2020-11-08",a:"v1-0-version-bump-2020-11-08"},"46.6":{t:"v0.2.3 Stylish - 2020-10-30",p:`
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Re-styled basically everything
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Added favicon
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Added header bar ...`,l:"public/gamedevtree/changelog.html#v0-2-3-stylish-2020-10-30",a:"v0-2-3-stylish-2020-10-30"},"46.7":{t:"v0.2.2 Row 3 - 2020-10-22",p:`
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Removed debug statement
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Moved milestones in F layer beneath t ...`,l:"public/gamedevtree/changelog.html#v0-2-2-row-3-2020-10-22",a:"v0-2-2-row-3-2020-10-22"},"46.8":{t:"v0.2.1 Row 3 - 2020-10-21",p:`
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Fixed layers hiding
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Fixed typos/minor issues
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Fixed S layer be ...`,l:"public/gamedevtree/changelog.html#v0-2-1-row-3-2020-10-21",a:"v0-2-1-row-3-2020-10-21"},"46.9":{t:"v0.2 Row 3 - 2020-10-21",p:`
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Implemented row 3
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`,l:"public/gamedevtree/changelog.html#v0-2-row-3-2020-10-21",a:"v0-2-row-3-2020-10-21"},"46.10":{t:"v0.1.1 Cash Influx [rebalanced] - 2020-10-19",p:`
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Fixed notification issue
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Rebalanced to make early game faster ...`,l:"public/gamedevtree/changelog.html#v0-1-1-cash-influx-rebalanced-2020-10-19",a:"v0-1-1-cash-influx-rebalanced-2020-10-19"},"46.11":{t:"v0.1 Cash Influx - 2020-10-19",p:`
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Implemented row 2
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`,l:"public/gamedevtree/changelog.html#v0-1-cash-influx-2020-10-19",a:"v0-1-cash-influx-2020-10-19"},"46.12":{t:"v0.0 Initial Commit - 2020-10-18",p:`
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Implemented row 1
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`,l:"public/gamedevtree/changelog.html#v0-0-initial-commit-2020-10-18",a:"v0-0-initial-commit-2020-10-18"},"47.0":{t:"# The-Modding-Tree",p:"The main way to add content is through creating layers. You ca ...",l:"public/gamedevtree/docs/!general-info.html",a:"the-modding-tree"},"47.1":{t:"General:",p:`
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Getting Started: Getting your own copy of the code set up wit ...`,l:"public/gamedevtree/docs/!general-info.html#general",a:"general"},"47.2":{t:"Common components",p:`
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Upgrades: How to create upgrades for a layer.
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Milestones: How ...`,l:"public/gamedevtree/docs/!general-info.html#common-components",a:"common-components"},"47.3":{t:"Other components",p:`
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Challenges: How to create challenges for a layer.
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Bars: Displ ...`,l:"public/gamedevtree/docs/!general-info.html#other-components",a:"other-components"},"48.0":{t:"# Achievements",p:"Achievements are awarded to the player when they meet a certai ...",l:"public/gamedevtree/docs/achievements.html",a:"achievements"},"49.0":{t:"# Bars",p:"Bars let you display information in a more direct way. It can ...",l:"public/gamedevtree/docs/bars.html",a:"bars"},"50.0":{t:"# Basic layer breakdown",p:"This is a very minimal layer with minimal features. Most thing ...",l:"public/gamedevtree/docs/basic-layer-breakdown.html",a:"basic-layer-breakdown"},"51.0":{t:"# Buyables",p:"Buyables are usually things that can be bought multiple times ...",l:"public/gamedevtree/docs/buyables.html",a:"buyables"},"52.0":{t:"# Challenges",p:"Useful functions for dealing with Challenges and implementing ...",l:"public/gamedevtree/docs/challenges.html",a:"challenges"},"53.0":{t:"# Clickables",p:"Clickables are any kind of thing that you can click for an eff ...",l:"public/gamedevtree/docs/clickables.html",a:"clickables"},"54.0":{t:"# Custom tab layouts",p:"Note: If you are using subtabs, tabFormat is used differently, ...",l:"public/gamedevtree/docs/custom-tab-layouts.html",a:"custom-tab-layouts"},"55.0":{t:"# Getting started",p:`Welcome to The Modding Tree!
|
||
|
Using the Modding Tree, at its si ...`,l:"public/gamedevtree/docs/getting-started.html",a:"getting-started"},"55.1":{t:"Getting set up with Github and The Modding Tree:",p:`
|
||
|
|
||
|
Install Github Desktop and Visual Studio Code.
