import{_ase,cast,oasa,dasn}from"./app.c95a51e0.js";constp=JSON.parse('{"title":"What is Content?","description":"","frontmatter":{"title":"What is Content?"},"headers":[{"level":2,"title":"Interaction","slug":"interaction","link":"#interaction","children":[{"level":3,"title":"Repeatable Purchases","slug":"repeatable-purchases","link":"#repeatable-purchases","children":[]}]},{"level":2,"title":"Following Instructions","slug":"following-instructions","link":"#following-instructions","children":[]},{"level":2,"title":"Automation","slug":"automation","link":"#automation","children":[]},{"level":2,"title":"Tips for Developers","slug":"tips-for-developers","link":"#tips-for-developers","children":[]}],"relativePath":"guide-to-incrementals/ludology/content.md","lastUpdated":null}'),o={name:"guide-to-incrementals/ludology/content.md"},i=n('<h1id="what-is-content"tabindex="-1">WhatisContent?<aclass="header-anchor"href="#what-is-content"aria-hidden="true">#</a></h1><p>Ifyou'vebeenintheincrementalgamescommunityforanyamountoftime,you'llquicklyfindthenumberonethingplayerswantis<em>content</em>.Theywantasmuchofitaspossible!Themostpopularincrementalgameshavetonsofcontent,sotheyjustkeepstretchingonandonandon,introducingmechanicaftermechanic,andplayersloveit.Infact,playersseemtovaluethe<em>amount</em>ofcontentoverthequalityofany<em>specific</em>content.However,there'sabitofalackofunderstandingconcerning<em>what</em>contentis,andI'dliketoexplorewhatcountsascontent,andhowwemeasureit.Asabaselinedefinition,Ithink"content"canjustbedescribedasthepartsofthegamethatengagetheplayer,buttotrulyunderstanditweneedtocontextualizewhatthatmeansandhowitaffectsthegameplayexperience.</p><p>Toclarifythepurposeofthispage,mygoalisnottoget(too)nitpickyortoattackgameswith"lowcontent".There'snothingwrongwithshort/low-contentgames-I'mquiteabigfanofthosegamesmyself!Thisismostlytargetedtowardthosewho<em>ask</em>forcontentandsettlefor"long"games,andthosewho<em>want</em>toprovidecontentbutwanttomakesurethey'renotjustartificiallyinflatingthegame.Ultimately,Isupposethegoalistojustreducetheamountofartificiallyinflatedcontentforthesakeofhavinga"longer"game.</p><h2id="interaction"tabindex="-1">Interaction<aclass="header-anchor"href="#interaction"aria-hidden="true">#</a></h2><p>Ithinkitshouldbeafairlynon-controversialopinionthattimespent<em>solely</em>waitingshouldnotcounttowardscontent.Thatisnotincludingthetimereadingvariouseffectsormakingdecisionsinyourhead,butrathertimespentwaitingforaconditiontobemetsoyoucanre-engagewiththegame.</p><p>Thatisnottosaygamesshouldnecessarilytrytominimizethistime.Plentyofgamesleadtowardsmoreinfrequentinteractionandstillgetpopular.Infact,thesegamesappealtomanygamerswhowanttohavesomethingtocheckuponinbetweenburstsofworkingonsomeotheractivity.Thesegamesseemtohavefallenslightlyoutoffashionamongstmodernincrementalgames,butthey'restillfullyvalid.ThepointI'mtryingtomakehereisjustthatthistimeisnotcontent.Asanextremeexample,agamewithnointeractionsandjustacounterthatgoesupeverysecondcouldsafelybesaidtohave0contentbeyondthetimeittakestounderstandwhat'sgoingon.Ifithasalistof"goals"tohit,thenthetimeunderstandingthosegoalsandashorttimeafterachievingeachonecouldbeconsideredcontent,butnottheidletimesinbetween.</p><p>Let'stakealookattheoppositeendofthespectrum-interactionthatissofrequentastobecomemindless.Thisisanymechanicwhereyouneedtospam-clicksomethingtoprogress.Thismaybeamorecontroversialtake,butIdonotbelievethisconstitutescontenteither.Itdoesnotengage