2024-06-20 11:29:31 +00:00
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import{_ as s,c as i,o as a,ag as n}from"./chunks/framework.VBE0TPts.js";const g=JSON.parse('{"title":"Basic layer breakdown","description":"","frontmatter":{},"headers":[],"relativePath":"public/gamedevtree/docs/basic-layer-breakdown.md","filePath":"public/gamedevtree/docs/basic-layer-breakdown.md"}'),e={name:"public/gamedevtree/docs/basic-layer-breakdown.md"},t=n(`<h1 id="basic-layer-breakdown" tabindex="-1">Basic layer breakdown <a class="header-anchor" href="#basic-layer-breakdown" aria-label="Permalink to "Basic layer breakdown""></a></h1><p>This is a very minimal layer with minimal features. Most things will require additional features.</p><div class="language-js vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">js</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> p</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: {</span></span>
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2024-06-17 04:46:30 +00:00
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> startData</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// startData is a function that returns default data for a layer. </span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> unlocked: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">false</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// You can add more variables here to add them to your layer.</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> points: </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">), </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// "points" is the internal name for the main resource of the layer.</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }},</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> color</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"#FE0102"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The color for this layer, which affects many elements</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> resource</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"prestige points"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The name of this layer's main prestige resource</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> row</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The row this layer is on (0 is the first row)</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> baseResource</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"points"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The name of the resource your prestige gain is based on</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> baseAmount</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() {</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player.points}, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// A function to return the current value of that resource</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> requires</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">200</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">), </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// The amount of the base needed to gain 1 of the prestige currency.</span></span>
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<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> // Also the amount required to unlock the layer.</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> </span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> type</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"normal"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Determines the formula used for calculating prestige currency.</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> exponent</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">: </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0.5</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// "normal" prestige gain is (currency^exponent)</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gainMult</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns your multiplier to your gain of the prestige resource</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">) </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Factor in any bonuses multiplying gain here</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gainExp</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() { </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns your exponent to your gain of the prestige resource</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> new</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> Decimal</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> layerShown</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">() {</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">return</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> true</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}, </span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">// Returns a bool for if this layer's node should be visible in the tree.</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span></code></pre></div>`,3),h=[t];function l(k,p,r,E,d,o){return a(),i("div",null,h)}const c=s(e,[["render",l]]);export{g as __pageData,c as default};
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