|
||
|
|
||
|
|
||
|
Make a Gith ...`,l:"public/gamedevtree/docs/getting-started.html#getting-set-up-with-github-and-the-modding-tree",a:"getting-set-up-with-github-and-the-modding-tree"},"55.2":{t:"Using your repository",p:`
|
||
|
|
||
|
Click on "show in finder" to the right, and then o ...`,l:"public/gamedevtree/docs/getting-started.html#using-your-repository",a:"using-your-repository"},"56.0":{t:"# Infoboxes",p:"Infoboxes are good for displaying "lore", or story e ...",l:"public/gamedevtree/docs/infoboxes.html",a:"infoboxes"},"57.0":{t:"# Layer Features",p:"This is a more comprehensive list of established features to a ...",l:"public/gamedevtree/docs/layer-features.html",a:"layer-features"},"57.1":{t:"Layer Definition features",p:`
|
||
|
|
||
|
layer: Assigned automagically. It's the same value as the na ...`,l:"public/gamedevtree/docs/layer-features.html#layer-definition-features",a:"layer-definition-features"},"57.2":{t:"Big features (all optional)",p:`
|
||
|
|
||
|
upgrades: A grid of one-time purchases which can have unique ...`,l:"public/gamedevtree/docs/layer-features.html#big-features-all-optional",a:"big-features-all-optional"},"57.3":{t:"Prestige formula features",p:`
|
||
|
|
||
|
type: optional, Determines which prestige formula you use. D ...`,l:"public/gamedevtree/docs/layer-features.html#prestige-formula-features",a:"prestige-formula-features"},"57.4":{t:"Tree/node features",p:`
|
||
|
|
||
|
symbol: optional, the text that appears on this layer's node ...`,l:"public/gamedevtree/docs/layer-features.html#tree-node-features",a:"tree-node-features"},"57.5":{t:"Other features",p:`
|
||
|
|
||
|
doReset(resettingLayer): optional, is triggered when a layer ...`,l:"public/gamedevtree/docs/layer-features.html#other-features",a:"other-features"},"57.6":{t:"Custom Prestige type ",p:`
|
||
|
|
||
|
getResetGain(): For custom prestige type, Returns how many p ...`,l:"public/gamedevtree/docs/layer-features.html#custom-prestige-type",a:"custom-prestige-type"},"58.0":{t:"# mod.js",p:"All of the code and data that you're likely to edit is here in ...",l:"public/gamedevtree/docs/main-mod-info.html",a:"mod-js"},"59.0":{t:"# Milestones",p:"Milestones are awarded to the player when they meet a certain ...",l:"public/gamedevtree/docs/milestones.html",a:"milestones"},"60.0":{t:"# Subtabs and Microtabs",p:"Subtabs are separate sections of a tab that you can view by se ...",l:"public/gamedevtree/docs/subtabs-and-microtabs.html",a:"subtabs-and-microtabs"},"61.0":{t:"# Updating The Modding Tree",p:"This tutorial assumes that you have used the Getting Started T ...",l:"public/gamedevtree/docs/updating-tmt.html",a:"updating-the-modding-tree"},"62.0":{t:"# Upgrades",p:"Useful functions for dealing with Upgrades and implementing th ...",l:"public/gamedevtree/docs/upgrades.html",a:"upgrades"},"63.0":{t:"# 2.0 format changes",p:`
|
||
|
Temp format is changed from temp.something[layer] to temp[lay ...`,l:"public/kronos/Old Things/2.0-format-changes.html",a:"_2-0-format-changes"},"64.0":{t:"# Kronos",p:`Play here.
|
||
|
Updating the website:
|
||
|
|
||
|
git submodule update --remot ...`,l:"public/kronos/README.html",a:"kronos"},"65.0":{t:"# The Modding Tree changelog:",p:"",l:"public/kronos/changelog.html",a:"the-modding-tree-changelog"},"65.1":{t:"v2.5.9.2 - 5/19/21",p:`
|
||
|
Fixed many issues with things not updating.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-5-9-2-5-19-21",a:"v2-5-9-2-5-19-21"},"65.2":{t:"v2.5.9.1 - 5/18/21",p:`
|
||
|
Made text inputs never give NaNs.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-5-9-1-5-18-21",a:"v2-5-9-1-5-18-21"},"65.3":{t:"v2.5.9 - 5/18/21",p:`
|
||
|
Fixed issue when using text inputs for Numbers.
|
||
|
Added particl ...`,l:"public/kronos/changelog.html#v2-5-9-5-18-21",a:"v2-5-9-5-18-21"},"65.4":{t:"v2.5.8 - 5/17/21",p:`
|
||
|
Added makeShinies, which creates a stationary particle in a r ...`,l:"public/kronos/changelog.html#v2-5-8-5-17-21",a:"v2-5-8-5-17-21"},"65.5":{t:"v2.5.7 - 5/15/21",p:`
|
||
|
Added a particle system! Not only can it be used for visual e ...`,l:"public/kronos/changelog.html#v2-5-7-5-15-21",a:"v2-5-7-5-15-21"},"65.6":{t:"v2.5.6 - 5/14/21",p:`
|
||
|
You can now use non-numeric ids for upgrades, buyables, etc.
|
||
|
...`,l:"public/kronos/changelog.html#v2-5-6-5-14-21",a:"v2-5-6-5-14-21"},"65.7":{t:"v2.5.5.2 - 5/12/21",p:`
|
||
|
Fixed a major issue with buyables.
|
||
|
Fixed a variety of tabForm ...`,l:"public/kronos/changelog.html#v2-5-5-2-5-12-21",a:"v2-5-5-2-5-12-21"},"65.8":{t:"v2.5.5.1 - 5/12/21",p:`
|
||
|
Fixed clickables.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-5-5-1-5-12-21",a:"v2-5-5-1-5-12-21"},"65.9":{t:"v2.5.5 - 5/12/21",p:`
|
||
|
Added grids! They are a grid of buttons which behave the same ...`,l:"public/kronos/changelog.html#v2-5-5-5-12-21",a:"v2-5-5-5-12-21"},"65.10":{t:"v2.5.4 - 5/10/21",p:`
|
||
|
Added a setting to always use single-tab mode.
|
||
|
Added directMu ...`,l:"public/kronos/changelog.html#v2-5-4-5-10-21",a:"v2-5-4-5-10-21"},"65.11":{t:"v2.5.3 - 5/8/21",p:`
|
||
|
Improved performance of tab formats and bars.
|
||
|
Respec confirma ...`,l:"public/kronos/changelog.html#v2-5-3-5-8-21",a:"v2-5-3-5-8-21"},"65.12":{t:"v2.5.2.1 - 5/7/21",p:`
|
||
|
Fixed microtabs making layers highlight incorrectly.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-5-2-1-5-7-21",a:"v2-5-2-1-5-7-21"},"65.13":{t:"v2.5.2 - 5/7/21",p:`
|
||
|
Added glowColor for subtabs.
|
||
|
Improved the display for extreme ...`,l:"public/kronos/changelog.html#v2-5-2-5-7-21",a:"v2-5-2-5-7-21"},"65.14":{t:"v2.5.1 - 5/7/21",p:`
|
||
|
Fixed dynamic things in tabFormat not updating.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-5-1-5-7-21",a:"v2-5-1-5-7-21"},"65.15":{t:"v2.5: Dreams Really Do Come True - 5/7/21",p:`
|
||
|
Optimizations, hopefully a significant amount.
|
||
|
Added OOM/s po ...`,l:"public/kronos/changelog.html#v2-5-dreams-really-do-come-true-5-7-21",a:"v2-5-dreams-really-do-come-true-5-7-21"},"65.16":{t:"v2.4.1 - 4/29/21",p:`
|
||
|
A number of minor fixes, many thanks to thepaperpilot.
