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<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">startData</span><spanstyle="color:#89DDFF;">()</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">{</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">return</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">{</span><spanstyle="color:#F07178;"></span><spanstyle="color:#676E95;">// startData is a function that returns default data for a layer. </span></span>
<spanclass="line"><spanstyle="color:#F07178;"> unlocked</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#F07178;"></span><spanstyle="color:#FF9CAC;">true</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#F07178;"></span><spanstyle="color:#676E95;">// You can add more variables here to add them to your layer.</span></span>
<spanclass="line"><spanstyle="color:#F07178;"> points</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">new</span><spanstyle="color:#F07178;"></span><spanstyle="color:#82AAFF;">Decimal</span><spanstyle="color:#F07178;">(</span><spanstyle="color:#F78C6C;">0</span><spanstyle="color:#F07178;">)</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#F07178;"></span><spanstyle="color:#676E95;">// "points" is the internal name for the main resource of the layer.</span></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">color</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">"</span><spanstyle="color:#C3E88D;">#4BDC13</span><spanstyle="color:#89DDFF;">"</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// The color for this layer, which affects many elements.</span></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">resource</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">"</span><spanstyle="color:#C3E88D;">prestige points</span><spanstyle="color:#89DDFF;">"</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// The name of this layer's main prestige resource.</span></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">row</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F78C6C;">0</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// The row this layer is on (0 is the first row).</span></span>
<spanclass="line"></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">baseResource</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">"</span><spanstyle="color:#C3E88D;">points</span><spanstyle="color:#89DDFF;">"</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// The name of the resource your prestige gain is based on.</span></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">baseAmount</span><spanstyle="color:#89DDFF;">()</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">{</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">return</span><spanstyle="color:#F07178;"></span><spanstyle="color:#A6ACCD;">player</span><spanstyle="color:#89DDFF;">.</span><spanstyle="color:#A6ACCD;">points</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">},</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// A function to return the current amount of baseResource.</span></span>
<spanclass="line"></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">requires</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">new</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#82AAFF;">Decimal</span><spanstyle="color:#A6ACCD;">(</span><spanstyle="color:#F78C6C;">10</span><spanstyle="color:#A6ACCD;">)</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// The amount of the base needed to gain 1 of the prestige currency.</span></span>
<spanclass="line"><spanstyle="color:#89DDFF;"></span><spanstyle="color:#676E95;">// Also the amount required to unlock the layer.</span></span>
<spanclass="line"></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">type</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">"</span><spanstyle="color:#C3E88D;">normal</span><spanstyle="color:#89DDFF;">"</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// Determines the formula used for calculating prestige currency.</span></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">exponent</span><spanstyle="color:#89DDFF;">:</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F78C6C;">0.5</span><spanstyle="color:#89DDFF;">,</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// "normal" prestige gain is (currency^exponent).</span></span>
<spanclass="line"></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">gainMult</span><spanstyle="color:#89DDFF;">()</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">{</span><spanstyle="color:#F07178;"></span><spanstyle="color:#676E95;">// Returns your multiplier to your gain of the prestige resource.</span></span>
<spanclass="line"><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">return</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">new</span><spanstyle="color:#F07178;"></span><spanstyle="color:#82AAFF;">Decimal</span><spanstyle="color:#F07178;">(</span><spanstyle="color:#F78C6C;">1</span><spanstyle="color:#F07178;">) </span><spanstyle="color:#676E95;">// Factor in any bonuses multiplying gain here.</span></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">gainExp</span><spanstyle="color:#89DDFF;">()</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">{</span><spanstyle="color:#F07178;"></span><spanstyle="color:#676E95;">// Returns your exponent to your gain of the prestige resource.</span></span>
<spanclass="line"><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#F07178;">layerShown</span><spanstyle="color:#89DDFF;">()</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#89DDFF;">{</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">return</span><spanstyle="color:#F07178;"></span><spanstyle="color:#FF9CAC;">true</span><spanstyle="color:#F07178;"></span><spanstyle="color:#89DDFF;">},</span><spanstyle="color:#A6ACCD;"></span><spanstyle="color:#676E95;">// Returns a bool for if this layer's node should be visible in the tree.</span></span>