2 lines
28 KiB
JavaScript
2 lines
28 KiB
JavaScript
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import{_ as e,c as t,o as a,a as r}from"./app.a576d425.js";const p=JSON.parse('{"title":"Defining the Genre","description":"","frontmatter":{"title":"Defining the Genre"},"headers":[{"level":2,"title":"Incrementals vs Idlers vs Clickers","slug":"incrementals-vs-idlers-vs-clickers","link":"#incrementals-vs-idlers-vs-clickers","children":[]},{"level":2,"title":"Incrementals as Parodies","slug":"incrementals-as-parodies","link":"#incrementals-as-parodies","children":[]},{"level":2,"title":"Incrementals as NGU","slug":"incrementals-as-ngu","link":"#incrementals-as-ngu","children":[]},{"level":2,"title":"Incrementals as Strategies","slug":"incrementals-as-strategies","link":"#incrementals-as-strategies","children":[]},{"level":2,"title":"Roguelites as Incrementals?","slug":"roguelites-as-incrementals","link":"#roguelites-as-incrementals","children":[{"level":3,"title":"The Berlin Interpretation","slug":"the-berlin-interpretation","link":"#the-berlin-interpretation","children":[]},{"level":3,"title":"The Incremental Games Canon","slug":"the-incremental-games-canon","link":"#the-incremental-games-canon","children":[]},{"level":3,"title":"The Paradigm Shift","slug":"the-paradigm-shift","link":"#the-paradigm-shift","children":[]},{"level":3,"title":"High-Value Factors","slug":"high-value-factors","link":"#high-value-factors","children":[]},{"level":3,"title":"Low-Value Factors","slug":"low-value-factors","link":"#low-value-factors","children":[]},{"level":3,"title":"Are Roguelites Incrementals?","slug":"are-roguelites-incrementals","link":"#are-roguelites-incrementals","children":[]}]},{"level":2,"title":"Sub-Genres","slug":"sub-genres","link":"#sub-genres","children":[]},{"level":2,"title":"Other Related Genres","slug":"other-related-genres","link":"#other-related-genres","children":[]}],"relativePath":"guide-to-incrementals/ludology/definition.md","lastUpdated":null}'),n={name:"guide-to-incrementals/ludology/definition.md"},i=r('<h1 id="defining-the-genre" tabindex="-1">Defining the Genre <a class="header-anchor" href="#defining-the-genre" aria-hidden="true">#</a></h1><p>Video games are placed into genres for a variety of reasons. They can give a mental shorthand to set the player's expectations up, they can help a game market itself by its similarities to other, already popular games, and honestly, people just love categorization for its own sake. For this guide, it's important to define the genre so it is clear what games it's even talking about.</p><p>This poses a problem. "Incremental" is a <em>horribly</em> vague way to define games. <em>Most</em> games have numbers going up in some form or another. We need a more specific definition - similar to how "strategy" can't just mean any game with <em>any</em> amount of strategy because that would be <em>most</em> games. What specifically differentiates incremental games from the rest?</p><p>"Incremental" implies it's a genre defined by a game mechanic, but all those game mechanics it could imply exist in many other games. Having a skill tree or upgrades doesn't make you incremental, and if a reset mechanic is all it takes then every roguelite would be an incremental as well. So clearly there's more to it than that - what makes an incremental an incremental?</p><p>I'd like to go over a couple of popular suggestions I've seen on defining the genre here. I have my personal preferences and will state them here, but I don't think there's a truly perfect answer here.</p><blockquote><p>Disclaimer: I mostly play incremental games on my computer, and my definitions will be heavily biased towards the games I'm familiar with.</p></blockquote><h2 id="incrementals-vs-idlers-vs-clickers" tabindex="-1">Incrementals vs Idlers vs Clickers <a class="header-anchor" href="#incrementals-vs-idlers-vs-clickers" aria-hidden="true">#</a></h2><p>Oftentimes people refer to this genre as idle games and/or clicker games. You'll even find a trend of oxymoronic game titles that contain both terms. "Incremental games"
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