|
||
|
The re ...`,l:"public/kronos/changelog.html#v2-4-1-4-29-21",a:"v2-4-1-4-29-21"},"65.17":{t:"v2.4: Rationalized Edition - 4/29/21",p:`
|
||
|
|
||
|
Completely reworked tooltips. Shift-click a node to force it ...`,l:"public/kronos/changelog.html#v2-4-rationalized-edition-4-29-21",a:"v2-4-rationalized-edition-4-29-21"},"65.18":{t:"v2.π.1 - 4/7/21",p:`
|
||
|
Fixed formatting for some larger numbers.
|
||
|
Upgrades will expan ...`,l:"public/kronos/changelog.html#v2-π-1-4-7-21",a:"v2-π-1-4-7-21"},"65.19":{t:"v2.π: Incrementally Updated - 2/5/21",p:`
|
||
|
Performance improvements.
|
||
|
Fixed tooltips overlapping with the ...`,l:"public/kronos/changelog.html#v2-π-incrementally-updated-2-5-21",a:"v2-π-incrementally-updated-2-5-21"},"65.20":{t:"v2.3.5 - 12/21/20",p:`
|
||
|
Added resetTime, which tracks the time since a layer prestige ...`,l:"public/kronos/changelog.html#v2-3-5-12-21-20",a:"v2-3-5-12-21-20"},"65.21":{t:"v2.3.4 - 12/16/20",p:`
|
||
|
Added a node image feature.
|
||
|
Resource display now always shows ...`,l:"public/kronos/changelog.html#v2-3-4-12-16-20",a:"v2-3-4-12-16-20"},"65.22":{t:"v2.3.3 - 12/13/20",p:`
|
||
|
Fixed the first node in a row always taking up space.
|
||
|
layerSh ...`,l:"public/kronos/changelog.html#v2-3-3-12-13-20",a:"v2-3-3-12-13-20"},"65.23":{t:"v2.3.2 - 12/13/20",p:`
|
||
|
Fixed achievement/milestone popups.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-3-2-12-13-20",a:"v2-3-2-12-13-20"},"65.24":{t:"v2.3.1 - 12/12/20",p:`
|
||
|
Another attempt to fix flickering tooltips.
|
||
|
The "this&qu ...`,l:"public/kronos/changelog.html#v2-3-1-12-12-20",a:"v2-3-1-12-12-20"},"65.25":{t:"v2.3: Cooler and Newer Edition - 12/10/20",p:`
|
||
|
Added achievement/milestone popups (thank you to Jacorb for t ...`,l:"public/kronos/changelog.html#v2-3-cooler-and-newer-edition-12-10-20",a:"v2-3-cooler-and-newer-edition-12-10-20"},"65.26":{t:"v2.2.8 - 12/03/20",p:`
|
||
|
Double-clicking a layer node brings you to the main subtab fo ...`,l:"public/kronos/changelog.html#v2-2-8-12-03-20",a:"v2-2-8-12-03-20"},"65.27":{t:"v2.2.7 - 11/30/20",p:`
|
||
|
Added autoUpgrade feature.
|
||
|
resource-display now shows resourc ...`,l:"public/kronos/changelog.html#v2-2-7-11-30-20",a:"v2-2-7-11-30-20"},"65.28":{t:"v2.2.6 - 11/30/20",p:`
|
||
|
Added goalDescription for challenges and made the new "c ...`,l:"public/kronos/changelog.html#v2-2-6-11-30-20",a:"v2-2-6-11-30-20"},"65.29":{t:"v2.2.5 - 11/29/20",p:`
|
||
|
Added features for overriding the displays and costs/goals of ...`,l:"public/kronos/changelog.html#v2-2-5-11-29-20",a:"v2-2-5-11-29-20"},"65.30":{t:"v2.2.4 - 11/28/20",p:`
|
||
|
Added softcap and softcapPower features (for Normal layers)
|
||
|
O ...`,l:"public/kronos/changelog.html#v2-2-4-11-28-20",a:"v2-2-4-11-28-20"},"65.31":{t:"v2.2.3 - 11/28/20",p:`
|
||
|
Layers will be highlighted if you can finish a challenge.
|
||
|
The ...`,l:"public/kronos/changelog.html#v2-2-3-11-28-20",a:"v2-2-3-11-28-20"},"65.32":{t:"v2.2.2 - 11/22/20",p:`
|
||
|
Fixed right half of the screen being unclickable in some circ ...`,l:"public/kronos/changelog.html#v2-2-2-11-22-20",a:"v2-2-2-11-22-20"},"65.33":{t:"v2.2.1 - 11/7/20",p:`
|
||
|
Added a small highlight to layers you can meaningfully presti ...`,l:"public/kronos/changelog.html#v2-2-1-11-7-20",a:"v2-2-1-11-7-20"},"65.34":{t:"v2.2: Uprooted - 11/7/20",p:`
|
||
|
You can now embed a layer inside of a subtab or microtab!
|
||
|
Add ...`,l:"public/kronos/changelog.html#v2-2-uprooted-11-7-20",a:"v2-2-uprooted-11-7-20"},"65.35":{t:"v2.1.4 - 10/25/20",p:`
|
||
|
Added an infobox component. Thank you to thepaperpilot for th ...`,l:"public/kronos/changelog.html#v2-1-4-10-25-20",a:"v2-1-4-10-25-20"},"65.36":{t:"v2.1.3.1 - 10/21/20",p:`
|
||
|
Fixed the update function.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-1-3-1-10-21-20",a:"v2-1-3-1-10-21-20"},"65.37":{t:"v2.1.3 - 10/21/20",p:`
|
||
|
gainMult and gainExp are now optional.
|
||
|
Layer unlocking is now ...`,l:"public/kronos/changelog.html#v2-1-3-10-21-20",a:"v2-1-3-10-21-20"},"65.38":{t:"v2.1.2 - 10/19/20",p:`
|
||
|
Added buyUpgrade function (buyUpg still works though)
|
||
|
Added a ...`,l:"public/kronos/changelog.html#v2-1-2-10-19-20",a:"v2-1-2-10-19-20"},"65.39":{t:"v2.1.1 - 10/17/20",p:`
|
||
|
Added resource-display component, which displays the base cur ...`,l:"public/kronos/changelog.html#v2-1-1-10-17-20",a:"v2-1-1-10-17-20"},"65.40":{t:"v2.1: We should have thought of this sooner! - 10/17/20",p:`
|
||
|
Moved most of the code users will want to edit to mod.js, add ...`,l:"public/kronos/changelog.html#v2-1-we-should-have-thought-of-this-sooner-10-17-20",a:"v2-1-we-should-have-thought-of-this-sooner-10-17-20"},"65.41":{t:"v2.0.5 - 10/16/20",p:`
|
||
|
Made more features (including prestige parameters) able to be ...`,l:"public/kronos/changelog.html#v2-0-5-10-16-20",a:"v2-0-5-10-16-20"},"65.42":{t:"v2.0.4 - 10/16/20",p:`
|
||
|
Fixed HTML on buttons interfering with clicking on them.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-0-4-10-16-20",a:"v2-0-4-10-16-20"},"65.43":{t:"v2.0.3 - 10/16/20",p:`
|
||
|
Fixed hotkeys not displaying in info.
|
||
|
Fixed the game supressi ...`,l:"public/kronos/changelog.html#v2-0-3-10-16-20",a:"v2-0-3-10-16-20"},"65.44":{t:"v2.0.2 - 10/15/20",p:`
|
||
|
Branches are now dynamic (they can be functions).
|
||
|
Fixed a cra ...`,l:"public/kronos/changelog.html#v2-0-2-10-15-20",a:"v2-0-2-10-15-20"},"65.45":{t:"v2.0.1 - 10/15/20",p:`
|
||
|
Fixed side layers appearing multiple times.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v2-0-1-10-15-20",a:"v2-0-1-10-15-20"},"65.46":{t:"v2.0: The Pinnacle of Achievement Mountain - 10/15/20",p:`
|
||
|
Added progress bars, which are highly customizable and can be ...`,l:"public/kronos/changelog.html#v2-0-the-pinnacle-of-achievement-mountain-10-15-20",a:"v2-0-the-pinnacle-of-achievement-mountain-10-15-20"},"65.47":{t:"v1.3.5:",p:`
|
||
|
Completely automated convertToDecimal, now you never have to ...`,l:"public/kronos/changelog.html#v1-3-5",a:"v1-3-5"},"65.48":{t:"v1.3.4 - 10/8/20",p:`
|
||
|
Added "midsection" feature to add things to a tab's ...`,l:"public/kronos/changelog.html#v1-3-4-10-8-20",a:"v1-3-4-10-8-20"},"65.49":{t:"v1.3.3 - 10/7/20",p:`
|
||
|
Fix for the "order of operations" issue in temp.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v1-3-3-10-7-20",a:"v1-3-3-10-7-20"},"65.50":{t:"v1.3.1 - 10/7/20",p:`
|
||
|
Added custom CSS and tooltips for Layer Nodes.
|
||
|
Added custom C ...`,l:"public/kronos/changelog.html#v1-3-1-10-7-20",a:"v1-3-1-10-7-20"},"65.51":{t:"v1.3: Tabception... ception! - 10/7/20",p:`
|
||
|
Added subtabs! And also a Micro-tab component to let you make ...`,l:"public/kronos/changelog.html#v1-3-tabception-ception-10-7-20",a:"v1-3-tabception-ception-10-7-20"},"65.52":{t:"v1.2.4 - 10/4/20",p:`
|
||
|
Layers are now highlighted if you can buy an upgrade, and a n ...`,l:"public/kronos/changelog.html#v1-2-4-10-4-20",a:"v1-2-4-10-4-20"},"65.53":{t:"v1.2.3 - 10/3/20",p:`
|
||
|
Added a row component, which displays a list of objects in a ...`,l:"public/kronos/changelog.html#v1-2-3-10-3-20",a:"v1-2-3-10-3-20"},"65.54":{t:"v1.2: This Changes Everything! - 10/3/20",p:`
|
||
|
Many layer features can now be static values or functions. (T ...`,l:"public/kronos/changelog.html#v1-2-this-changes-everything-10-3-20",a:"v1-2-this-changes-everything-10-3-20"},"65.55":{t:"v1.1.1 - 9/30/20",p:`
|
||
|
You can define hotkeys directly from layer config.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v1-1-1-9-30-20",a:"v1-1-1-9-30-20"},"65.56":{t:"v1.1: Enhanced Edition - 9/30/20",p:`
|
||
|
Added "Buyables", which can function like Space Bui ...`,l:"public/kronos/changelog.html#v1-1-enhanced-edition-9-30-20",a:"v1-1-enhanced-edition-9-30-20"},"65.57":{t:"v1.0 - 9/27/20",p:`
|
||
|
First release.
|
||
|
|
||
|
`,l:"public/kronos/changelog.html#v1-0-9-27-20",a:"v1-0-9-27-20"},"66.0":{t:"# The-Modding-Tree",p:"Making a game in The Modding Tree mostly involves defining par ...",l:"public/kronos/docs/!general-info.html",a:"the-modding-tree"},"66.1":{t:"Table of Contents",p:"",l:"public/kronos/docs/!general-info.html#table-of-contents",a:"table-of-contents"},"66.2":{t:"General",p:`
|
||
|
Getting Started: Getting your own copy of the code set up wit ...`,l:"public/kronos/docs/!general-info.html#general",a:"general"},"66.3":{t:"Common components",p:`
|
||
|
Upgrades: How to create upgrades for a layer.
|
||
|
Milestones: How ...`,l:"public/kronos/docs/!general-info.html#common-components",a:"common-components"},"66.4":{t:"Other components and features",p:`
|
||
|
Challenges: How to create challenges for a layer.
|
||
|
Bars: Displ ...`,l:"public/kronos/docs/!general-info.html#other-components-and-features",a:"other-components-and-features"},"67.0":{t:"# Achievements",p:"Achievements are awarded to the player when they meet a certai ...",l:"public/kronos/docs/achievements.html",a:"achievements"},"68.0":{t:"# Bars",p:"Bars let you display information in a more direct way. It can ...",l:"public/kronos/docs/bars.html",a:"bars"},"69.0":{t:"# Basic layer breakdown",p:"This is a very minimal layer with minimal features. Most thing ...",l:"public/kronos/docs/basic-layer-breakdown.html",a:"basic-layer-breakdown"},"70.0":{t:"# Buyables",p:"Buyables are usually things that can be bought multiple times ...",l:"public/kronos/docs/buyables.html",a:"buyables"},"71.0":{t:"# Challenges",p:"Challenges can have fully customizable win conditions. Useful ...",l:"public/kronos/docs/challenges.html",a:"challenges"},"72.0":{t:"# Clickables",p:"Clickables are any kind of thing that you can click for an eff ...",l:"public/kronos/docs/clickables.html",a:"clickables"},"73.0":{t:"# Custom tab layouts",p:"Note: If you are using subtabs, tabFormat is used differently, ...",l:"public/kronos/docs/custom-tab-layouts.html",a:"custom-tab-layouts"},"74.0":{t:"# Getting started",p:`Welcome to The Modding Tree!
|
||
|
Using the Modding Tree, at its si ...`,l:"public/kronos/docs/getting-started.html",a:"getting-started"},"74.1":{t:"Getting set up with Github Desktop, Visual Studio Code, and The Modding Tree:",p:`
|
||
|
|
||
|
Install Github Desktop and Visual Studio Code.
|
||
|
|
||
|
|
||
|
Make a Gith ...`,l:"public/kronos/docs/getting-started.html#getting-set-up-with-github-desktop-visual-studio-code-and-the-modding-tree",a:"getting-set-up-with-github-desktop-visual-studio-code-and-the-modding-tree"},"74.2":{t:"Using your repository",p:`
|
||
|
|
||
|
Click on "show in explorer/finder" to the right, a ...`,l:"public/kronos/docs/getting-started.html#using-your-repository",a:"using-your-repository"},"75.0":{t:"# Grids",p:"Grids are an easier way of making a group of similar clickable ...",l:"public/kronos/docs/grids.html",a:"grids"},"76.0":{t:"# Infoboxes",p:"Infoboxes are good for displaying "lore", or story e ...",l:"public/kronos/docs/infoboxes.html",a:"infoboxes"},"77.0":{t:"# Layer Features",p:"This is a more comprehensive list of established features to a ...",l:"public/kronos/docs/layer-features.html",a:"layer-features"},"77.1":{t:"Layer Definition features",p:`
|
||
|
|
||
|
layer: assigned automagically. It's the same value as the na ...`,l:"public/kronos/docs/layer-features.html#layer-definition-features",a:"layer-definition-features"},"77.2":{t:"Big features (all optional)",p:`
|
||
|
|
||
|
upgrades: A set of one-time purchases which can have unique ...`,l:"public/kronos/docs/layer-features.html#big-features-all-optional",a:"big-features-all-optional"},"77.3":{t:"Prestige formula features",p:`
|
||
|
|
||
|
type: optional. Determines which prestige formula you use. D ...`,l:"public/kronos/docs/layer-features.html#prestige-formula-features",a:"prestige-formula-features"},"77.4":{t:"Other prestige-related features",p:`
|
||
|
|
||
|
canBuyMax(): sometimes required. required for static layers, ...`,l:"public/kronos/docs/layer-features.html#other-prestige-related-features",a:"other-prestige-related-features"},"77.5":{t:"Tree/node features",p:`
|
||
|
|
||
|
symbol: optional. The text that appears on this layer's node ...`,l:"public/kronos/docs/layer-features.html#tree-node-features",a:"tree-node-features"},"77.6":{t:"Other features",p:`
|
||
|
|
||
|
doReset(resettingLayer): optional. Is triggered when a layer ...`,l:"public/kronos/docs/layer-features.html#other-features",a:"other-features"},"77.7":{t:"Custom Prestige type ",p:`(All of these can also be used by other prestige types)
|
||
|
|
||
|
|
||
|
getR ...`,l:"public/kronos/docs/layer-features.html#custom-prestige-type",a:"custom-prestige-type"},"78.0":{t:"# mod.js",p:"Most of the non-layer code and data that you're likely to edit ...",l:"public/kronos/docs/main-mod-info.html",a:"mod-js"},"79.0":{t:"# Milestones",p:"Milestones are awarded to the player when they meet a certain ...",l:"public/kronos/docs/milestones.html",a:"milestones"},"80.0":{t:"# Particles",p:"Particles are free-floating elements that can move and have ma ...",l:"public/kronos/docs/particles.html",a:"particles"},"81.0":{t:"# Subtabs and Microtabs",p:"Subtabs are separate sections of a tab that you can view by se ...",l:"public/kronos/docs/subtabs-and-microtabs.html",a:"subtabs-and-microtabs"},"82.0":{t:"# Trees and tree customization",p:"If you want to have something beyond the standard tree on the ...",l:"public/kronos/docs/trees-and-tree-customization.html",a:"trees-and-tree-customization"},"82.1":{t:"layoutInfo",p:`The most important part is layoutInfo, containing:
|
||
|
|
||
|
startTab: ...`,l:"public/kronos/docs/trees-and-tree-customization.html#layoutinfo",a:"layoutinfo"},"82.2":{t:"Trees",p:"The tree component is defined as an array of arrays of names o ...",l:"public/kronos/docs/trees-and-tree-customization.html#trees",a:"trees"},"82.3":{t:"Nodes",p:"Nodes are non-layer buttons that can go in trees. They are def ...",l:"public/kronos/docs/trees-and-tree-customization.html#nodes",a:"nodes"},"83.0":{t:"# Updating The Modding Tree",p:"This tutorial assumes that you have used the Getting Started T ...",l:"public/kronos/docs/updating-tmt.html",a:"updating-the-modding-tree"},"84.0":{t:"# Upgrades",p:"Useful functions for dealing with Upgrades and implementing th ...",l:"public/kronos/docs/upgrades.html",a:"upgrades"},"85.0":{t:"# 2.0 format changes",p:`
|
||
|
Temp format is changed from temp.something[layer] to temp[lay ...`,l:"public/lit/Old Things/2.0-format-changes.html",a:"_2-0-format-changes"},"86.0":{t:"# Kronos",p:`Play here.
|
||
|
Updating the website:
|
||
|
|
||
|
git submodule update --remot ...`,l:"public/lit/README.html",a:"kronos"},"87.0":{t:"# The Modding Tree changelog:",p:"",l:"public/lit/changelog.html",a:"the-modding-tree-changelog"},"87.1":{t:"v2.π: Incrementally Updated - 2/5/21",p:`
|
||
|
Performance improvements.
|
||
|
Fixed tooltips overlapping with the ...`,l:"public/lit/changelog.html#v2-π-incrementally-updated-2-5-21",a:"v2-π-incrementally-updated-2-5-21"},"87.2":{t:"v2.3.5 - 12/21/20",p:`
|
||
|
Added resetTime, which tracks the time since a layer prestige ...`,l:"public/lit/changelog.html#v2-3-5-12-21-20",a:"v2-3-5-12-21-20"},"87.3":{t:"v2.3.4 - 12/16/20",p:`
|
||
|
Added a node image feature.
|
||
|
Resource display now always shows ...`,l:"public/lit/changelog.html#v2-3-4-12-16-20",a:"v2-3-4-12-16-20"},"87.4":{t:"v2.3.3 - 12/13/20",p:`
|
||
|
Fixed the first node in a row always taking up space.
|
||
|
layerSh ...`,l:"public/lit/changelog.html#v2-3-3-12-13-20",a:"v2-3-3-12-13-20"},"87.5":{t:"v2.3.2 - 12/13/20",p:`
|
||
|
Fixed achievement/milestone popups.
|
||
|
|
||
|
`,l:"public/lit/changelog.html#v2-3-2-12-13-20",a:"v2-3-2-12-13-20"},"87.6":{t:"v2.3.1 - 12/12/20",p:`
|
||
|
Another attempt to fix flickering tooltips.
|
||
|
The "this&qu ...`,l:"public/lit/changelog.html#v2-3-1-12-12-20",a:"v2-3-1-12-12-20"},"87.7":{t:"v2.3: Cooler and Newer Edition - 12/10/20",p:`
|
||
|
Added achievement/milestone popups (thank you to Jacorb for t ...`,l:"public/lit/changelog.html#v2-3-cooler-and-newer-edition-12-10-20",a:"v2-3-cooler-and-newer-edition-12-10-20"},"87.8":{t:"v2.2.8 - 12/03/20",p:`
|
||
|
Double-clicking a layer node brings you to the main subtab fo ...`,l:"public/lit/changelog.html#v2-2-8-12-03-20",a:"v2-2-8-12-03-20"},"87.9":{t:"v2.2.7 - 11/30/20",p:`
|
||
|
Added autoUpgrade feature.
|
||
|
resource-display now shows resourc ...`,l:"public/lit/changelog.html#v2-2-7-11-30-20",a:"v2-2-7-11-30-20"},"87.10":{t:"v2.2.6 - 11/30/20",p:`
|
||
|
Added goalDescription for challenges and made the new "c ...`,l:"public/lit/changelog.html#v2-2-6-11-30-20",a:"v2-2-6-11-30-20"},"87.11":{t:"v2.2.5 - 11/29/20",p:`
|
||
|
Added features for overriding the displays and costs/goals of ...`,l:"public/lit/changelog.html#v2-2-5-11-29-20",a:"v2-2-5-11-29-20"},"87.12":{t:"v2.2.4 - 11/28/20",p:`
|
||
|
Added softcap and softcapPower features (for Normal layers)
|
||
|
O ...`,l:"public/lit/changelog.html#v2-2-4-11-28-20",a:"v2-2-4-11-28-20"},"87.13":{t:"v2.2.3 - 11/28/20",p:`
|
||
|
Layers will be highlighted if you can finish a challenge.
|
||
|
The ...`,l:"public/lit/changelog.html#v2-2-3-11-28-20",a:"v2-2-3-11-28-20"},"87.14":{t:"v2.2.2 - 11/22/20",p:`
|
||
|
Fixed right half of the screen being unclickable in some circ ...`,l:"public/lit/changelog.html#v2-2-2-11-22-20",a:"v2-2-2-11-22-20"},"87.15":{t:"v2.2.1 - 11/7/20",p:`
|
||
|
Added a small highlight to layers you can meaningfully presti ...`,l:"public/lit/changelog.html#v2-2-1-11-7-20",a:"v2-2-1-11-7-20"},"87.16":{t:"v2.2: Uprooted - 11/7/20",p:`
|
||
|
You can now embed a layer inside of a subtab or microtab!
|
||
|
Add ...`,l:"public/lit/changelog.html#v2-2-uprooted-11-7-20",a:"v2-2-uprooted-11-7-20"},"87.17":{t:"v2.1.4 - 10/25/20",p:`
|
||
|
Added an infobox component. Thank you to thepaperpilot for th ...`,l:"public/lit/changelog.html#v2-1-4-10-25-20",a:"v2-1-4-10-25-20"},"87.18":{t:"v2.1.3.1 - 10/21/20",p:`
|
||
|
Fixed the update function.
|
||
|
|
||
|
`,l:"public/lit/changelog.html#v2-1-3-1-10-21-20",a:"v2-1-3-1-10-21-20"},"87.19":{t:"v2.1.3 - 10/21/20",p:`
|
||
|
gainMult and gainExp are now optional.
|
||
|
Layer unlocking is now ...`,l:"public/lit/changelog.html#v2-1-3-10-21-20",a:"v2-1-3-10-21-20"},"87.20":{t:"v2.1.2 - 10/19/20",p:`
|
||
|
Added buyUpgrade function (buyUpg still works though)
|
||
|
Added a ...`,l:"public/lit/changelog.html#v2-1-2-10-19-20",a:"v2-1-2-10-19-20"},"87.21":{t:"v2.1.1 - 10/17/20",p:`
|
||
|
Added resource-display component, which displays the base cur ...`,l:"public/lit/changelog.html#v2-1-1-10-17-20",a:"v2-1-1-10-17-20"},"87.22":{t:"v2.1: We should have thought of this sooner! - 10/17/20",p:`
|
||
|
Moved most of the code users will want to edit to mod.js, add ...`,l:"public/lit/changelog.html#v2-1-we-should-have-thought-of-this-sooner-10-17-20",a:"v2-1-we-should-have-thought-of-this-sooner-10-17-20"},"87.23":{t:"v2.0.5 - 10/16/20",p:`
|
||
|
Made more features (including prestige parameters) able to be ...`,l:"public/lit/changelog.html#v2-0-5-10-16-20",a:"v2-0-5-10-16-20"},"87.24":{t:"v2.0.4 - 10/16/20",p:`
|
||
|
Fixed HTML on buttons interfering with clicking on them.
|
||
|
|
||
|
`,l:"public/lit/changelog.html#v2-0-4-10-16-20",a:"v2-0-4-10-16-20"},"87.25":{t:"v2.0.3 - 10/16/20",p:`
|
||
|
Fixed hotkeys not displaying in info.
|
||
|
Fixed the game supressi ...`,l:"public/lit/changelog.html#v2-0-3-10-16-20",a:"v2-0-3-10-16-20"},"87.26":{t:"v2.0.2 - 10/15/20",p:`
|
||
|
Branches are now dynamic (they can be functions).
|
||
|
Fixed a cra ...`,l:"public/lit/changelog.html#v2-0-2-10-15-20",a:"v2-0-2-10-15-20"},"87.27":{t:"v2.0.1 - 10/15/20",p:`
|
||
|
Fixed side layers appearing multiple times.
|
||
|
|
||
|
`,l:"public/lit/changelog.html#v2-0-1-10-15-20",a:"v2-0-1-10-15-20"},"87.28":{t:"v2.0: The Pinnacle of Achievement Mountain - 10/15/20",p:`
|
||
|
Added progress bars, which are highly customizable and can be ...`,l:"public/lit/changelog.html#v2-0-the-pinnacle-of-achievement-mountain-10-15-20",a:"v2-0-the-pinnacle-of-achievement-mountain-10-15-20"},"87.29":{t:"v1.3.5:",p:`
|
||
|
Completely automated convertToDecimal, now you never have to ...`,l:"public/lit/changelog.html#v1-3-5",a:"v1-3-5"},"87.30":{t:"v1.3.4 - 10/8/20",p:`
|
||
|
Added "midsection" feature to add things to a tab's ...`,l:"public/lit/changelog.html#v1-3-4-10-8-20",a:"v1-3-4-10-8-20"},"87.31":{t:"v1.3.3 - 10/7/20",p:`
|
||
|
Fix for the "order of operations" issue in temp.
|
||
|
|
||
|
`,l:"public/lit/changelog.html#v1-3-3-10-7-20",a:"v1-3-3-10-7-20"},"87.32":{t:"v1.3.1 - 10/7/20",p:`
|
||
|
Added custom CSS and tooltips for Layer Nodes.
|
||
|
Added custom C ...`,l:"public/lit/changelog.html#v1-3-1-10-7-20",a:"v1-3-1-10-7-20"},"87.33":{t:"v1.3: Tabception... ception! - 10/7/20",p:`
|
||
|
Added subtabs! And also a Micro-tab component to let you make ...`,l:"public/lit/changelog.html#v1-3-tabception-ception-10-7-20",a:"v1-3-tabception-ception-10-7-20"},"87.34":{t:"v1.2.4 - 10/4/20",p:`
|
||
|
Layers are now highlighted if you can buy an upgrade, and a n ...`,l:"public/lit/changelog.html#v1-2-4-10-4-20",a:"v1-2-4-10-4-20"},"87.35":{t:"v1.2.3 - 10/3/20",p:`
|
||
|
Added a row component, which displays a list of objects in a ...`,l:"public/lit/changelog.html#v1-2-3-10-3-20",a:"v1-2-3-10-3-20"},"87.36":{t:"v1.2: This Changes Everything! - 10/3/20",p:`
|
||
|
Many layer features can now be static values or functions. (T ...`,l:"public/lit/changelog.html#v1-2-this-changes-everything-10-3-20",a:"v1-2-this-changes-everything-10-3-20"},"87.37":{t:"v1.1.1:",p:`
|
||
|
You can define hotkeys directly from layer config.
|
||
|
|
||
|
`,l:"public/lit/changelog.html#v1-1-1",a:"v1-1-1"},"87.38":{t:"v1.1: Enhanced Edition",p:`
|
||
|
Added "Buyables", which can function like Space Bui ...`,l:"public/lit/changelog.html#v1-1-enhanced-edition",a:"v1-1-enhanced-edition"},"87.39":{t:"v1.0:",p:`
|
||
|
First release.
|
||
|
|
||
|
`,l:"public/lit/changelog.html#v1-0",a:"v1-0"},"88.0":{t:"# The-Modding-Tree",p:"The main way to add content is through creating layers. You ca ...",l:"public/lit/docs/!general-info.html",a:"the-modding-tree"},"88.1":{t:"Table of Contents",p:"",l:"public/lit/docs/!general-info.html#table-of-contents",a:"table-of-contents"},"88.2":{t:"General",p:`
|
||
|
Getting Started: Getting your own copy of the code set up wit ...`,l:"public/lit/docs/!general-info.html#general",a:"general"},"88.3":{t:"Common components",p:`
|
||
|
Upgrades: How to create upgrades for a layer.
|
||
|
Milestones: How ...`,l:"public/lit/docs/!general-info.html#common-components",a:"common-components"},"88.4":{t:"Other components and features",p:`
|
||
|
Challenges: How to create challenges for a layer.
|
||
|
Bars: Displ ...`,l:"public/lit/docs/!general-info.html#other-components-and-features",a:"other-components-and-features"},"89.0":{t:"# Achievements",p:"Achievements are awarded to the player when they meet a certai ...",l:"public/lit/docs/achievements.html",a:"achievements"},"90.0":{t:"# Bars",p:"Bars let you display information in a more direct way. It can ...",l:"public/lit/docs/bars.html",a:"bars"},"91.0":{t:"# Basic layer breakdown",p:"This is a very minimal layer with minimal features. Most thing ...",l:"public/lit/docs/basic-layer-breakdown.html",a:"basic-layer-breakdown"},"92.0":{t:"# Buyables",p:"Buyables are usually things that can be bought multiple times ...",l:"public/lit/docs/buyables.html",a:"buyables"},"93.0":{t:"# Challenges",p:"Challenges can have fully customizable win conditions. Useful ...",l:"public/lit/docs/challenges.html",a:"challenges"},"94.0":{t:"# Clickables",p:"Clickables are any kind of thing that you can click for an eff ...",l:"public/lit/docs/clickables.html",a:"clickables"},"95.0":{t:"# Custom tab layouts",p:"Note: If you are using subtabs, tabFormat is used differently, ...",l:"public/lit/docs/custom-tab-layouts.html",a:"custom-tab-layouts"},"96.0":{t:"# Getting started",p:`Welcome to The Modding Tree!
|
||
|
Using the Modding Tree, at its si ...`,l:"public/lit/docs/getting-started.html",a:"getting-started"},"96.1":{t:"Getting set up with Github Desktop, Visual Studio Code, and The Modding Tree:",p:`
|
||
|
|
||
|
Install Github Desktop and Visual Studio Code.
|
||
|
|
||
|
|
||
|
Make a Gith ...`,l:"public/lit/docs/getting-started.html#getting-set-up-with-github-desktop-visual-studio-code-and-the-modding-tree",a:"getting-set-up-with-github-desktop-visual-studio-code-and-the-modding-tree"},"96.2":{t:"Using your repository",p:`
|
||
|
|
||
|
Click on "show in explorer/finder" to the right, a ...`,l:"public/lit/docs/getting-started.html#using-your-repository",a:"using-your-repository"},"97.0":{t:"# Infoboxes",p:"Infoboxes are good for displaying "lore", or story e ...",l:"public/lit/docs/infoboxes.html",a:"infoboxes"},"98.0":{t:"# Layer Features",p:"This is a more comprehensive list of established features to a ...",l:"public/lit/docs/layer-features.html",a:"layer-features"},"98.1":{t:"Layer Definition features",p:`
|
||
|
|
||
|
layer: assigned automagically. It's the same value as the na ...`,l:"public/lit/docs/layer-features.html#layer-definition-features",a:"layer-definition-features"},"98.2":{t:"Big features (all optional)",p:`
|
||
|
|
||
|
upgrades: A grid of one-time purchases which can have unique ...`,l:"public/lit/docs/layer-features.html#big-features-all-optional",a:"big-features-all-optional"},"98.3":{t:"Prestige formula features",p:`
|
||
|
|
||
|
type: optional. Determines which prestige formula you use. D ...`,l:"public/lit/docs/layer-features.html#prestige-formula-features",a:"prestige-formula-features"},"98.4":{t:"Other prestige-related features",p:`
|
||
|
|
||
|
canBuyMax(): sometimes required. required for static layers, ...`,l:"public/lit/docs/layer-features.html#other-prestige-related-features",a:"other-prestige-related-features"},"98.5":{t:"Tree/node features",p:`
|
||
|
|
||
|
symbol: optional. The text that appears on this layer's node ...`,l:"public/lit/docs/layer-features.html#tree-node-features",a:"tree-node-features"},"98.6":{t:"Other features",p:`
|
||
|
|
||
|
doReset(resettingLayer): optional. Is triggered when a layer ...`,l:"public/lit/docs/layer-features.html#other-features",a:"other-features"},"98.7":{t:"Custom Prestige type ",p:`(All of these can also be used by other prestige types)
|
||
|
|
||
|
|
||
|
getR ...`,l:"public/lit/docs/layer-features.html#custom-prestige-type",a:"custom-prestige-type"},"99.0":{t:"# mod.js",p:"All of the non-layer code and data that you're likely to edit ...",l:"public/lit/docs/main-mod-info.html",a:"mod-js"},"100.0":{t:"# Milestones",p:"Milestones are awarded to the player when they meet a certain ...",l:"public/lit/docs/milestones.html",a:"milestones"},"101.0":{t:"# Subtabs and Microtabs",p:"Subtabs are separate sections of a tab that you can view by se ...",l:"public/lit/docs/subtabs-and-microtabs.html",a:"subtabs-and-microtabs"},"102.0":{t:"# Trees and tree customization",p:"If you want to have something beyond the standard tree on the ...",l:"public/lit/docs/trees-and-tree-customization.html",a:"trees-and-tree-customization"},"102.1":{t:"layoutInfo",p:`The most important part is layoutInfo, containing:
|
||
|
|
||
|
startTab: ...`,l:"public/lit/docs/trees-and-tree-customization.html#layoutinfo",a:"layoutinfo"},"102.2":{t:"Trees",p:"The tree component is defined as an array of arrays of names o ...",l:"public/lit/docs/trees-and-tree-customization.html#trees",a:"trees"},"102.3":{t:"Nodes",p:"Nodes are non-layer buttons that can go in trees. They are def ...",l:"public/lit/docs/trees-and-tree-customization.html#nodes",a:"nodes"},"103.0":{t:"# Updating The Modding Tree",p:"This tutorial assumes that you have used the Getting Started T ...",l:"public/lit/docs/updating-tmt.html",a:"updating-the-modding-tree"},"104.0":{t:"# Upgrades",p:"Useful functions for dealing with Upgrades and implementing th ...",l:"public/lit/docs/upgrades.html",a:"upgrades"}},a={previewLength:62,buttonLabel:"Search",placeholder:"Search website",allow:[],ignore:[]},i={INDEX_DATA:e,PREVIEW_LOOKUP:t,Options:a};export{i as default};
|